fbsdk/fbtrigger.h Source File
Go to the documentation of this file. 1 #ifndef __FBTRIGGER_H__
2 #define __FBTRIGGER_H__
48 #define FBSDK_DLL K_DLLIMPORT
51 #ifdef FBSDKUseNamespace
82 virtual void RemoveAt(
int pIndex );
84 virtual int GetCount();
99 virtual void RemoveAt(
int pIndex );
100 virtual FBTrigger* operator[](
int pIndex);
101 virtual int GetCount();
116 virtual void RemoveAt(
int pIndex );
118 virtual int GetCount();
133 virtual void RemoveAt(
int pIndex );
135 virtual int GetCount();
268 #ifdef FBSDKUseNamespace
#define __FBClassDeclare(Name, Parent)
For internal use only.
FBTriggerType
Trigger Types.
FBPropertyDouble Speed
Property: Motion clip speed.
FBPropertyString Name
Name of trigger.
class FBPropertyBase< double, kFBPT_double > FBPropertyDouble
Property: double
FBPropertyListMotionClip MotionClips
List: Motion clips for the group.
FBPropertyTriggerType Type
Trigger type.
FB_DEFINE_ENUM(, TriggerSource)
#define IObject_Declare(IsPure)
__FB_FORWARD(FBTriggerGroup)
FBPropertyMotionClip MotionClip
Motion clip to branch into.
FBTriggerSource
Trigger Sources.
class FBPropertyBase< bool, kFBPT_bool > FBPropertyBool
Property: bool
FBPropertyListModel Nodes
List: Nodes to be animated (note must be in a hierarchy).
FBPropertyListTrigger Triggers
List: Triggers for the group.
FBPropertyTrigger Trigger
Trigger to control branching.
FBPropertyTriggerSource Source
Property: Source of triggering information.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
FBPropertyString Name
Name of motion clip.
#define FBSDKNamespace
FBSDKNamespace define.
FBPropertyString Name
Property: Name of trigger group.
PropertyList: TriggerBranch
class FBPropertyBaseComponent< FBMotionClip * > FBPropertyMotionClip
FBPropertyTriggerMode Mode
Property: Motion clip play mode.
FBTriggerMode
Trigger Mode.
FBPropertyString Filename
Filename to load clip from.
FB_DEFINE_COMPONENT(, TriggerGroup)
PropertyList: TriggerGroup
FBPropertyBool Active
Property: Is trigger group active?