#include <mobu-python-api.h>
Marker set class.
These classes are under development and may change dramatically between versions.
Inheritance diagram for FBMarkerSet:Public Member Functions | |
| __reduce__ () | |
| __init__ (object arg1, str arg2) | |
| Constructor. More... | |
| int | AddMarker (FBMarkerSet arg1, FBSkeletonNodeId arg2, FBModel arg3, object arg4) |
| Add a marker to the marker set. More... | |
| BeginTransaction (FBMarkerSet arg1) | |
| Specify that you are about to call a group of functions. More... | |
| EndTransaction (FBMarkerSet arg1) | |
| Specify that you are done calling a group of functions. More... | |
| int | GetMarkerCount (FBMarkerSet arg1, FBSkeletonNodeId arg2) |
| Get the number of marker in the set. More... | |
| object | GetMarkerModel (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3) |
| Get the model associated with a marker. More... | |
| str | GetMarkerName (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3) |
| Get the name of marker at index pMarkerIndex. More... | |
| bool | GetMarkerOriented (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3) |
| Is marker orientated ? More... | |
| GetMarkerROffset (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, FBVector3d arg4) | |
| Get/Set a marker rotation. More... | |
| GetMarkerTOffset (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, FBVector3d arg4) | |
| Get/Set a marker translation. More... | |
| bool | GetMarkerUsed (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3) |
| Is marker used ? More... | |
| object | GetReferenceModel (FBMarkerSet arg1) |
| Get the reference model associated with this marker set. More... | |
| int | GetUsedMarkerCount (FBMarkerSet arg1, FBSkeletonNodeId arg2) |
| Get the number of used marker in the set. More... | |
| SetMarkerModel (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, FBModel arg4) | |
| Associate a model to a marker. More... | |
| SetMarkerName (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, str arg4) | |
| Set the name of marker at index pMarkerIndex. More... | |
| SetMarkerOriented (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, object arg4) | |
| Set marker to be oriented or not. More... | |
| SetMarkerROffset (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, FBVector3d arg4) | |
| SetMarkerTOffset (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, FBVector3d arg4) | |
| SetMarkerUsed (FBMarkerSet arg1, FBSkeletonNodeId arg2, object arg3, object arg4) | |
| Set marker to be used or not. More... | |
| bool | SetMultipleMarkerModels (FBMarkerSet arg1, FBModelList arg2) |
| Associate multiple models to markers, matching them by name. More... | |
| SetReferenceModel (FBMarkerSet arg1, FBModel arg2) | |
| Associate a model to a marker. More... | |
| SetMarkerSetVisibility (FBMarkerSet arg1, object arg2) | |
| Set the marker set visibility. More... | |
| int | GetMarkerSetVisibility (FBMarkerSet arg1) |
| Get the marker set visibility. More... | |
| bool | GetLinkToModelOk (FBMarkerSet arg1) |
| Get the marker set association correctness. More... | |
Public Member Functions inherited from FBComponent | |
| __reduce__ () | |
| FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
| Get list of properties which have been modified since last loading. More... | |
| str | ClassName (FBComponent arg1) |
| Get the class name. More... | |
| DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| Disable a specific Object Flags. More... | |
| EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| Enable a specific Object Flags. More... | |
| bool | FBCreate (FBComponent arg1) |
| Open Reality Creation function. More... | |
| FBDelete (FBComponent arg1) | |
| Open Reality deletion function. More... | |
| FBDestroy (FBComponent arg1) | |
| Open Reality destruction function. More... | |
| FBObjectFlag | GetObjectFlags (FBComponent arg1) |
| Get all Object Flags (concatenated). More... | |
| bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
| Check to see if an object status is enabled. More... | |
| bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
| Check whether a specific object flag is enabled. More... | |
| bool | Is (FBComponent arg1, object arg2) |
| Returns true if object is of type TypeId. More... | |
| bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessNamespaceHierarchy. More... | |
| bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessObjectNamespace. More... | |
| int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
| Add a property to the component's property manager. More... | |
| bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
| Add a reference property to the component's property manager. More... | |
| object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
| Create user or dynamic property. More... | |
| PropertyRemove (FBComponent arg1, FBProperty arg2) | |
| Remove a Property from the component's Property manager. More... | |
| SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| SetObjectFlags. More... | |
| SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
| Enable/Disable a specific Object Status. More... | |
| HardSelect (FBComponent arg1) | |
| HardSelect. More... | |
| object | GetOwnerFileReference (FBComponent arg1) |
| Get the owner FileReference object. More... | |
| __init__ (...) | |
| Constructor. More... | |
Public Member Functions inherited from FBPlug | |
| __reduce__ () | |
| bool | BeginChange (FBPlug arg1) |
| Begins a change on multiple plugs. More... | |
| str | ClassName (FBPlug arg1) |
| internal System vars. More... | |
| bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a destination connection. More... | |
| bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a destination connection. More... | |
| bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a source connection. More... | |
| bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a source connection. More... | |
| DisconnectAllDst (FBPlug arg1) | |
| Remove all destination connections. More... | |
| DisconnectAllSrc (FBPlug arg1) | |
| Remove all source connections. More... | |
| bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
| Remove a destination connection. More... | |
| bool | DisconnectDstAt (FBPlug arg1, object arg2) |
| Remove a destination connection at a specified index. More... | |
| bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
| Remove a source connection. More... | |
| bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
| Remove a source connection at a specified index. More... | |
| EndChange (FBPlug arg1) | |
| Ends a change on multiple plugs. More... | |
| object | GetDst (FBPlug arg1, object arg2) |
| Get a destination connection's plug at specified index. More... | |
| int | GetDstCount (FBPlug arg1) |
| Get destination connection count. More... | |
| FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
| Get a destination connection's type at specified index. More... | |
| object | GetOwned (FBPlug arg1, object arg2) |
| Get the owned plug at specified index. More... | |
| int | GetOwnedCount (FBPlug arg1) |
| Get the owned plug count. More... | |
| object | GetOwner (FBPlug arg1) |
| Get the owner of this plug. More... | |
| object | GetSrc (FBPlug arg1, object arg2) |
| Get a source connection's plug at specified index. More... | |
| int | GetSrcCount (FBPlug arg1) |
| Get source connection count. More... | |
| FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
| Get a source connection's type at specified index. More... | |
| bool | Is (FBPlug arg1, object arg2) |
| Is( int pTypeId ) More... | |
| bool | IsSDKComponent (FBPlug arg1) |
| Return whether or not item is an SDK component. More... | |
| MoveSrcAt (...) | |
| bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a destination connection at a specified index. More... | |
| bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a source connection at a specified index. More... | |
| bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
| Swap source connection at index A with source connection at index B. More... | |
| SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's self modification flag. More... | |
| bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's self has changed. More... | |
| SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's owned property/object's modification flag. More... | |
| bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's content has changed. More... | |
| int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
| Get plug's modified src/dst property/object connection added/removed List. More... | |
| bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
| Revert the plug's modification to original status. More... | |
| __init__ (...) | |
| method | staticmethod (function) |
Public Member Functions inherited from FBPythonWrapper | |
| __reduce__ () | |
| __init__ (...) | |
Additional Inherited Members | |
Public Attributes inherited from FBComponent | |
| object | OwnerNamespace |
| ORSDK2018::FBPropertyListComponent | Components |
| List: List of components. More... | |
| ORSDK2018::FBPropertyString | Name |
| Read Write Property: Unique name of object. More... | |
| ORSDK2018::FBPropertyString | LongName |
| Read Write Property: Name and namespace for object. More... | |
| object | FullName |
| ORSDK2018::FBPropertyListComponent | Parents |
| List: Parents. More... | |
| ORSDK2018::FBPropertyManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More... | |
| FBPropertyBool | Selected |
| Read Write Property: Selected property. More... | |
Public Attributes inherited from FBPythonWrapper | |
| object | OnUnbind |
| __init__ | ( | object | arg1, |
| str | arg2 | ||
| ) |
Constructor.
Python Docstring:
__init__( (object)arg1, (str)arg2) -> None
C++ Signature:
FBMarkerSet(const char * pName, HIObject pObject = ((void *) 0))
| pName | Name of new marker set. |
| pObject | For internal use only. This parameter does not need to be specified by the developer. |
| __reduce__ | ( | ) |
| int AddMarker | ( | FBMarkerSet | arg1, |
| FBSkeletonNodeId | arg2, | ||
| FBModel | arg3, | ||
| object | arg4 | ||
| ) |
Add a marker to the marker set.
Python Docstring:
AddMarker( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2 [, (FBModel)arg3 [, (object)arg4]]) -> int
C++ Signature:
int AddMarker(FBSkeletonNodeId pNodeId, ORSDK2018::FBModel * pModel = ((void *) 0), bool pIsOriented = false)
| pNodeId | Id of Actor skeleton node. For hand, use the "C" index (ex:kFBSkeletonLeftThumbCIndex, kFBSkeletonLeftMiddleCIndex...) |
| pModel | The model to be associated with the marker (Optional). |
| pIsOriented | Set marker to be oriented or not (Optional). |
| BeginTransaction | ( | FBMarkerSet | arg1 | ) |
Specify that you are about to call a group of functions.
Python Docstring:
BeginTransaction( (FBMarkerSet)arg1) -> None
C++ Signature:
void BeginTransaction()
| EndTransaction | ( | FBMarkerSet | arg1 | ) |
Specify that you are done calling a group of functions.
Python Docstring:
EndTransaction( (FBMarkerSet)arg1) -> None
C++ Signature:
void EndTransaction()
| bool GetLinkToModelOk | ( | FBMarkerSet | arg1 | ) |
Get the marker set association correctness.
Python Docstring:
GetLinkToModelOk( (FBMarkerSet)arg1) -> bool
C++ Signature:
bool GetLinkToModelOk()
| int GetMarkerCount | ( | FBMarkerSet | arg1, |
| FBSkeletonNodeId | arg2 | ||
| ) |
Get the number of marker in the set.
Python Docstring:
GetMarkerCount( (FBMarkerSet)arg1 [, (FBSkeletonNodeId)arg2]) -> int
C++ Signature:
int GetMarkerCount(FBSkeletonNodeId pNodeId = kFBSkeletonInvalidIndex)
| pNodeId | If specified, obtain the number of marker for the specific node. |
| object GetMarkerModel | ( | FBMarkerSet | arg1, |
| FBSkeletonNodeId | arg2, | ||
| object | arg3 | ||
| ) |
Get the model associated with a marker.
Python Docstring:
GetMarkerModel( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3) -> object
C++ Signature:
ORSDK2018::FBModel * GetMarkerModel(FBSkeletonNodeId pNodeId, int pMarkerIndex)
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker. |
| str GetMarkerName | ( | FBMarkerSet | arg1, |
| FBSkeletonNodeId | arg2, | ||
| object | arg3 | ||
| ) |
Get the name of marker at index pMarkerIndex.
Python Docstring:
GetMarkerName( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3) -> str
C++ Signature:
const char * GetMarkerName(FBSkeletonNodeId pNodeId, int pMarkerIndex)
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| bool GetMarkerOriented | ( | FBMarkerSet | arg1, |
| FBSkeletonNodeId | arg2, | ||
| object | arg3 | ||
| ) |
Is marker orientated ?
Python Docstring:
GetMarkerOriented( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3) -> bool
C++ Signature:
bool GetMarkerOriented(FBSkeletonNodeId pNodeId, int pMarkerIndex)
| pNodeId | Id of Actor body node. |
| pMarkerIndex | Index of marker to access. |
| GetMarkerROffset | ( | FBMarkerSet | arg1, |
| FBSkeletonNodeId | arg2, | ||
| object | arg3, | ||
| FBVector3d | arg4 | ||
| ) |
Get/Set a marker rotation.
Python Docstring:
GetMarkerROffset( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (FBVector3d)arg4) -> None
C++ Signature:
void GetMarkerROffset(FBSkeletonNodeId pNodeId, int pMarkerIndex, FBRVector * pROffset)
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| pROffset | Current or new value of the marker rotation. |
| int GetMarkerSetVisibility | ( | FBMarkerSet | arg1 | ) |
Get the marker set visibility.
Python Docstring:
GetMarkerSetVisibility( (FBMarkerSet)arg1) -> int
C++ Signature:
int GetMarkerSetVisibility()
| GetMarkerTOffset | ( | FBMarkerSet | arg1, |
| FBSkeletonNodeId | arg2, | ||
| object | arg3, | ||
| FBVector3d | arg4 | ||
| ) |
Get/Set a marker translation.
Python Docstring:
GetMarkerTOffset( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (FBVector3d)arg4) -> None
C++ Signature:
void GetMarkerTOffset(FBSkeletonNodeId pNodeId, int pMarkerIndex, FBTVector * pTOffset)
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| pTOffset | Current or new value of the marker translation. |
| bool GetMarkerUsed | ( | FBMarkerSet | arg1, |
| FBSkeletonNodeId | arg2, | ||
| object | arg3 | ||
| ) |
Is marker used ?
Python Docstring:
GetMarkerUsed( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3) -> bool
C++ Signature:
bool GetMarkerUsed(FBSkeletonNodeId pNodeId, int pMarkerIndex)
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| object GetReferenceModel | ( | FBMarkerSet | arg1 | ) |
Get the reference model associated with this marker set.
Python Docstring:
GetReferenceModel( (FBMarkerSet)arg1) -> object
C++ Signature:
ORSDK2018::FBModel * GetReferenceModel()
| int GetUsedMarkerCount | ( | FBMarkerSet | arg1, |
| FBSkeletonNodeId | arg2 | ||
| ) |
Get the number of used marker in the set.
Python Docstring:
GetUsedMarkerCount( (FBMarkerSet)arg1 [, (FBSkeletonNodeId)arg2]) -> int
C++ Signature:
int GetUsedMarkerCount(FBSkeletonNodeId pNodeId = kFBSkeletonInvalidIndex)
| pNodeId | If specified, obtain the number of used marker for the specific node. |
| SetMarkerModel | ( | FBMarkerSet | arg1, |
| FBSkeletonNodeId | arg2, | ||
| object | arg3, | ||
| FBModel | arg4 | ||
| ) |
Associate a model to a marker.
Python Docstring:
SetMarkerModel( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (FBModel)arg4) -> None
C++ Signature:
void SetMarkerModel(FBSkeletonNodeId pNodeId, int pMarkerIndex, ORSDK2018::FBModel * pModel)
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker. |
| pModel | Model to be associated to the marker. |
| SetMarkerName | ( | FBMarkerSet | arg1, |
| FBSkeletonNodeId | arg2, | ||
| object | arg3, | ||
| str | arg4 | ||
| ) |
Set the name of marker at index pMarkerIndex.
Python Docstring:
SetMarkerName( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (str)arg4) -> None
C++ Signature:
void SetMarkerName(FBSkeletonNodeId pNodeId, int pMarkerIndex, const char * pMarkerName)
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| pMarkerName | New name to give to the marker. |
| SetMarkerOriented | ( | FBMarkerSet | arg1, |
| FBSkeletonNodeId | arg2, | ||
| object | arg3, | ||
| object | arg4 | ||
| ) |
Set marker to be oriented or not.
Python Docstring:
SetMarkerOriented( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (object)arg4) -> None
C++ Signature:
void SetMarkerOriented(FBSkeletonNodeId pNodeId, int pMarkerIndex, bool pIsOriented)
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| pIsOriented | Oriented or not. |
| SetMarkerROffset | ( | FBMarkerSet | arg1, |
| FBSkeletonNodeId | arg2, | ||
| object | arg3, | ||
| FBVector3d | arg4 | ||
| ) |
Python Docstring:
SetMarkerROffset( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (FBVector3d)arg4) -> None
C++ Signature:
void SetMarkerROffset(FBSkeletonNodeId pNodeId, int pMarkerIndex, FBRVector * pROffset)
| SetMarkerSetVisibility | ( | FBMarkerSet | arg1, |
| object | arg2 | ||
| ) |
Set the marker set visibility.
Python Docstring:
SetMarkerSetVisibility( (FBMarkerSet)arg1, (object)arg2) -> None
C++ Signature:
void SetMarkerSetVisibility(bool pVisibility)
| pVisibility | True will make to markers visible, false will hide them. |
| SetMarkerTOffset | ( | FBMarkerSet | arg1, |
| FBSkeletonNodeId | arg2, | ||
| object | arg3, | ||
| FBVector3d | arg4 | ||
| ) |
Python Docstring:
SetMarkerTOffset( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (FBVector3d)arg4) -> None
C++ Signature:
void SetMarkerTOffset(FBSkeletonNodeId pNodeId, int pMarkerIndex, FBTVector * pTOffset)
| SetMarkerUsed | ( | FBMarkerSet | arg1, |
| FBSkeletonNodeId | arg2, | ||
| object | arg3, | ||
| object | arg4 | ||
| ) |
Set marker to be used or not.
Python Docstring:
SetMarkerUsed( (FBMarkerSet)arg1, (FBSkeletonNodeId)arg2, (object)arg3, (object)arg4) -> None
C++ Signature:
void SetMarkerUsed(FBSkeletonNodeId pNodeId, int pMarkerIndex, bool pUsed)
| pNodeId | Id of Actor skeleton node. |
| pMarkerIndex | Index of marker to access. |
| pUsed | Used or not. |
| bool SetMultipleMarkerModels | ( | FBMarkerSet | arg1, |
| FBModelList | arg2 | ||
| ) |
Associate multiple models to markers, matching them by name.
Python Docstring:
SetMultipleMarkerModels( (FBMarkerSet)arg1, (FBModelList)arg2) -> bool
C++ Signature:
bool SetMultipleMarkerModels(FBModelList * pModelList)
| pModelList | A list of models to be matched with marker names. |
| SetReferenceModel | ( | FBMarkerSet | arg1, |
| FBModel | arg2 | ||
| ) |
Associate a model to a marker.
Python Docstring:
SetReferenceModel( (FBMarkerSet)arg1, (FBModel)arg2) -> None
C++ Signature:
void SetReferenceModel(ORSDK2018::FBModel * pReferenceModel)
| pReferenceModel | Model to be associated to the marker. |