#include <kaydaradef.h>
#include <fbsdk/fbcomponent.h>
#include <fbsdk/fbcore.h>
#include <fbsdk/fbdata.h>
#include <fbsdk/fbfolder.h>
#include <fbsdk/fbrenderer.h>
#include <fbsdk/fbshader.h>
#include <fbsdk/fbmodel.h>
#include <fbsdk/fbhud.h>
#include <fbsdk/fbcamera.h>
#include <fbsdk/fblight.h>
#include <fbsdk/fbvideo.h>
#include <fbsdk/fbmotion.h>
#include <fbsdk/fbgroup.h>
#include <fbsdk/fbfilereference.h>
#include <fbsdk/fbnamespace.h>
#include <fbsdk/fbobjectpose.h>
#include <fbsdk/fbcharacter.h>
#include <fbsdk/fbcharacterface.h>
#include <fbsdk/fbcharacterpose.h>
#include <fbsdk/fbcharacterextension.h>
#include <fbsdk/fbdeck.h>
#include <fbsdk/fbaudio.h>
#include <fbsdk/fbmanipulator.h>
#include <fbsdk/fbnote.h>
#include <fbsdk/fbpose.h>
#include <fbsdk/fbcommand.h>
#include <fbsdk/fbuserobject.h>
#include <fbsdk/fbconstraint.h>
#include <fbsdk/fboptical.h>
Contains information pertaining to the FBScene class, a representation of a scene in the 3D world.
Definition in file fbscene.h.
Classes | |
class | FBEventSceneChange |
Select model event class. More... | |
class | FBEventTakeChange |
Take change event class. More... | |
class | FBPropertyListScene |
PropertyList: Scene. More... | |
class | FBScene |
Access to the MotionBuilder scene. More... | |
Namespaces | |
ORSDK2018 | |
Macros | |
#define | FBSDK_DLL K_DLLIMPORT |
Be sure that FBSDK_DLL is defined only once... More... | |
#define | __FB_COMPONENT_SCENE |
Typedefs | |
typedef class FBPropertyBaseEnum< enum FBSceneChangeType > | FBPropertySceneChangeType |
typedef class FBPropertyBaseEnum< enum FBTakeChangeType > | FBPropertyTakeChangeType |
typedef class FBPropertyBaseList< FBScene * > | FBPropertyBaseListScene |
#define FBSDK_DLL K_DLLIMPORT |