#include <mobu-python-api.h>
Interface to a tape deck.
Inheritance diagram for FBDeck:Public Member Functions | |
| __reduce__ () | |
| DeckAutoCommandsNotify (FBDeck arg1) | |
| Deck auto commands notification. More... | |
| CueAt (FBDeck arg1, FBTime arg2) | |
| Cue deck at a given time. More... | |
| DeckStatusUpdateNotify (FBDeck arg1) | |
| Interface to IObject. More... | |
| Eject (FBDeck arg1) | |
| Eject tape. More... | |
| Forward (FBDeck arg1) | |
| Fast forward. More... | |
| FBTime | GetTime (FBDeck arg1) |
| Get the deck's time. More... | |
| Play (FBDeck arg1, object arg2) | |
| Play forwards. More... | |
| ReversePlay (FBDeck arg1, object arg2) | |
| Play backwards. More... | |
| Rewind (FBDeck arg1) | |
| Rewind. More... | |
| StepBack (FBDeck arg1) | |
| Step backwards. More... | |
| StepForward (FBDeck arg1) | |
| Step forwards. More... | |
| Stop (FBDeck arg1) | |
| Stop. More... | |
| ThreadSync (FBDeck arg1) | |
| __init__ (...) | |
| Constructor. More... | |
Public Member Functions inherited from FBComponent | |
| __reduce__ () | |
| FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
| Get list of properties which have been modified since last loading. More... | |
| str | ClassName (FBComponent arg1) |
| Get the class name. More... | |
| DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| Disable a specific Object Flags. More... | |
| EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| Enable a specific Object Flags. More... | |
| bool | FBCreate (FBComponent arg1) |
| Open Reality Creation function. More... | |
| FBDelete (FBComponent arg1) | |
| Open Reality deletion function. More... | |
| FBDestroy (FBComponent arg1) | |
| Open Reality destruction function. More... | |
| FBObjectFlag | GetObjectFlags (FBComponent arg1) |
| Get all Object Flags (concatenated). More... | |
| bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
| Check to see if an object status is enabled. More... | |
| bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
| Check whether a specific object flag is enabled. More... | |
| bool | Is (FBComponent arg1, object arg2) |
| Returns true if object is of type TypeId. More... | |
| bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessNamespaceHierarchy. More... | |
| bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessObjectNamespace. More... | |
| int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
| Add a property to the component's property manager. More... | |
| bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
| Add a reference property to the component's property manager. More... | |
| object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
| Create user or dynamic property. More... | |
| PropertyRemove (FBComponent arg1, FBProperty arg2) | |
| Remove a Property from the component's Property manager. More... | |
| SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| SetObjectFlags. More... | |
| SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
| Enable/Disable a specific Object Status. More... | |
| HardSelect (FBComponent arg1) | |
| HardSelect. More... | |
| object | GetOwnerFileReference (FBComponent arg1) |
| Get the owner FileReference object. More... | |
| __init__ (...) | |
| Constructor. More... | |
Public Member Functions inherited from FBPlug | |
| __reduce__ () | |
| bool | BeginChange (FBPlug arg1) |
| Begins a change on multiple plugs. More... | |
| str | ClassName (FBPlug arg1) |
| internal System vars. More... | |
| bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a destination connection. More... | |
| bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a destination connection. More... | |
| bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a source connection. More... | |
| bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a source connection. More... | |
| DisconnectAllDst (FBPlug arg1) | |
| Remove all destination connections. More... | |
| DisconnectAllSrc (FBPlug arg1) | |
| Remove all source connections. More... | |
| bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
| Remove a destination connection. More... | |
| bool | DisconnectDstAt (FBPlug arg1, object arg2) |
| Remove a destination connection at a specified index. More... | |
| bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
| Remove a source connection. More... | |
| bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
| Remove a source connection at a specified index. More... | |
| EndChange (FBPlug arg1) | |
| Ends a change on multiple plugs. More... | |
| object | GetDst (FBPlug arg1, object arg2) |
| Get a destination connection's plug at specified index. More... | |
| int | GetDstCount (FBPlug arg1) |
| Get destination connection count. More... | |
| FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
| Get a destination connection's type at specified index. More... | |
| object | GetOwned (FBPlug arg1, object arg2) |
| Get the owned plug at specified index. More... | |
| int | GetOwnedCount (FBPlug arg1) |
| Get the owned plug count. More... | |
| object | GetOwner (FBPlug arg1) |
| Get the owner of this plug. More... | |
| object | GetSrc (FBPlug arg1, object arg2) |
| Get a source connection's plug at specified index. More... | |
| int | GetSrcCount (FBPlug arg1) |
| Get source connection count. More... | |
| FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
| Get a source connection's type at specified index. More... | |
| bool | Is (FBPlug arg1, object arg2) |
| Is( int pTypeId ) More... | |
| bool | IsSDKComponent (FBPlug arg1) |
| Return whether or not item is an SDK component. More... | |
| MoveSrcAt (...) | |
| bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a destination connection at a specified index. More... | |
| bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a source connection at a specified index. More... | |
| bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
| Swap source connection at index A with source connection at index B. More... | |
| SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's self modification flag. More... | |
| bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's self has changed. More... | |
| SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's owned property/object's modification flag. More... | |
| bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's content has changed. More... | |
| int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
| Get plug's modified src/dst property/object connection added/removed List. More... | |
| bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
| Revert the plug's modification to original status. More... | |
| __init__ (...) | |
| method | staticmethod (function) |
Public Member Functions inherited from FBPythonWrapper | |
| __reduce__ () | |
| __init__ (...) | |
Public Attributes | |
| FBPropertyBool | CassetteInside |
| Read Only Property: Is the cassette inside? More... | |
| FBPropertyBool | EE |
| Read Write Property: Is EE on? More... | |
| ORSDK2018::FBPropertyString | IconFilename |
| Read Write Property: Filename of icon for deck. More... | |
| FBPropertyTime | Latency |
| Read Write Property: Latency of response for the deck; More... | |
| FBPropertyTime | Offset |
| Read Write Property: Current offset for the TC. More... | |
| FBPropertyBool | Online |
| Read Write Property: Is deck online? More... | |
| FBPropertyBool | PlayingBackward |
| Read Only Property: Playing backwards? More... | |
| FBPropertyBool | PlayingForward |
| Read Only Property: Playing forward? More... | |
| FBPropertyTime | PostRoll |
| Read Write Property: Post-Roll. More... | |
| FBPropertyTime | PreRoll |
| Read Write Property: Pre-Roll. More... | |
| FBPropertyBool | StandBy |
| Read Write Property: In standby mode? More... | |
| FBPropertyDeckTransportMode | TransportControl |
| Read Write Property: Mode w/r to TC (None, Slave, Master ); More... | |
| const char * | UniqueName |
| internal Unique name. More... | |
Public Attributes inherited from FBComponent | |
| object | OwnerNamespace |
| ORSDK2018::FBPropertyListComponent | Components |
| List: List of components. More... | |
| ORSDK2018::FBPropertyString | Name |
| Read Write Property: Unique name of object. More... | |
| ORSDK2018::FBPropertyString | LongName |
| Read Write Property: Name and namespace for object. More... | |
| object | FullName |
| ORSDK2018::FBPropertyListComponent | Parents |
| List: Parents. More... | |
| ORSDK2018::FBPropertyManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More... | |
| FBPropertyBool | Selected |
| Read Write Property: Selected property. More... | |
Public Attributes inherited from FBPythonWrapper | |
| object | OnUnbind |
| __init__ | ( | ... | ) |
Constructor.
Python Docstring:
Raises an exception This class cannot be instantiated from Python
C++ Signature:
FBDeck(const char * pName, HIObject pObject = ((void *) 0))
| pName | Name of deck. |
| pObject | Internal parent object (default is NULL). |
| __reduce__ | ( | ) |
Cue deck at a given time.
Python Docstring:
CueAt( (FBDeck)arg1, (FBTime)arg2) -> None
C++ Signature:
void CueAt(ORSDK2018::FBTime pTime)
| pTime | Time to cue deck at. |
| DeckAutoCommandsNotify | ( | FBDeck | arg1 | ) |
Deck auto commands notification.
Python Docstring:
DeckAutoCommandsNotify( (FBDeck)arg1) -> None
C++ Signature:
void DeckAutoCommandsNotify()
| DeckStatusUpdateNotify | ( | FBDeck | arg1 | ) |
Interface to IObject.
Python Docstring:
DeckStatusUpdateNotify( (FBDeck)arg1) -> None
C++ Signature:
void DeckStatusUpdateNotify()
Deck status update notification.
| Eject | ( | FBDeck | arg1 | ) |
Eject tape.
Python Docstring:
Eject( (FBDeck)arg1) -> None
C++ Signature:
void Eject()
| Forward | ( | FBDeck | arg1 | ) |
Fast forward.
Python Docstring:
Forward( (FBDeck)arg1) -> None
C++ Signature:
void Forward()
Get the deck's time.
Python Docstring:
GetTime( (FBDeck)arg1) -> FBTime
C++ Signature:
ORSDK2018::FBTime GetTime()
| Play | ( | FBDeck | arg1, |
| object | arg2 | ||
| ) |
Play forwards.
Python Docstring:
Play( (FBDeck)arg1 [, (object)arg2]) -> None
C++ Signature:
void Play(double pSpeed = 1.0)
| pSpeed | Playback speed (default is 1.0). |
| ReversePlay | ( | FBDeck | arg1, |
| object | arg2 | ||
| ) |
Play backwards.
Python Docstring:
ReversePlay( (FBDeck)arg1 [, (object)arg2]) -> None
C++ Signature:
void ReversePlay(double pSpeed = 1.0)
| pSpeed | Playback speed(default is 1.0). |
| Rewind | ( | FBDeck | arg1 | ) |
Rewind.
Python Docstring:
Rewind( (FBDeck)arg1) -> None
C++ Signature:
void Rewind()
| StepBack | ( | FBDeck | arg1 | ) |
Step backwards.
Python Docstring:
StepBack( (FBDeck)arg1) -> None
C++ Signature:
void StepBack()
| StepForward | ( | FBDeck | arg1 | ) |
Step forwards.
Python Docstring:
StepForward( (FBDeck)arg1) -> None
C++ Signature:
void StepForward()
| Stop | ( | FBDeck | arg1 | ) |
Stop.
Python Docstring:
Stop( (FBDeck)arg1) -> None
C++ Signature:
void Stop()
| ThreadSync | ( | FBDeck | arg1 | ) |
Python Docstring:
ThreadSync( (FBDeck)arg1) -> None
C++ Signature:
void ThreadSync()
| FBPropertyBool CassetteInside |
Read Only Property: Is the cassette inside?
Read Write Property: Is EE on?
| ORSDK2018::FBPropertyString IconFilename |
Read Write Property: Filename of icon for deck.
| FBPropertyTime Latency |
Read Write Property: Latency of response for the deck;
| FBPropertyTime Offset |
Read Write Property: Current offset for the TC.
| FBPropertyBool Online |
Read Write Property: Is deck online?
| FBPropertyBool PlayingBackward |
Read Only Property: Playing backwards?
| FBPropertyBool PlayingForward |
Read Only Property: Playing forward?
| FBPropertyTime PostRoll |
Read Write Property: Post-Roll.
| FBPropertyTime PreRoll |
Read Write Property: Pre-Roll.
| FBPropertyBool StandBy |
Read Write Property: In standby mode?
| FBPropertyDeckTransportMode TransportControl |
Read Write Property: Mode w/r to TC (None, Slave, Master );
| const char* UniqueName |
internal Unique name.