fbsdk/fbgroup.h Source File
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48 #define FBSDK_DLL K_DLLIMPORT
53 #ifdef FBSDKUseNamespace
75 FBGroup* operator[](
int pIndex);
88 FBSet* operator[](
int pIndex);
111 virtual void FBDelete();
122 void Select(
bool pSelect);
158 virtual void FBDelete();
163 void Select(
bool pSelect);
179 #ifdef FBSDKUseNamespace
FBPropertyBool Pickable
Read Write Property: Controls if objects in the set are pickable.
#define Set(a0, a1, a2, a3)
#define __FBClassDeclare(Name, Parent)
For internal use only.
#define FB_DEFINE_COMPONENT(DllTag, Type)
Define a component and give it the ability to be a property.
FBPropertyListComponent Items
List: Items in the group.
FBPropertyBool Transformable
Read Write Property: Controls if objects in the set are transformable.
Contains definitions for devices, boxes and models.
FBPropertyBool Pickable
Read Write Property: Controls if objects in the group are pickable.
FBPropertyBool Show
Read Write Property: Controls if objects in the group are displayed.
MotionBuilder SDK base class.
class FBPropertyBase< bool, kFBPT_bool > FBPropertyBool
Property: bool
class FBPropertyBaseAnimatable< bool, kFBPT_bool > FBPropertyAnimatableBool
FBPropertyAnimatableBool type definition.
#define FBSDK_DLL
Be sure that FBSDK_DLL is defined only once...
PropertyList: Concrete class for PropertyList of component
#define __FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
#define FBSDKNamespace
FBSDKNamespace define.
FBPropertyBool Transformable
Read Write Property: Controls if objects in the group are transformable.
A box is a fundamental building block in the application architecture.
#define FB_FORWARD(ClassName)
Forwarding of class and typedef declaration.
FBPropertyAnimatableBool Visibility
Read Write Property: Visibility of set (animatable).
FBPropertyListComponent Items
List: Items in the set.