#include <kaydaradef.h>#include <fbsdk/fbcore.h>#include <fbsdk/fbcomponent.h>#include <fbsdk/fbtexture.h>Base class for Material.
Definition in file fbmaterial.h.
Classes | |
| class | FBMaterial |
| Material class. More... | |
| class | FBPropertyListMaterial |
| PropertyList: Material More... | |
Namespaces | |
| ORSDK2018 | |
Macros | |
| #define | FBSDK_DLL K_DLLIMPORT |
| Be sure that FBSDK_DLL is defined only once... More... | |
| #define | FBStorableCustomMaterialImplementation(ClassName, Type) |
| Custom Storable Material Class implementation. More... | |
Typedefs | |
| typedef class FBPropertyBase< FBMaterial *, kFBPT_object > | FBPropertyBaseMaterial |
| typedef class FBPropertyBaseComponent< FBMaterial * > | FBPropertyMaterial |
| #define FBSDK_DLL K_DLLIMPORT |
Be sure that FBSDK_DLL is defined only once...
Definition at line 48 of file fbmaterial.h.
| #define FBStorableCustomMaterialImplementation | ( | ClassName, | |
| Type | |||
| ) |
Custom Storable Material Class implementation.
This should be placed in the source code file for a custom material class.
Examples: Definition at line 194 of file fbmaterial.h.