fbcontrols/fbmateriallayout.h File Reference

fbmateriallayout.h File Reference
#include <kaydaradef.h>
#include <fbsdk/fbmodel.h>
#include <fbcontrols/fbcontrols.h>

File Description

FBMaterial layout file.

Definition in file fbmateriallayout.h.

Classes

class  FBMaterialLayout
 Material layout class. More...
 

Namespaces

 ORSDK2018
 

Macros

#define FBSDK_DLL   K_DLLIMPORT
 Be sure that FBSDK_DLL is defined only once... More...
 
#define FBRegisterMaterialLayout(ClassName, UniqueNameStr, IconFilename)
 Register a Material layout class. More...
 
#define FBMaterialLayoutDeclare(ClassName, Parent)
 Material layout declaration. More...
 
#define FBMaterialLayoutImplementation(ThisComponent)   FBClassImplementation( ThisComponent )
 Material layout implementation. More...
 

Macro Definition Documentation

#define FBMaterialLayoutDeclare (   ClassName,
  Parent 
)
Value:
FBClassDeclare( ClassName,Parent ); \
public: \
ClassName(FBMaterial* pMaterial):Parent(pMaterial) { FBClassInit; } \
private:
#define FBClassInit
Class initialization.
Definition: fbdefines.h:64
#define FBClassDeclare(Name, Parent)
Class declaration.
Definition: fbdefines.h:85

Material layout declaration.

Parameters
ClassNameName of Material layout class.
ParentParent of Material layout class.
+ Examples:

Definition at line 89 of file fbmateriallayout.h.

#define FBMaterialLayoutImplementation (   ThisComponent)    FBClassImplementation( ThisComponent )

Material layout implementation.

Parameters
ThisComponentName of Material layout class to implement.
+ Examples:

Definition at line 98 of file fbmateriallayout.h.

#define FBRegisterMaterialLayout (   ClassName,
  UniqueNameStr,
  IconFilename 
)
Value:
HIObject RegisterMaterialLayout##ClassName( HIObject /*pOwner*/,const char * /*pName*/,void *pData) \
{\
ClassName *Class = new ClassName( (FBMaterial*)FBGetFBObject((HIObject)pData) ); \
Class->mAllocated = true; \
if (Class->FBCreate()) { \
return Class->GetHIObject(); \
} else { \
delete Class; \
return NULL; \
} \
} \
FBLibraryModule( ClassName ) \
{ \
FBRegisterObject( ClassName,"UI_Associated_ClassName",UniqueNameStr,UniqueNameStr" Material Layout",RegisterMaterialLayout##ClassName, true, IconFilename ); \
}
#define NULL
Definition: kaydara.h:169
HIObject FBGetFBObject(HIObject pObject, bool pAutoCreate=false)
Get the SDK object from an Internal Object.
#define FBLibraryModule(Name)
FBLibraryModule Define a module registration call.
Definition: fbcomponent.h:1211

Register a Material layout class.

Parameters
ClassNameName of Material layout class.
UniqueNameStrUnique name of class.
IconFilenameFilename of associated icon.
+ Examples:

Definition at line 67 of file fbmateriallayout.h.

#define FBSDK_DLL   K_DLLIMPORT

Be sure that FBSDK_DLL is defined only once...

Definition at line 48 of file fbmateriallayout.h.

Go to the source code of this file.