#include <mobu-python-api.h>
Modes for model shading.
Inheritance diagram for FBModelShadingMode:Public Attributes | |
| object | kFBModelShadingDefault |
| Default shading. More... | |
| object | kFBModelShadingWire |
| Wireframe shading. More... | |
| object | kFBModelShadingFlat |
| Flat shading. More... | |
| object | kFBModelShadingLight |
| Lighted shading. More... | |
| object | kFBModelShadingHard |
| Hard shading. More... | |
| object | kFBModelShadingTexture |
| Textured shading. More... | |
| object | kFBModelShadingAll |
| Lighted, shaded, textured shading. More... | |
| object kFBModelShadingAll |
Lighted, shaded, textured shading.
| object kFBModelShadingDefault |
Default shading.
| object kFBModelShadingFlat |
Flat shading.
| object kFBModelShadingHard |
Hard shading.
| object kFBModelShadingLight |
Lighted shading.
| object kFBModelShadingTexture |
Textured shading.
| object kFBModelShadingWire |
Wireframe shading.