#include <mobu-python-api.h>
Model display mask This mask determines what types of models are displayed by the renderer.
Inheritance diagram for FBDisplayWhat:Public Attributes | |
| object | kFBDisplayNone |
| Nothing is displayed. More... | |
| object | kFBDisplayNull |
| Null models are displayed. More... | |
| object | kFBDisplayMarker |
| Markers are displayed. More... | |
| object | kFBDisplaySkeleton |
| Skeletons and bones are displayed. More... | |
| object | kFBDisplayCenter |
| Centers are displayed. More... | |
| object | kFBDisplayLight |
| Lights are displayed. More... | |
| object | kFBDisplayCamera |
| Cameras are displayed. More... | |
| object | kFBDisplay3dIcon |
| 3D icons are displayed (3D icons are 3D elements that do not exist in the scene). More... | |
| object | kFBDisplayAll |
| Everything is displayed. More... | |
| object kFBDisplay3dIcon |
3D icons are displayed (3D icons are 3D elements that do not exist in the scene).
| object kFBDisplayAll |
Everything is displayed.
| object kFBDisplayCamera |
Cameras are displayed.
| object kFBDisplayCenter |
Centers are displayed.
| object kFBDisplayLight |
Lights are displayed.
| object kFBDisplayMarker |
Markers are displayed.
| object kFBDisplayNone |
Nothing is displayed.
| object kFBDisplayNull |
Null models are displayed.
| object kFBDisplaySkeleton |
Skeletons and bones are displayed.