fbcontrols/fbshaderlayout.h File Reference
FBShader layout file.
Definition in file fbshaderlayout.h.
#define FBRegisterShaderLayout |
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ClassName, |
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UniqueNameStr, |
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IconFilename |
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) |
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Value:HIObject RegisterShaderLayout##ClassName(
HIObject ,
const char * ,
void *pData) \
{\
Class->mAllocated = true; \
if (Class->FBCreate()) { \
return Class->GetHIObject(); \
} else { \
delete Class; \
} \
FBRegisterObject( ClassName,
"renderer/usershader/ui",UniqueNameStr,UniqueNameStr
" Shader Layout",RegisterShaderLayout##ClassName,
true, IconFilename ); \
}
#define FBRegisterObject(LocalId, Path, Name, Description, Constructor, IsMultipleAllowed, IconFilename)
Event registration/un-registration.
FBComponent * FBGetFBComponent(HIObject pObject, bool pAutoCreate=true)
Get the FBComponent from an Internal Object.
#define FBLibraryModule(Name)
FBLibraryModule Define a module registration call.
Register a Shader layout class.
- Parameters
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ClassName | Name of Shader layout class. |
UniqueNameStr | Unique name of class. |
IconFilename | Filename of associated icon. |
Definition at line 67 of file fbshaderlayout.h.
Be sure that FBSDK_DLL is defined only once...
Definition at line 48 of file fbshaderlayout.h.
#define FBShaderLayoutDeclare |
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ClassName, |
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Parent |
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Value:
public: \
ClassName(FBShader* pShader):Parent(pShader) {
FBClassInit; } \
private:
#define FBClassInit
Class initialization.
#define FBClassDeclare(Name, Parent)
Class declaration.
Shader layout declaration.
- Parameters
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ClassName | Name of Shader layout class. |
Parent | Parent of Shader layout class. |
Definition at line 88 of file fbshaderlayout.h.
Shader layout implementation.
- Parameters
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ThisComponent | Name of Shader layout class to implement. |
Definition at line 97 of file fbshaderlayout.h.
Go to the source code of this file.