#include <kaydaradef.h>
#include <fbsdk/fbcomponent.h>
#include <fbsdk/fbcore.h>
#include <fbsdk/fbproperties.h>
#include <fbsdk/fbvideo.h>
Classes | |
class | FBTexture |
class | FBPropertyListTexture |
PropertyList: Texture More... | |
class | FBLayeredTexture |
LayeredTexture class. More... | |
Namespaces | |
ORSDK2018 | |
Macros | |
#define | FBSDK_DLL K_DLLIMPORT |
Be sure that FBSDK_DLL is defined only once... More... | |
#define | FBStorableCustomTextureImplementation(ClassName, Type) |
Custom Storeable Texture Class implementation. More... | |
Typedefs | |
typedef class FBPropertyBaseEnum< enum FBTextureUseType > | FBPropertyTextureUseType |
typedef class FBPropertyBaseEnum< enum FBTextureMapping > | FBPropertyTextureMapping |
typedef class FBPropertyBaseEnum< enum FBTextureBlendMode > | FBPropertyTextureBlendMode |
typedef class FBPropertyBase< FBTexture *, kFBPT_object > | FBPropertyBaseTexture |
typedef class FBPropertyBaseComponent< FBTexture * > | FBPropertyTexture |
Enumerations | |
enum | FBTextureUseType { kFBTextureUseAll, kFBTextureUseColor, kFBTextureUseShadowMap, kFBTextureUseLightMap, kFBTextureUseSphericalReflexionMap, kFBTextureUseSphereReflexionMap, kFBTextureUseBumpNormalMap } |
Texture Use Type. More... | |
enum | FBTextureMapping { kFBTextureNoMapping, kFBTextureMappingUV, kFBTextureMappingXY, kFBTextureMappingYZ, kFBTextureMappingXZ, kFBTextureMappingSpherical, kFBTextureMappingCylindrical, kFBTextureMappingEnvironment, kFBTextureMappingProjection } |
Texture mapping modes. More... | |
enum | FBTextureBlendMode { kFBTextureBlendTranslucent, kFBTextureBlendAdditive, kFBTextureBlendModulate, kFBTextureBlendModulate2 } |
Texture blend modes. More... | |
#define FBSDK_DLL K_DLLIMPORT |
Be sure that FBSDK_DLL is defined only once...
Definition at line 48 of file fbtexture.h.
#define FBStorableCustomTextureImplementation | ( | ClassName, | |
Type | |||
) |
Custom Storeable Texture Class implementation.
(only LayeredTexture is supported for now).
Definition at line 225 of file fbtexture.h.