fbsdk/fbfilereference.h Source File

fbfilereference.h
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1 #ifndef __FBFILEREFERENCE_H__
2 #define __FBFILEREFERENCE_H__
3 /**************************************************************************
4  Copyright (c) 1994 - 2009 Autodesk, Inc. and/or its licensors.
5  All Rights Reserved.
6 
7  The coded instructions, statements, computer programs, and/or related
8  material (collectively the "Data") in these files contain unpublished
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10  protected by Canada and United States of America federal copyright law
11  and by international treaties.
12 
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14  or in part, without the prior written consent of Autodesk, Inc.
15  ("Autodesk").
16 
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37 **************************************************************************/
38 
43 #include <kaydaradef.h>
44 #ifndef FBSDK_DLL
45 
48  #define FBSDK_DLL K_DLLIMPORT
49 #endif
50 
51 #include <kaydara.h>
52 
53 #include <fbsdk/fbcomponent.h>
54 #include <fbsdk/fbnamespace.h>
55 
56 #ifdef FBSDKUseNamespace
57  namespace FBSDKNamespace {
58 #endif
59 
60 __FB_FORWARD( FBFileReference );
61 FB_DEFINE_COMPONENT( FBSDK_DLL, FileReference );
62 
64 
65 FB_DEFINE_LIST( FBSDK_DLL, FileReference );
66 
70 {
71 public:
77  FBFileReference* operator[](int pIndex);
78 };
79 
81 // FBFileReference
83 
87 {
88  //--- Open Reality declaration.
90 
91  void Init();
92 
93 protected:
94 
100  FBFileReference(const char* pMultiLevelNamespace, HIObject pObject);
101 
102 public:
103 
109  FBFileReference(const char* pSingleLevelNamespace, FBNamespace* pParentNSObj);
110 
113 
120  bool BakeRefEditToFile(const char* pFilePath = NULL);
121 
126  void RevertRefEdit(FBPlug* pPlug = NULL, FBPlugModificationFlag pModificationFlag = kFBAllModifiedMask);
127 
131  void ApplyRefEditPyScriptFromFile( const char* pRefEditPyScriptFilePath );
132 
136  void ApplyRefEditPyScriptFromString( const char* pRefEditPyScript );
137 
143  bool DuplicateFileRef(const FBStringList& pDstNameSpaceList, bool pWithRefEdit = false);
144 
149  const char* GetRefEdit(const char* pFilePath = NULL);
150 
155  bool ClearRefEdit(const char* pFilePath);
156 
160  bool ClearAllRefEdit();
161 
168  bool SwapReferenceFilePath(const char* pFilePath, bool pApplyAvailableRefEdit = true, bool pMergeCurrentRefEdit = true);
169 
173  void GetRefFileList(FBStringList& pRefFileList) const;
174 
175 };
176 
178 
179 #ifdef FBSDKUseNamespace
180  }
181 #endif
182 
183 
184 #endif /* this must be the last line of this file */
#define __FBClassDeclare(Name, Parent)
For internal use only.
Definition: fbcomponent.h:132
FBPlugModificationFlag
Definition: fbplug.h:153
FBPropertyBool IsLoaded
Read Write Property: File Reference Load/Unload.
#define FB_DEFINE_COMPONENT(DllTag, Type)
Define a component and give it the ability to be a property.
Definition: fbproperties.h:139
#define FB_DEFINE_LIST(DllTag, Type)
Define a component list.
Definition: fbproperties.h:161
FBPropertyString ReferenceFilePath
Read Write Property: File Reference file path.
#define NULL
Definition: kaydara.h:169
Property class: const char * (String).
Connections Basic Open Reality SDK Element.
Definition: fbplug.h:220
class FBPropertyBase< bool, kFBPT_bool > FBPropertyBool
Property: bool
Objects Containing class.
Definition: fbnamespace.h:79
PropertyList: Concrete class for PropertyList of component
Definition: fbcomponent.h:553
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition: fbtypes.h:68
#define FBSDKNamespace
FBSDKNamespace define.
Definition: fbversion.h:64
Basic class definitions.
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Definition: fbtypes.h:62
String list.
Definition: fbstring.h:201
Objects Containing class.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...