#include <mobu-python-api.h>
The menu manager allows access to MotionBuilder menu bar.
It can be used to retrieve the item corresponding to a menu path in the menu bar. A menu path is similar to a file path but it specifies the location of menu item in a hierarchy of menu. ex: to retrieve the item corresponding to MoBu Save item: item = menuMgr.GetMenu("File/Save") Other menu items in MoBu menu bar include the following: "File", "Edit","Animation","Window","Settings", "Layout","Help" The menu manager can be used to insert new menu item in the menubar. You have to specify the menu path at which to insert the menu (to insert a new root menu, use NULL or None as the menu path)
As a convenience operation, you can from the menu manager enable and disable menu item (instead of retrieving their corresponding item).
Inheritance diagram for FBMenuManager:Public Member Functions | |
| __reduce__ () | |
| object | GetMenu (FBMenuManager arg1, str arg2) |
| Get the Menu (NOT menu item) corresponding to a menu path. More... | |
| __init__ (object arg1) | |
| Constructor. More... | |
| object | InsertFirst (FBMenuManager arg1, str arg2, str arg3) |
| Insert a new menu at the first position of a specific path. More... | |
| object | InsertLast (FBMenuManager arg1, str arg2, str arg3) |
| Insert a new menu at the last position of a specific path. More... | |
| object | InsertAfter (FBMenuManager arg1, str arg2, str arg3, str arg4) |
| Insert a new menu at a specific path AFTER another item. More... | |
| object | InsertBefore (FBMenuManager arg1, str arg2, str arg3, str arg4) |
| Insert a new menu at a specific path BEFORE another item. More... | |
| SetItemEnable (FBMenuManager arg1, str arg2, object arg3, object arg4) | |
| Enable or disable a specific menu item. More... | |
| bool | IsItemEnable (FBMenuManager arg1, str arg2, object arg3) |
| Check if a particular item is enabled or disabled. More... | |
| bool | ExecuteMenuItem (FBMenuManager arg1, str arg2, object arg3) |
| Execute a particular menu item. More... | |
| bool | ExecuteMenuItemFromFullPath (FBMenuManager arg1, str arg2) |
| Execute a particular menu item. More... | |
Public Member Functions inherited from FBComponent | |
| __reduce__ () | |
| FBPropertyList | PropertyGetModifiedList (FBComponent arg1, FBPlugModificationFlag arg2) |
| Get list of properties which have been modified since last loading. More... | |
| str | ClassName (FBComponent arg1) |
| Get the class name. More... | |
| DisableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| Disable a specific Object Flags. More... | |
| EnableObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| Enable a specific Object Flags. More... | |
| bool | FBCreate (FBComponent arg1) |
| Open Reality Creation function. More... | |
| FBDelete (FBComponent arg1) | |
| Open Reality deletion function. More... | |
| FBDestroy (FBComponent arg1) | |
| Open Reality destruction function. More... | |
| FBObjectFlag | GetObjectFlags (FBComponent arg1) |
| Get all Object Flags (concatenated). More... | |
| bool | GetObjectStatus (FBComponent arg1, FBObjectStatus arg2) |
| Check to see if an object status is enabled. More... | |
| bool | HasObjectFlags (FBComponent arg1, FBObjectFlag arg2) |
| Check whether a specific object flag is enabled. More... | |
| bool | Is (FBComponent arg1, object arg2) |
| Returns true if object is of type TypeId. More... | |
| bool | ProcessNamespaceHierarchy (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessNamespaceHierarchy. More... | |
| bool | ProcessObjectNamespace (FBComponent arg1, FBNamespaceAction arg2, str arg3, str arg4, object arg5) |
| ProcessObjectNamespace. More... | |
| int | PropertyAdd (FBComponent arg1, FBProperty arg2) |
| Add a property to the component's property manager. More... | |
| bool | PropertyAddReferenceProperty (FBComponent arg1, FBProperty arg2) |
| Add a reference property to the component's property manager. More... | |
| object | PropertyCreate (FBComponent arg1, str arg2, FBPropertyType arg3, str arg4, object arg5, object arg6, FBProperty arg7) |
| Create user or dynamic property. More... | |
| PropertyRemove (FBComponent arg1, FBProperty arg2) | |
| Remove a Property from the component's Property manager. More... | |
| SetObjectFlags (FBComponent arg1, FBObjectFlag arg2) | |
| SetObjectFlags. More... | |
| SetObjectStatus (FBComponent arg1, FBObjectStatus arg2, object arg3) | |
| Enable/Disable a specific Object Status. More... | |
| HardSelect (FBComponent arg1) | |
| HardSelect. More... | |
| object | GetOwnerFileReference (FBComponent arg1) |
| Get the owner FileReference object. More... | |
| __init__ (...) | |
| Constructor. More... | |
Public Member Functions inherited from FBPlug | |
| __reduce__ () | |
| bool | BeginChange (FBPlug arg1) |
| Begins a change on multiple plugs. More... | |
| str | ClassName (FBPlug arg1) |
| internal System vars. More... | |
| bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a destination connection. More... | |
| bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a destination connection. More... | |
| bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a source connection. More... | |
| bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a source connection. More... | |
| DisconnectAllDst (FBPlug arg1) | |
| Remove all destination connections. More... | |
| DisconnectAllSrc (FBPlug arg1) | |
| Remove all source connections. More... | |
| bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
| Remove a destination connection. More... | |
| bool | DisconnectDstAt (FBPlug arg1, object arg2) |
| Remove a destination connection at a specified index. More... | |
| bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
| Remove a source connection. More... | |
| bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
| Remove a source connection at a specified index. More... | |
| EndChange (FBPlug arg1) | |
| Ends a change on multiple plugs. More... | |
| object | GetDst (FBPlug arg1, object arg2) |
| Get a destination connection's plug at specified index. More... | |
| int | GetDstCount (FBPlug arg1) |
| Get destination connection count. More... | |
| FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
| Get a destination connection's type at specified index. More... | |
| object | GetOwned (FBPlug arg1, object arg2) |
| Get the owned plug at specified index. More... | |
| int | GetOwnedCount (FBPlug arg1) |
| Get the owned plug count. More... | |
| object | GetOwner (FBPlug arg1) |
| Get the owner of this plug. More... | |
| object | GetSrc (FBPlug arg1, object arg2) |
| Get a source connection's plug at specified index. More... | |
| int | GetSrcCount (FBPlug arg1) |
| Get source connection count. More... | |
| FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
| Get a source connection's type at specified index. More... | |
| bool | Is (FBPlug arg1, object arg2) |
| Is( int pTypeId ) More... | |
| bool | IsSDKComponent (FBPlug arg1) |
| Return whether or not item is an SDK component. More... | |
| MoveSrcAt (...) | |
| bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a destination connection at a specified index. More... | |
| bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a source connection at a specified index. More... | |
| bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
| Swap source connection at index A with source connection at index B. More... | |
| SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's self modification flag. More... | |
| bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's self has changed. More... | |
| SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's owned property/object's modification flag. More... | |
| bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's content has changed. More... | |
| int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
| Get plug's modified src/dst property/object connection added/removed List. More... | |
| bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
| Revert the plug's modification to original status. More... | |
| __init__ (...) | |
| method | staticmethod (function) |
Public Member Functions inherited from FBPythonWrapper | |
| __reduce__ () | |
| __init__ (...) | |
Additional Inherited Members | |
Public Attributes inherited from FBComponent | |
| object | OwnerNamespace |
| ORSDK2018::FBPropertyListComponent | Components |
| List: List of components. More... | |
| ORSDK2018::FBPropertyString | Name |
| Read Write Property: Unique name of object. More... | |
| ORSDK2018::FBPropertyString | LongName |
| Read Write Property: Name and namespace for object. More... | |
| object | FullName |
| ORSDK2018::FBPropertyListComponent | Parents |
| List: Parents. More... | |
| ORSDK2018::FBPropertyManager | PropertyList |
| Read Only Property: Manages all of the properties for the component. More... | |
| FBPropertyBool | Selected |
| Read Write Property: Selected property. More... | |
Public Attributes inherited from FBPythonWrapper | |
| object | OnUnbind |
| __init__ | ( | object | arg1 | ) |
Constructor.
Python Docstring:
__init__( (object)arg1) -> None
C++ Signature:
FBMenuManager()
There is only one MenuManager in MotionBuilder, creating multiple FBMenuManager always return the same handle to the same global menu manager.
| __reduce__ | ( | ) |
| bool ExecuteMenuItem | ( | FBMenuManager | arg1, |
| str | arg2, | ||
| object | arg3 | ||
| ) |
Execute a particular menu item.
Python Docstring:
ExecuteMenuItem( (FBMenuManager)arg1, (str)arg2, (object)arg3) -> bool
C++ Signature:
bool ExecuteMenuItem(const char * pMenuPath, int pMenuItemID)
The menu path specifies the menu containing the menu item to execute. The ID specifies which menu item to execute in the menu.
| pMenuPath | Path containing the menu item to execute. |
| pMenuItemID | Unique ID of the menu item to execute. |
| bool ExecuteMenuItemFromFullPath | ( | FBMenuManager | arg1, |
| str | arg2 | ||
| ) |
Execute a particular menu item.
Python Docstring:
ExecuteMenuItemFromFullPath( (FBMenuManager)arg1, (str)arg2) -> bool
C++ Signature:
bool ExecuteMenuItemFromFullPath(const char * pMenuItemFullPath)
The menu path specifies the menu item (NOT menu) to execute. Don't forget that most menu path already in MotionBuilder have a "&" as the first letter of their name. You have to use the "/" character as a separator in the specified menu path (ex: "Settings/&Preferences..."), and exactly what is written in the menu item (ex: "Edit/D&eselect\tShift+D").
| pMenuItemPath | Path of the menu item to execute. |
| object GetMenu | ( | FBMenuManager | arg1, |
| str | arg2 | ||
| ) |
Get the Menu (NOT menu item) corresponding to a menu path.
Python Docstring:
GetMenu( (FBMenuManager)arg1, (str)arg2) -> object
C++ Signature:
ORSDK2018::FBGenericMenu * GetMenu(const char * pPath)
Don't forget that most menu path already in MotionBuilder have a "&" character as the first letter of their name. You have to use the "/" character as a separator in the specified menu path (ex: "Help/&Communities").
| pPath | Path of the menu to retrieve |
| object InsertAfter | ( | FBMenuManager | arg1, |
| str | arg2, | ||
| str | arg3, | ||
| str | arg4 | ||
| ) |
Insert a new menu at a specific path AFTER another item.
Python Docstring:
InsertAfter( (FBMenuManager)arg1, (str)arg2, (str)arg3, (str)arg4) -> object
C++ Signature:
ORSDK2018::FBGenericMenuItem * InsertAfter(const char * pMenuPath, const char * pBeforeMenuName, const char * pMenuName)
| pMenuPath | Path where to insert the menu. If this is NULL (None) it will insert a new root menu. |
| pBeforeMenuName | Name of the menu item AFTER which we will insert the new item. |
| object InsertBefore | ( | FBMenuManager | arg1, |
| str | arg2, | ||
| str | arg3, | ||
| str | arg4 | ||
| ) |
Insert a new menu at a specific path BEFORE another item.
Python Docstring:
InsertBefore( (FBMenuManager)arg1, (str)arg2, (str)arg3, (str)arg4) -> object
C++ Signature:
ORSDK2018::FBGenericMenuItem * InsertBefore(const char * pMenuPath, const char * pAfterMenuName, const char * pMenuName)
| pMenuPath | Path where to insert the menu. If this is NULL (None) it will insert a new root menu. |
| pAfterMenuName | Name of the menu item BEFORE which we will insert the new item. |
| object InsertFirst | ( | FBMenuManager | arg1, |
| str | arg2, | ||
| str | arg3 | ||
| ) |
Insert a new menu at the first position of a specific path.
Python Docstring:
InsertFirst( (FBMenuManager)arg1, (str)arg2, (str)arg3) -> object
C++ Signature:
ORSDK2018::FBGenericMenuItem * InsertFirst(const char * pMenuPath, const char * pMenuName)
| pMenuPath | Path where to insert the menu. If this is NULL (None) it will insert a new root menu. |
| pMenuName | Name (Caption) of the newly inserted menu. |
| object InsertLast | ( | FBMenuManager | arg1, |
| str | arg2, | ||
| str | arg3 | ||
| ) |
Insert a new menu at the last position of a specific path.
Python Docstring:
InsertLast( (FBMenuManager)arg1, (str)arg2, (str)arg3) -> object
C++ Signature:
ORSDK2018::FBGenericMenuItem * InsertLast(const char * pMenuPath, const char * pMenuName)
| pMenuPath | Path where to insert the menu. If this is NULL (None) it will insert a new root menu. |
| pMenuName | Name (Caption) of the newly inserted menu. |
| bool IsItemEnable | ( | FBMenuManager | arg1, |
| str | arg2, | ||
| object | arg3 | ||
| ) |
Check if a particular item is enabled or disabled.
Python Docstring:
IsItemEnable( (FBMenuManager)arg1, (str)arg2, (object)arg3) -> bool
C++ Signature:
bool IsItemEnable(const char * pMenuPath, int pItemId)
The menu path specifies the menu where we find the item to be enabled/disabled. The Id specifies which item in the menu.
| pMenuPath | Path where to find the menu to check |
| pItemId | Id of the item to check. |
| SetItemEnable | ( | FBMenuManager | arg1, |
| str | arg2, | ||
| object | arg3, | ||
| object | arg4 | ||
| ) |
Enable or disable a specific menu item.
Python Docstring:
SetItemEnable( (FBMenuManager)arg1, (str)arg2, (object)arg3, (object)arg4) -> None
C++ Signature:
void SetItemEnable(const char * pMenuPath, int pItemId, bool pEnable)
The menu path specifies the menu where we find the item to be enabled/disabled. The Id specifies which item in the menu.
| pMenuPath | Path where to find the menu to enable/disable |
| pItemId | Id of the item in the menu to disable. |
| pEnable | Enable (true) or disable (false) a menu item. |