#include <kaydaradef.h>#include <fbsdk/fbcomponent.h>#include <fbsdk/fbcore.h>#include <fbsdk/fbdata.h>#include <fbsdk/fbfolder.h>#include <fbsdk/fbrenderer.h>#include <fbsdk/fbshader.h>#include <fbsdk/fbmodel.h>#include <fbsdk/fbhud.h>#include <fbsdk/fbcamera.h>#include <fbsdk/fblight.h>#include <fbsdk/fbvideo.h>#include <fbsdk/fbmotion.h>#include <fbsdk/fbgroup.h>#include <fbsdk/fbfilereference.h>#include <fbsdk/fbnamespace.h>#include <fbsdk/fbobjectpose.h>#include <fbsdk/fbcharacter.h>#include <fbsdk/fbcharacterface.h>#include <fbsdk/fbcharacterpose.h>#include <fbsdk/fbcharacterextension.h>#include <fbsdk/fbdeck.h>#include <fbsdk/fbaudio.h>#include <fbsdk/fbmanipulator.h>#include <fbsdk/fbnote.h>#include <fbsdk/fbpose.h>#include <fbsdk/fbcommand.h>#include <fbsdk/fbuserobject.h>#include <fbsdk/fbconstraint.h>#include <fbsdk/fboptical.h>Contains information pertaining to the FBScene class, a representation of a scene in the 3D world.
Definition in file fbscene.h.
Classes | |
| class | FBEventSceneChange |
| Select model event class. More... | |
| class | FBEventTakeChange |
| Take change event class. More... | |
| class | FBPropertyListScene |
| PropertyList: Scene. More... | |
| class | FBScene |
| Access to the MotionBuilder scene. More... | |
Namespaces | |
| ORSDK2018 | |
Macros | |
| #define | FBSDK_DLL K_DLLIMPORT |
| Be sure that FBSDK_DLL is defined only once... More... | |
| #define | __FB_COMPONENT_SCENE |
Typedefs | |
| typedef class FBPropertyBaseEnum< enum FBSceneChangeType > | FBPropertySceneChangeType |
| typedef class FBPropertyBaseEnum< enum FBTakeChangeType > | FBPropertyTakeChangeType |
| typedef class FBPropertyBaseList< FBScene * > | FBPropertyBaseListScene |
| #define FBSDK_DLL K_DLLIMPORT |