shaders/CustomRenderer/orcustomrenderer.cxx
#include "orcustomrenderer_renderer.h"
#ifdef KARCH_ENV_WIN
#include <windows.h>
#endif
{
}
bool FBLibrary::LibInit() { return true; }
bool FBLibrary::LibOpen() { return true; }
bool FBLibrary::LibReady() { return true; }
bool FBLibrary::LibClose() { return true; }
bool FBLibrary::LibRelease(){ return true; }