この参照ページは、次の概要トピックと関連付けられています。#include <mobu-python-api.h>
Inheritance diagram for FBAnimationNode:Public Member Functions | |
| __reduce__ () | |
| FBTime | ConvertGlobalToNodeTime (FBAnimationNode arg1, FBTime arg2) |
| Convert global time to node time. More... | |
| __init__ (object arg1, str arg2) | |
| Constructor. More... | |
| FBTime | ConvertNodeToGlobalTime (FBAnimationNode arg1, FBTime arg2) |
| Convert node time to global time. More... | |
| object | GetAnimationToRecord (FBAnimationNode arg1) |
| Get animation node to record to. More... | |
| object | GetAnimationToPlay (FBAnimationNode arg1) |
| Get animation node to play from. More... | |
| int | GetDataDoubleArrayCount (FBAnimationNode arg1) |
| If the DataPtr is of numeric value type ... More... | |
| int | GetSizeOfData (FBAnimationNode arg1) |
| Get sizeof void Data Ptr. More... | |
| bool | IsKey (FBAnimationNode arg1) |
| Verifies if there is a key at the current. More... | |
| KeyAdd (...) | |
| KeyCandidate (FBAnimationNode arg1, FBTime arg2) | |
| Keys the current candidate values if no time is specified, at current time. More... | |
| KeyRemove (FBAnimationNode arg1) | |
| Remove key at current time. More... | |
| KeyRemoveAt (FBAnimationNode arg1, FBTime arg2) | |
| Remove key at the specified time. More... | |
| bool | SetCandidate (FBAnimationNode arg1, list arg2, object arg3) |
| Set the current candidate values for current time. More... | |
| SetBufferType (FBAnimationNode arg1, object arg2) | |
| Set buffer type for ANIMATIONNODE_TYPE_LOCAL_TRANSLATION, ANIMATIONNODE_TYPE_LOCAL_ROTATION and ANIMATIONNODE_TYPE_LOCAL_SCALE. More... | |
| ReadData (...) | |
| list | ReadLastEvalData (FBAnimationNode arg1) |
| int | WriteData (FBAnimationNode arg1, list arg2, FBEvaluateInfo arg3) |
| Write data to animation node. More... | |
Public Member Functions inherited from FBComponent | |
| __reduce__ () | |
| FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
| Get list of properties which have been modified since last loading. More... | |
| str | ClassName (FBComponent arg1) |
| Get the class name. More... | |
| DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| Disable a specific Object Flags. More... | |
| EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| Enable a specific Object Flags. More... | |
| bool | FBCreate (FBComponent arg1) |
| Open Reality Creation function. More... | |
| FBDelete (FBComponent arg1) | |
| Open Reality deletion function. More... | |
| FBDestroy (FBComponent arg1) | |
| Open Reality destruction function. More... | |
| FBObjectFlag | GetObjectFlags (FBComponent arg1) |
| Get all Object Flags (concatenated). More... | |
| bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
| Check to see if an object status is enabled. More... | |
| bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
| Check whether a specific object flag is enabled. More... | |
| bool | Is (FBComponent arg1, object arg2) |
| Returns true if object is of type TypeId. More... | |
| bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessNamespaceHierarchy. More... | |
| bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessObjectNamespace. More... | |
| int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
| Add a property to the component's property manager. More... | |
| bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
| Add a reference property to the component's property manager. More... | |
| object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
| Create user or dynamic property. More... | |
| PropertyRemove (FBComponent arg1, FBProperty arg2) | |
| Remove a Property from the component's Property manager. More... | |
| SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| SetObjectFlags. More... | |
| SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
| Enable/Disable a specific Object Status. More... | |
| HardSelect (FBComponent arg1) | |
| HardSelect. More... | |
| object | GetOwnerFileReference (FBComponent arg1) |
| Get the owner FileReference object. More... | |
| __init__ (...) | |
| Constructor. More... | |
Public Member Functions inherited from FBPlug | |
| __reduce__ () | |
| bool | BeginChange (FBPlug arg1) |
| Begins a change on multiple plugs. More... | |
| str | ClassName (FBPlug arg1) |
| internal System vars. More... | |
| bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a destination connection. More... | |
| bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a destination connection. More... | |
| bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a source connection. More... | |
| bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a source connection. More... | |
| DisconnectAllDst (FBPlug arg1) | |
| Remove all destination connections. More... | |
| DisconnectAllSrc (FBPlug arg1) | |
| Remove all source connections. More... | |
| bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
| Remove a destination connection. More... | |
| bool | DisconnectDstAt (FBPlug arg1, object arg2) |
| Remove a destination connection at a specified index. More... | |
| bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
| Remove a source connection. More... | |
| bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
| Remove a source connection at a specified index. More... | |
| EndChange (FBPlug arg1) | |
| Ends a change on multiple plugs. More... | |
| object | GetDst (FBPlug arg1, object arg2) |
| Get a destination connection's plug at specified index. More... | |
| int | GetDstCount (FBPlug arg1) |
| Get destination connection count. More... | |
| FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
| Get a destination connection's type at specified index. More... | |
| object | GetOwned (FBPlug arg1, object arg2) |
| Get the owned plug at specified index. More... | |
| int | GetOwnedCount (FBPlug arg1) |
| Get the owned plug count. More... | |
| object | GetOwner (FBPlug arg1) |
| Get the owner of this plug. More... | |
| object | GetSrc (FBPlug arg1, object arg2) |
| Get a source connection's plug at specified index. More... | |
| int | GetSrcCount (FBPlug arg1) |
| Get source connection count. More... | |
| FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
| Get a source connection's type at specified index. More... | |
| bool | Is (FBPlug arg1, object arg2) |
| Is( int pTypeId ) More... | |
| bool | IsSDKComponent (FBPlug arg1) |
| Return whether or not item is an SDK component. More... | |
| MoveSrcAt (...) | |
| bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a destination connection at a specified index. More... | |
| bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a source connection at a specified index. More... | |
| bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
| Swap source connection at index A with source connection at index B. More... | |
| SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's self modification flag. More... | |
| bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's self has changed. More... | |
| SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's owned property/object's modification flag. More... | |
| bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's content has changed. More... | |
| int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
| Get plug's modified src/dst property/object connection added/removed List. More... | |
| bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
| Revert the plug's modification to original status. More... | |
| __init__ (...) | |
| method | staticmethod (function) |
Public Member Functions inherited from FBPythonWrapper | |
| __reduce__ () | |
| __init__ (...) | |
Public Attributes | |
| ORSDK2018::FBPropertyString | Label |
| Read Write Property: Label (UI Name). More... | |
| FBPropertyFCurve | FCurve |
| Read Write Property: FCurve for animation. More... | |
| FBPropertyInt | KeyCount |
| Read Only Property: Number of keys. More... | |
| FBPropertyBool | Live |
| Read Write Property: Is animation live? More... | |
| ORSDK2018::FBPropertyListAnimationNode | Nodes |
| List: List of animation nodes. More... | |
| FBPropertyBool | RecordMode |
| Read Write Property: Is the node in recording mode (device connectors)? More... | |
| ORSDK2018::FBPropertyString | UserName |
| Read Only Property: Name of animation node. More... | |
| FBPropertyInterpolation | DefaultInterpolation |
| Read Write Property: Default type of interpolation. More... | |
| FBPropertyAnimationNodeConnectorType | ConnectorType |
| Read Only Property: Animation node connector type. More... | |
Public Attributes inherited from FBComponent | |
| object | OwnerNamespace |
| ORSDK2018::FBPropertyListComponent | Components |
| List: List of components. More... | |
| ORSDK2018::FBPropertyString | Name |
| Read Write Property: Unique name of object. More... | |
| ORSDK2018::FBPropertyString | LongName |
| Read Write Property: Name and namespace for object. More... | |
| object | FullName |
| ORSDK2018::FBPropertyListComponent | Parents |
| List: Parents. More... | |
| ORSDK2018::FBPropertyManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More... | |
| FBPropertyBool | Selected |
| Read Write Property: Selected property. More... | |
Public Attributes inherited from FBPythonWrapper | |
| object | OnUnbind |
| __init__ | ( | object | arg1, |
| str | arg2 | ||
| ) |
Constructor.
Python Docstring:
__init__( (object)arg1, (str)arg2) -> None
C++ Signature:
FBAnimationNode(const char * pName = ((void *) 0), HIObject pObject = ((void *) 0))
| pName | Name of animation node (default is NULL). |
| pObject | For internal use only (default is NULL). |
| __reduce__ | ( | ) |
| FBTime ConvertGlobalToNodeTime | ( | FBAnimationNode | arg1, |
| FBTime | arg2 | ||
| ) |
Convert global time to node time.
Python Docstring:
ConvertGlobalToNodeTime( (FBAnimationNode)arg1, (FBTime)arg2) -> FBTime
C++ Signature:
ORSDK2018::FBTime ConvertGlobalToNodeTime(ORSDK2018::FBTime & pKeyTime)
(NOTE: Only used in the context of a story clip)
| pKeyTime | Time of the key to convert. |
| FBTime ConvertNodeToGlobalTime | ( | FBAnimationNode | arg1, |
| FBTime | arg2 | ||
| ) |
Convert node time to global time.
Python Docstring:
ConvertNodeToGlobalTime( (FBAnimationNode)arg1, (FBTime)arg2) -> FBTime
C++ Signature:
ORSDK2018::FBTime ConvertNodeToGlobalTime(ORSDK2018::FBTime & pKeyTime)
(NOTE: Only used in the context of a story clip)
| pKeyTime | Time of the key to convert. |
| object GetAnimationToPlay | ( | FBAnimationNode | arg1 | ) |
Get animation node to play from.
Python Docstring:
GetAnimationToPlay( (FBAnimationNode)arg1) -> object
C++ Signature:
ORSDK2018::FBAnimationNode * GetAnimationToPlay()
| object GetAnimationToRecord | ( | FBAnimationNode | arg1 | ) |
Get animation node to record to.
Python Docstring:
GetAnimationToRecord( (FBAnimationNode)arg1) -> object
C++ Signature:
ORSDK2018::FBAnimationNode * GetAnimationToRecord()
| int GetDataDoubleArrayCount | ( | FBAnimationNode | arg1 | ) |
If the DataPtr is of numeric value type ...
Python Docstring:
GetDataDoubleArrayCount( (FBAnimationNode)arg1) -> int
C++ Signature:
int GetDataDoubleArrayCount()
get the size of the array ex: Light Intensity:1, Translation 3
| int GetSizeOfData | ( | FBAnimationNode | arg1 | ) |
Get sizeof void Data Ptr.
Python Docstring:
GetSizeOfData( (FBAnimationNode)arg1) -> int
C++ Signature:
int GetSizeOfData()
| bool IsKey | ( | FBAnimationNode | arg1 | ) |
Verifies if there is a key at the current.
Python Docstring:
IsKey( (FBAnimationNode)arg1) -> bool
C++ Signature:
bool IsKey()
| KeyAdd | ( | ... | ) |
Python Docstring:
KeyAdd( (FBAnimationNode)arg1, (FBTime)arg2, (object)arg3 [, (FBInterpolation)arg4 [, (FBTangentMode)arg5]]) -> None KeyAdd( (FBAnimationNode)arg1, (object)arg2 [, (FBInterpolation)arg3 [, (FBTangentMode)arg4]]) -> None KeyAdd( (FBAnimationNode)arg1, (FBTime)arg2, (list)arg3 [, (FBInterpolation)arg4 [, (FBTangentMode)arg5]]) -> None KeyAdd( (FBAnimationNode)arg1, (list)arg2 [, (FBInterpolation)arg3 [, (FBTangentMode)arg4]]) -> None
Related C++ documentation:
The reference documentation for the following C++ symbols may contain additional relevant information.
| KeyCandidate | ( | FBAnimationNode | arg1, |
| FBTime | arg2 | ||
| ) |
Keys the current candidate values if no time is specified, at current time.
Python Docstring:
KeyCandidate( (FBAnimationNode)arg1 [, (FBTime)arg2]) -> None
C++ Signature:
void KeyCandidate(ORSDK2018::FBTime pTime = FBTime::Infinity)
| pTime | Time at which to insert the key. |
| KeyRemove | ( | FBAnimationNode | arg1 | ) |
Remove key at current time.
Python Docstring:
KeyRemove( (FBAnimationNode)arg1) -> None
C++ Signature:
void KeyRemove()
| KeyRemoveAt | ( | FBAnimationNode | arg1, |
| FBTime | arg2 | ||
| ) |
Remove key at the specified time.
Python Docstring:
KeyRemoveAt( (FBAnimationNode)arg1, (FBTime)arg2) -> None
C++ Signature:
void KeyRemoveAt(ORSDK2018::FBTime pTime)
| pTime | Time for the key |
| ReadData | ( | ... | ) |
Python Docstring:
ReadData( (FBAnimationNode)arg1 [, (FBEvaluateInfo)arg2 [, (object)arg3]]) -> list ReadData( (FBAnimationNode)arg1, (FBTime)arg2 [, (object)arg3]) -> list
Related C++ documentation:
The reference documentation for the following C++ symbols may contain additional relevant information.
| list ReadLastEvalData | ( | FBAnimationNode | arg1 | ) |
Python Docstring:
ReadLastEvalData( (FBAnimationNode)arg1) -> list
| SetBufferType | ( | FBAnimationNode | arg1, |
| object | arg2 | ||
| ) |
Set buffer type for ANIMATIONNODE_TYPE_LOCAL_TRANSLATION, ANIMATIONNODE_TYPE_LOCAL_ROTATION and ANIMATIONNODE_TYPE_LOCAL_SCALE.
Python Docstring:
SetBufferType( (FBAnimationNode)arg1, (object)arg2) -> None
C++ Signature:
void SetBufferType(bool pGlobal)
| pGlobal | Is buffer local or global. |
| bool SetCandidate | ( | FBAnimationNode | arg1, |
| list | arg2, | ||
| object | arg3 | ||
| ) |
Set the current candidate values for current time.
Python Docstring:
SetCandidate( (FBAnimationNode)arg1, (list)arg2 [, (object)arg3]) -> bool
C++ Signature:
bool SetCandidate(double * Data, bool pCheckLocked = false)
| pCheckLocked | Decides whether to check the locked status. |
| int WriteData | ( | FBAnimationNode | arg1, |
| list | arg2, | ||
| FBEvaluateInfo | arg3 | ||
| ) |
Write data to animation node.
Python Docstring:
WriteData( (FBAnimationNode)arg1, (list)arg2 [, (FBEvaluateInfo)arg3]) -> int
C++ Signature:
bool WriteData(double * Data, ORSDK2018::FBEvaluateInfo * pEvaluateInfo)
| Data | Data to write to animation node. |
| pEvaluateInfo | Node evaluation information (access to system and local time). |
| FBPropertyAnimationNodeConnectorType ConnectorType |
Read Only Property: Animation node connector type.
| FBPropertyInterpolation DefaultInterpolation |
Read Write Property: Default type of interpolation.
| FBPropertyFCurve FCurve |
Read Write Property: FCurve for animation.
| FBPropertyInt KeyCount |
Read Only Property: Number of keys.
| ORSDK2018::FBPropertyString Label |
Read Write Property: Label (UI Name).
| FBPropertyBool Live |
Read Write Property: Is animation live?
| ORSDK2018::FBPropertyListAnimationNode Nodes |
List: List of animation nodes.
| FBPropertyBool RecordMode |
Read Write Property: Is the node in recording mode (device connectors)?
| ORSDK2018::FBPropertyString UserName |
Read Only Property: Name of animation node.