#include <mobu-python-api.h>
Option parameters for the batch process.
Inheritance diagram for FBBatchOptions:Public Member Functions | |
| __reduce__ () | |
| __init__ (object arg1) | |
| Constructor. More... | |
Public Attributes | |
| ORSDK2018::FBCharacter * | Character |
| The character to receive the animation. More... | |
| bool | FrameAnimation |
| Set timeline start and end time to corespond with the start and end of animation. More... | |
| ORSDK2018::FBString | InputDirectory |
| The directory containning the input files. More... | |
| FBBatchFileFormat | InputFileFormat |
| File format of the input files. More... | |
| bool | KeepCharacterConstraint |
| To keep the character constaint when saving. More... | |
| bool | KeepDummyBones |
| To keep dummy bones. More... | |
| FBBatchOnContainsBatchTakes | OnContainsBatchTakesAction |
| Action to perform when a scene already contains batch takes while in a batch process. More... | |
| FBBatchOnTakeExist | OnTakeExistAction |
| Action to perform when a take already exist while in a batch process. More... | |
| ORSDK2018::FBString | OutputDirectory |
| The directory containning the output files. More... | |
| FBBatchFileFormat | OutputFileFormat |
| File format of the output files. More... | |
| bool | OverwriteScaling |
| Set the scaling to a default setting of 1.0. More... | |
| bool | PlotToCharacter |
| To plot the animation on the character. More... | |
| bool | PlotToControlSet |
| To plot the animation on the control set. More... | |
| FBBatchProcessType | ProcessType |
| What process should be done? Load, Save or Both. More... | |
| ORSDK2018::FBString | SkeletonFile |
| The Skeleton file (for Acclaim AMC files). More... | |
| bool | StartAnimationAtZero |
| Set the time of all loaded files to 0. More... | |
| bool | UseBatchSuffix |
| Add a batch suffix to the name of the files. More... | |
| bool | UseSingleTake |
| Use only one take to convert all files. More... | |
| bool | WriteRate |
| Write frame rate in Acclaim AMC files. More... | |
| bool | WriteTranslation |
| Write translation animation data included with Acclaim AMC files. More... | |
| __init__ | ( | object | arg1 | ) |
Constructor.
Python Docstring:
__init__( (object)arg1) -> None
C++ Signature:
FBBatchOptions()
| __reduce__ | ( | ) |
| ORSDK2018::FBCharacter* Character |
The character to receive the animation.
| bool FrameAnimation |
Set timeline start and end time to corespond with the start and end of animation.
| ORSDK2018::FBString InputDirectory |
The directory containning the input files.
| FBBatchFileFormat InputFileFormat |
File format of the input files.
| bool KeepCharacterConstraint |
To keep the character constaint when saving.
| bool KeepDummyBones |
To keep dummy bones.
| FBBatchOnContainsBatchTakes OnContainsBatchTakesAction |
Action to perform when a scene already contains batch takes while in a batch process.
| FBBatchOnTakeExist OnTakeExistAction |
Action to perform when a take already exist while in a batch process.
| ORSDK2018::FBString OutputDirectory |
The directory containning the output files.
| FBBatchFileFormat OutputFileFormat |
File format of the output files.
| bool OverwriteScaling |
Set the scaling to a default setting of 1.0.
| bool PlotToCharacter |
To plot the animation on the character.
| bool PlotToControlSet |
To plot the animation on the control set.
| FBBatchProcessType ProcessType |
What process should be done? Load, Save or Both.
| ORSDK2018::FBString SkeletonFile |
The Skeleton file (for Acclaim AMC files).
| bool StartAnimationAtZero |
Set the time of all loaded files to 0.
| bool UseBatchSuffix |
Add a batch suffix to the name of the files.
| bool UseSingleTake |
Use only one take to convert all files.
| bool WriteRate |
Write frame rate in Acclaim AMC files.
| bool WriteTranslation |
Write translation animation data included with Acclaim AMC files.