#include <kaydaradef.h>
#include <fbsdk/fbcomponent.h>
#include <fbsdk/fbproperties.h>
#include <fbsdk/fbtexture.h>
HUD (Head Up Display)
Definition in file fbhud.h.
Classes | |
class | FBHUDElement |
Heads Up display. More... | |
struct | FBHUDElement::Rect |
HUD element rectangle for drawing in the view. More... | |
class | FBPropertyListHUDElement |
PropertyList: Handle. More... | |
class | FBHUDTextElement |
Heads Up display. More... | |
class | FBHUDRectElement |
Heads Up display. More... | |
class | FBHUDTextureElement |
Heads Up display. More... | |
class | FBHUDFlashElement |
Heads Up display. More... | |
class | FBHUDBloopSlateElement |
Heads Up display. More... | |
class | FBHUDTimelineElement |
Heads Up display. More... | |
class | FBHUD |
Heads Up display. More... | |
class | FBPropertyListHUD |
PropertyList: Handle. More... | |
class | FBHUDManager |
Namespaces | |
ORSDK2018 | |
Macros | |
#define | FBSDK_DLL K_DLLIMPORT |
Be sure that FBSDK_DLL is defined only once... More... | |
#define | FBStorableCustomHUDElementImplementation(ClassName, Desc) |
Custom Storable HUDELement Class implementation. More... | |
Typedefs | |
typedef class FBPropertyBaseEnum< enum FBHUDElementHAlignment > | FBPropertyHUDElementHAlignment |
typedef class FBPropertyBaseEnum< enum FBHUDElementVAlignment > | FBPropertyHUDElementVAlignment |
typedef class FBPropertyBase< FBHUDElement *, kFBPT_object > | FBPropertyBaseHUDElement |
typedef class FBPropertyBaseComponent< FBHUDElement * > | FBPropertyHUDElement |
typedef class FBPropertyBaseList< FBHUDElement * > | FBPropertyBaseListHUDElement |
typedef class FBPropertyBase< FBHUDTextElement *, kFBPT_object > | FBPropertyBaseHUDTextElement |
typedef class FBPropertyBaseComponent< FBHUDTextElement * > | FBPropertyHUDTextElement |
typedef class FBPropertyBase< FBHUDRectElement *, kFBPT_object > | FBPropertyBaseHUDRectElement |
typedef class FBPropertyBaseComponent< FBHUDRectElement * > | FBPropertyHUDRectElement |
typedef class FBPropertyBase< FBHUDTextureElement *, kFBPT_object > | FBPropertyBaseHUDTextureElement |
typedef class FBPropertyBaseComponent< FBHUDTextureElement * > | FBPropertyHUDTextureElement |
typedef class FBPropertyBase< FBHUDFlashElement *, kFBPT_object > | FBPropertyBaseHUDFlashElement |
typedef class FBPropertyBaseComponent< FBHUDFlashElement * > | FBPropertyHUDFlashElement |
typedef class FBPropertyBase< FBHUDBloopSlateElement *, kFBPT_object > | FBPropertyBaseHUDBloopSlateElement |
typedef class FBPropertyBaseComponent< FBHUDBloopSlateElement * > | FBPropertyHUDBloopSlateElement |
typedef class FBPropertyBase< FBHUDTimelineElement *, kFBPT_object > | FBPropertyBaseHUDTimelineElement |
typedef class FBPropertyBaseComponent< FBHUDTimelineElement * > | FBPropertyHUDTimelineElement |
typedef class FBPropertyBase< FBHUD *, kFBPT_object > | FBPropertyBaseHUD |
typedef class FBPropertyBaseComponent< FBHUD * > | FBPropertyHUD |
typedef class FBPropertyBaseList< FBHUD * > | FBPropertyBaseListHUD |
typedef class FBPropertyBase< FBHUDManager *, kFBPT_object > | FBPropertyBaseHUDManager |
typedef class FBPropertyBaseComponent< FBHUDManager * > | FBPropertyHUDManager |
Enumerations | |
enum | FBHUDElementHAlignment { kFBHUDLeft, kFBHUDRight, kFBHUDCenter } |
enum | FBHUDElementVAlignment { kFBHUDBottom, kFBHUDTop, kFBHUDVCenter = kFBHUDCenter } |
#define FBSDK_DLL K_DLLIMPORT |
#define FBStorableCustomHUDElementImplementation | ( | ClassName, | |
Desc | |||
) |
Custom Storable HUDELement Class implementation.
This should be placed in the source code file for a custom HUDElement class. See OpenReality sample project orhudelement_template for usage example.