#include <mobu-python-api.h>
Available Profiling modes.
Inheritance diagram for FBProfilingMode:Public Attributes | |
| object | kFBProfilingModeDisabled |
| All profiling disabled, this include Viewer profiling. More... | |
| object | kFBProfilingModeEvaluation |
| Collect profiling for all known evaluation tasks (default mode). More... | |
| object | kFBProfilingModeRendering |
| Collect profiling for all known rendering tasks. More... | |
| object | kFBProfilingModeDevices |
| Collect profiling for device Input/Output and Device Evaluation. More... | |
| object | kFBProfilingModeSDK |
| Collect profiling for SDK. More... | |
| object | kFBProfilingModeAllLow |
| Collect profiling for all known tasks that doesn't increase remarkably with scene size. More... | |
| object | kFBProfilingModeAllHi |
| Collect profiling for all known tasks . More... | |
| object kFBProfilingModeAllHi |
Collect profiling for all known tasks .
For large scenes there should be an influence on performance.
| object kFBProfilingModeAllLow |
Collect profiling for all known tasks that doesn't increase remarkably with scene size.
For large scenes this will not influence performance.
| object kFBProfilingModeDevices |
Collect profiling for device Input/Output and Device Evaluation.
| object kFBProfilingModeDisabled |
All profiling disabled, this include Viewer profiling.
For the other modes, when EvaluationDepth is 0, only base information is profiled, such as FPS and evaluation rate.
| object kFBProfilingModeEvaluation |
Collect profiling for all known evaluation tasks (default mode).
| object kFBProfilingModeRendering |
Collect profiling for all known rendering tasks.
| object kFBProfilingModeSDK |
Collect profiling for SDK.