fbsdk/fbfbx.h Source File

fbfbx.h
Go to the documentation of this file.
1 #ifndef __FBFBX_H__
2 #define __FBFBX_H__
3 /**************************************************************************
4  Copyright (c) 1994 - 2009 Autodesk, Inc. and/or its licensors.
5  All Rights Reserved.
6 
7  The coded instructions, statements, computer programs, and/or related
8  material (collectively the "Data") in these files contain unpublished
9  information proprietary to Autodesk, Inc. and/or its licensors, which is
10  protected by Canada and United States of America federal copyright law
11  and by international treaties.
12 
13  The Data may not be disclosed or distributed to third parties, in whole
14  or in part, without the prior written consent of Autodesk, Inc.
15  ("Autodesk").
16 
17  THE DATA IS PROVIDED "AS IS" AND WITHOUT WARRANTY.
18  ALL WARRANTIES ARE EXPRESSLY EXCLUDED AND DISCLAIMED. AUTODESK MAKES NO
19  WARRANTY OF ANY KIND WITH RESPECT TO THE DATA, EXPRESS, IMPLIED OR
20  ARISING BY CUSTOM OR TRADE USAGE, AND DISCLAIMS ANY IMPLIED WARRANTIES
21  OF TITLE, NON-INFRINGEMENT, MERCHANTABILITY OR FITNESS FOR A PARTICULAR
22  PURPOSE OR USE. WITHOUT LIMITING THE FOREGOING, AUTODESK DOES NOT
23  WARRANT THAT THE OPERATION OF THE DATA WILL BE UNINTERRUPTED OR ERROR
24  FREE.
25 
26  IN NO EVENT SHALL AUTODESK, ITS AFFILIATES, PARENT COMPANIES, LICENSORS
27  OR SUPPLIERS ("AUTODESK GROUP") BE LIABLE FOR ANY LOSSES, DAMAGES OR
28  EXPENSES OF ANY KIND (INCLUDING WITHOUT LIMITATION PUNITIVE OR MULTIPLE
29  DAMAGES OR OTHER SPECIAL, DIRECT, INDIRECT, EXEMPLARY, INCIDENTAL, LOSS
30  OF PROFITS, REVENUE OR DATA, COST OF COVER OR CONSEQUENTIAL LOSSES OR
31  DAMAGES OF ANY KIND), HOWEVER CAUSED, AND REGARDLESS OF THE THEORY OF
32  LIABILITY, WHETHER DERIVED FROM CONTRACT, TORT (INCLUDING, BUT NOT
33  LIMITED TO, NEGLIGENCE), OR OTHERWISE, ARISING OUT OF OR RELATING TO THE
34  DATA OR ITS USE OR ANY OTHER PERFORMANCE, WHETHER OR NOT AUTODESK HAS
35  BEEN ADVISED OF THE POSSIBILITY OF SUCH LOSS OR DAMAGE.
36 
37 **************************************************************************/
38 
47 #include <kaydaradef.h>
48 #ifndef FBSDK_DLL
49 
52  #define FBSDK_DLL K_DLLIMPORT
53 #endif
54 
55 #include <fbsdk/fbcomponent.h>
56 #include <fbsdk/fbfbxoptions.h>
57 
58 #ifdef FBSDKUseNamespace
59  namespace FBSDKNamespace {
60 #endif
61 
63 // FBFbx
65 FB_FORWARD( FBScene );
66 #if !defined(K_NO_CHARACTER)
67 FB_FORWARD( FBCharacter );
68 #endif
69 FB_FORWARD( FBPlotOptions );
71 
72 __FB_FORWARD( FBFbxObject );
73 __FB_FORWARD( FBModel );
74 
82 public:
89  FBFbxObject(HIObject pObject);
90 
94  void FieldWriteBegin(const char *pFieldName);
95 
97  void FieldWriteEnd();
98 
103  bool FieldReadBegin(const char *pFieldName);
104 
106  void FieldReadEnd();
107 
111  int FieldReadGetCount();
112 
114 
117  void FieldWriteI( int pValue );
118  void FieldWriteC( const char *pValue );
119  void FieldWriteD( double pValue );
121 
123 
127  void FieldWriteI( const char *pFieldName, int pValue );
128  void FieldWriteC( const char *pFieldName, const char *pValue );
129  void FieldWriteD( const char *pFieldName, double pValue );
131 
133 
136  int FieldReadI();
137  const char* FieldReadC();
138  double FieldReadD();
140 
142 
146  int FieldReadI(const char *pFieldName);
147  const char* FieldReadC(const char *pFieldName);
148  double FieldReadD(const char *pFieldName);
150 
155  void FieldWriteObjectReference (const char* pFieldName,FBComponent* pObject);
156 
160  void FieldWriteObjectReference (FBComponent* pObject);
161 
168  HIObject FieldReadObjectReference (const char * pFieldName);
169 
175  HIObject FieldReadObjectReference ();
176 
182  void FieldWriteBlockBegin ();
183 
190  void FieldWriteBlockBegin (const char *pFieldName);
191 
193  void FieldWriteBlockEnd ();
194 
198  bool FieldReadIsBlock ();
199 
203  bool FieldReadBlockBegin();
204 
206  void FieldReadBlockEnd ();
207 
212  const char* GetFullFilePath(const char *pFilename);
213 };
214 
215 #ifdef FBSDKUseNamespace
216  }
217 #endif
218 
219 #endif
#define __FBClassDeclare(Name, Parent)
For internal use only.
Definition: fbcomponent.h:132
#define FB_DEFINE_COMPONENT(DllTag, Type)
Define a component and give it the ability to be a property.
Definition: fbproperties.h:139
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
Definition: fbfbx.h:52
FBX file interface.
Definition: fbfbx.h:80
MotionBuilder SDK base class.
Definition: fbcomponent.h:668
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition: fbtypes.h:68
#define FBSDKNamespace
FBSDKNamespace define.
Definition: fbversion.h:64
Basic class definitions.
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition: fbtypes.h:62