manipulators/maniparrow/ormaniparrow_manip.h
#ifndef __ORMANIP_ARROW_MANIP_H__
#define __ORMANIP_ARROW_MANIP_H__
#define ORMANIPARROW__CLASSNAME ORManipArrow
#define ORMANIPARROW__CLASSSTR "ORManipArrow"
class ORManipArrow : public FBManipulator
{
public:
virtual bool FBCreate();
virtual void FBDestroy();
virtual bool ViewInput(
int pMouseX,
int pMouseY,
FBInputType pAction,
int pButtonKey,
int pModifier);
virtual void ViewExpose();
public:
int mTestState;
FBModel* mModelCamera;
FBModel* mModel;
bool mRenderInModelSpace;
bool mActivated;
private:
};
#endif