fbsdk/fbfilereference.h Source File
Go to the documentation of this file. 1 #ifndef __FBFILEREFERENCE_H__
2 #define __FBFILEREFERENCE_H__
48 #define FBSDK_DLL K_DLLIMPORT
56 #ifdef FBSDKUseNamespace
120 bool BakeRefEditToFile(
const char* pFilePath =
NULL);
131 void ApplyRefEditPyScriptFromFile(
const char* pRefEditPyScriptFilePath );
136 void ApplyRefEditPyScriptFromString(
const char* pRefEditPyScript );
143 bool DuplicateFileRef(
const FBStringList& pDstNameSpaceList,
bool pWithRefEdit =
false);
149 const char* GetRefEdit(
const char* pFilePath =
NULL);
155 bool ClearRefEdit(
const char* pFilePath);
160 bool ClearAllRefEdit();
168 bool SwapReferenceFilePath(
const char* pFilePath,
bool pApplyAvailableRefEdit =
true,
bool pMergeCurrentRefEdit =
true);
179 #ifdef FBSDKUseNamespace
#define __FBClassDeclare(Name, Parent)
For internal use only.
FBPropertyBool IsLoaded
Read Write Property: File Reference Load/Unload.
#define FB_DEFINE_COMPONENT(DllTag, Type)
Define a component and give it the ability to be a property.
#define FB_DEFINE_LIST(DllTag, Type)
Define a component list.
FBPropertyString ReferenceFilePath
Read Write Property: File Reference file path.
Property class: const char * (String).
Connections Basic Open Reality SDK Element.
class FBPropertyBase< bool, kFBPT_bool > FBPropertyBool
Property: bool
Objects Containing class.
PropertyList: Concrete class for PropertyList of component
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
#define FBSDKNamespace
FBSDKNamespace define.
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
Objects Containing class.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...