この参照ページは、次の概要トピックと関連付けられています。#include <mobu-python-api.h>
Animatable property base class.
Inheritance diagram for FBPropertyAnimatable:Public Member Functions | |
| __reduce__ () | |
| str | GetDataTypeName (FBPropertyAnimatable arg1) |
| Get the property datatype name. More... | |
| object | GetAnimationNode (FBPropertyAnimatable arg1) |
| Get the animation node for the property. More... | |
| object | GetBox (FBPropertyAnimatable arg1) |
| Get the owner box. More... | |
| bool | IsAnimated (FBPropertyAnimatable arg1) |
| Is the property animated. More... | |
| bool | IsFocused (FBPropertyAnimatable arg1) |
| Is the property focused (keyable). More... | |
| bool | OriIsAnimated (FBPropertyAnimatable arg1) |
| Key (FBPropertyAnimatable arg1) | |
| Key the property. More... | |
| KeyAt (FBPropertyAnimatable arg1, FBTime arg2) | |
| Key the property at time (t). More... | |
| KeyRemoveAt (FBPropertyAnimatable arg1, FBTime arg2) | |
| Remove the key at time (t). More... | |
| SetAnimated (FBPropertyAnimatable arg1, object arg2, object arg3) | |
| Set the animation state of the property. More... | |
| SetFocus (FBPropertyAnimatable arg1, object arg2) | |
| Set the property's focus (keyable) state. More... | |
| bool | AllowsMuting (FBPropertyAnimatable arg1) |
| AllowsMuting. More... | |
| bool | HasSomethingMuted (FBPropertyAnimatable arg1) |
| HasSomethingMuted. More... | |
| bool | IsMuted (FBPropertyAnimatable arg1) |
| IsMuted. More... | |
| bool | IsMemberMuted (FBPropertyAnimatable arg1, object arg2) |
| IsMemberMuted. More... | |
| SetMuted (FBPropertyAnimatable arg1, object arg2) | |
| SetMuted. More... | |
| SetMemberMuted (FBPropertyAnimatable arg1, object arg2, object arg3) | |
| SetMemberMuted. More... | |
| __init__ (...) | |
| Constructor. More... | |
Public Member Functions inherited from FBProperty | |
| __reduce__ () | |
| FBStringList | GetEnumStringList (FBProperty arg1, object arg2) |
| String list for enum properties. More... | |
| str | GetName (FBProperty arg1) |
| Get the property's name. More... | |
| SetName (FBProperty arg1, str arg2) | |
| Set the property's name. More... | |
| FBPropertyType | GetPropertyType (FBProperty arg1) |
| Get the property's type. More... | |
| ModifyPropertyFlag (FBProperty arg1, FBPropertyFlag arg2, object arg3) | |
| ModifyPropertyFlag. More... | |
| int | GetPropertyFlags (FBProperty arg1) |
| GetPropertyFlags. More... | |
| bool | GetPropertyFlag (FBProperty arg1, FBPropertyFlag arg2) |
| GetPropertyFlag. More... | |
| str | GetPropertyTypeName (FBProperty arg1) |
| Get the property's type name. More... | |
| str | AsString (FBProperty arg1, FBDataAsStringFlag arg2) |
| Get the property value as a string. More... | |
| bool | SetString (FBProperty arg1, str arg2) |
| Set the property value from a string. More... | |
| str | OriValueAsString (FBProperty arg1) |
| Get the property original value (before any modification) as string. More... | |
| bool | IsAnimatable (FBProperty arg1) |
| bool | IsInternal (FBProperty arg1) |
| bool | IsList (FBProperty arg1) |
| Verify if property is of this type. More... | |
| bool | IsObjectList (FBProperty arg1) |
| Indicate if is an instance of FBPropertyListObject. More... | |
| bool | IsReadOnly (FBProperty arg1) |
| Is property read-only? More... | |
| bool | IsMinClamp (FBProperty arg1) |
| Indicate if minimum value clamping will be applied on user input value. More... | |
| bool | IsMaxClamp (FBProperty arg1) |
| Indicate if maximum value clamping will be applied on user input value. More... | |
| bool | IsTextureConnectableProperty (FBProperty arg1) |
| bool | IsReferenceProperty (FBProperty arg1) |
| bool | IsUserProperty (FBProperty arg1) |
| SetMin (FBProperty arg1, object arg2, object arg3) | |
| SetMin. More... | |
| SetMax (FBProperty arg1, object arg2, object arg3) | |
| SetMax. More... | |
| float | GetMin (FBProperty arg1) |
| GetMin. More... | |
| float | GetMax (FBProperty arg1) |
| GetMax. More... | |
| bool | AllowsLocking (FBProperty arg1) |
| AllowsLocking. More... | |
| bool | HasSomethingLocked (FBProperty arg1) |
| HasSomethingLocked. More... | |
| bool | IsLocked (FBProperty arg1) |
| IsLocked. More... | |
| bool | IsMemberLocked (FBProperty arg1, object arg2) |
| IsMemberLocked. More... | |
| SetLocked (FBProperty arg1, object arg2) | |
| SetLocked. More... | |
| SetMemberLocked (FBProperty arg1, object arg2, object arg3) | |
| SetMemberLocked. More... | |
| int | GetSubMemberCount (FBProperty arg1) |
| GetSubMemberCount. More... | |
| str | EnumList (FBProperty arg1, object arg2) |
| Return the string of an enum value. More... | |
| NotifyEnumStringListChanged (FBProperty arg1) | |
| Notify system that the enum list was modified. More... | |
| __init__ (...) | |
| Constructor. More... | |
Public Member Functions inherited from FBPlug | |
| __reduce__ () | |
| bool | BeginChange (FBPlug arg1) |
| Begins a change on multiple plugs. More... | |
| str | ClassName (FBPlug arg1) |
| internal System vars. More... | |
| bool | ConnectDst (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a destination connection. More... | |
| bool | ConnectDstAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a destination connection. More... | |
| bool | ConnectSrc (FBPlug arg1, FBPlug arg2, FBConnectionType arg3) |
| Add a source connection. More... | |
| bool | ConnectSrcAt (FBPlug arg1, object arg2, FBPlug arg3, FBConnectionType arg4) |
| Add a source connection. More... | |
| DisconnectAllDst (FBPlug arg1) | |
| Remove all destination connections. More... | |
| DisconnectAllSrc (FBPlug arg1) | |
| Remove all source connections. More... | |
| bool | DisconnectDst (FBPlug arg1, FBPlug arg2) |
| Remove a destination connection. More... | |
| bool | DisconnectDstAt (FBPlug arg1, object arg2) |
| Remove a destination connection at a specified index. More... | |
| bool | DisconnectSrc (FBPlug arg1, FBPlug arg2) |
| Remove a source connection. More... | |
| bool | DisconnectSrcAt (FBPlug arg1, object arg2) |
| Remove a source connection at a specified index. More... | |
| EndChange (FBPlug arg1) | |
| Ends a change on multiple plugs. More... | |
| object | GetDst (FBPlug arg1, object arg2) |
| Get a destination connection's plug at specified index. More... | |
| int | GetDstCount (FBPlug arg1) |
| Get destination connection count. More... | |
| FBConnectionType | GetDstType (FBPlug arg1, object arg2) |
| Get a destination connection's type at specified index. More... | |
| object | GetOwned (FBPlug arg1, object arg2) |
| Get the owned plug at specified index. More... | |
| int | GetOwnedCount (FBPlug arg1) |
| Get the owned plug count. More... | |
| object | GetOwner (FBPlug arg1) |
| Get the owner of this plug. More... | |
| object | GetSrc (FBPlug arg1, object arg2) |
| Get a source connection's plug at specified index. More... | |
| int | GetSrcCount (FBPlug arg1) |
| Get source connection count. More... | |
| FBConnectionType | GetSrcType (FBPlug arg1, object arg2) |
| Get a source connection's type at specified index. More... | |
| bool | Is (FBPlug arg1, object arg2) |
| Is( int pTypeId ) More... | |
| bool | IsSDKComponent (FBPlug arg1) |
| Return whether or not item is an SDK component. More... | |
| MoveSrcAt (...) | |
| bool | ReplaceDstAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a destination connection at a specified index. More... | |
| bool | ReplaceSrcAt (FBPlug arg1, object arg2, FBPlug arg3) |
| Replace a source connection at a specified index. More... | |
| bool | SwapSrc (FBPlug arg1, object arg2, object arg3) |
| Swap source connection at index A with source connection at index B. More... | |
| SetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's self modification flag. More... | |
| bool | GetSelfModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's self has changed. More... | |
| SetContentModified (FBPlug arg1, FBPlugModificationFlag arg2, object arg3) | |
| Set the plug's owned property/object's modification flag. More... | |
| bool | GetContentModified (FBPlug arg1, FBPlugModificationFlag arg2) |
| Tell if the plug's content has changed. More... | |
| int | GetPlugConnectionModifiedList (FBPlug arg1, FBPlugList arg2, FBPlugModificationFlag arg3, object arg4) |
| Get plug's modified src/dst property/object connection added/removed List. More... | |
| bool | RevertModification (FBPlug arg1, FBPlugModificationFlag arg2) |
| Revert the plug's modification to original status. More... | |
| __init__ (...) | |
| method | staticmethod (function) |
Public Member Functions inherited from FBPythonWrapper | |
| __reduce__ () | |
| __init__ (...) | |
Public Attributes | |
| object | Data |
Public Attributes inherited from FBProperty | |
| object | Data |
| ORSDK2018::FBString | Name |
| Return to the default scope (private) More... | |
Public Attributes inherited from FBPythonWrapper | |
| object | OnUnbind |
| __init__ | ( | ... | ) |
Constructor.
Python Docstring:
Raises an exception This class cannot be instantiated from Python
C++ Signature:
FBPropertyAnimatable()
| __reduce__ | ( | ) |
| bool AllowsMuting | ( | FBPropertyAnimatable | arg1 | ) |
AllowsMuting.
Python Docstring:
AllowsMuting( (FBPropertyAnimatable)arg1) -> bool
C++ Signature:
bool AllowsMuting()
| GetAnimationNode | ( | FBPropertyAnimatable | arg1 | ) |
Get the animation node for the property.
Python Docstring:
GetAnimationNode( (FBPropertyAnimatable)arg1) -> object
C++ Signature:
ORSDK2018::FBAnimationNode * GetAnimationNode(ORSDK2018::FBTake * pTake = ((void *) 0))
| pTake | to get the animation node from. |
| object GetBox | ( | FBPropertyAnimatable | arg1 | ) |
Get the owner box.
Python Docstring:
GetBox( (FBPropertyAnimatable)arg1) -> object
C++ Signature:
ORSDK2018::FBBox * GetBox()
| str GetDataTypeName | ( | FBPropertyAnimatable | arg1 | ) |
Get the property datatype name.
Python Docstring:
GetDataTypeName( (FBPropertyAnimatable)arg1) -> str
C++ Signature:
const char * GetDataTypeName()
| bool HasSomethingMuted | ( | FBPropertyAnimatable | arg1 | ) |
HasSomethingMuted.
Python Docstring:
HasSomethingMuted( (FBPropertyAnimatable)arg1) -> bool
C++ Signature:
bool HasSomethingMuted()
| bool IsAnimated | ( | FBPropertyAnimatable | arg1 | ) |
Is the property animated.
Python Docstring:
IsAnimated( (FBPropertyAnimatable)arg1) -> bool
C++ Signature:
bool IsAnimated()
This is true if the property has an FCurve associated to it.
| bool IsFocused | ( | FBPropertyAnimatable | arg1 | ) |
Is the property focused (keyable).
Python Docstring:
IsFocused( (FBPropertyAnimatable)arg1) -> bool
C++ Signature:
bool IsFocused()
| bool IsMemberMuted | ( | FBPropertyAnimatable | arg1, |
| object | arg2 | ||
| ) |
IsMemberMuted.
Python Docstring:
IsMemberMuted( (FBPropertyAnimatable)arg1, (object)arg2) -> bool
C++ Signature:
bool IsMemberMuted(int pIndex)
| pIndex | Index of the sub-member of the property to check. |
| bool IsMuted | ( | FBPropertyAnimatable | arg1 | ) |
IsMuted.
Python Docstring:
IsMuted( (FBPropertyAnimatable)arg1) -> bool
C++ Signature:
bool IsMuted()
| Key | ( | FBPropertyAnimatable | arg1 | ) |
Key the property.
Python Docstring:
Key( (FBPropertyAnimatable)arg1) -> None
C++ Signature:
void Key()
| KeyAt | ( | FBPropertyAnimatable | arg1, |
| FBTime | arg2 | ||
| ) |
Key the property at time (t).
Python Docstring:
KeyAt( (FBPropertyAnimatable)arg1, (FBTime)arg2) -> None
C++ Signature:
void KeyAt(ORSDK2018::FBTime pTime)
| pTime | Time at which to insert the key. |
| KeyRemoveAt | ( | FBPropertyAnimatable | arg1, |
| FBTime | arg2 | ||
| ) |
Remove the key at time (t).
Python Docstring:
KeyRemoveAt( (FBPropertyAnimatable)arg1, (FBTime)arg2) -> None
C++ Signature:
void KeyRemoveAt(ORSDK2018::FBTime pTime)
| pTime | Time at which to insert the key. |
| bool OriIsAnimated | ( | FBPropertyAnimatable | arg1 | ) |
Python Docstring:
OriIsAnimated( (FBPropertyAnimatable)arg1) -> bool
| SetAnimated | ( | FBPropertyAnimatable | arg1, |
| object | arg2, | ||
| object | arg3 | ||
| ) |
Set the animation state of the property.
Python Docstring:
SetAnimated( (FBPropertyAnimatable)arg1, (object)arg2 [, (object)arg3]) -> None
C++ Signature:
void SetAnimated(bool pState, bool pCheckLocked = false)
| pState | State of animation for property, true to animate, false to remove curves. |
| pCheckLocked | Decides whether to check the locked status. |
| SetFocus | ( | FBPropertyAnimatable | arg1, |
| object | arg2 | ||
| ) |
Set the property's focus (keyable) state.
Python Docstring:
SetFocus( (FBPropertyAnimatable)arg1, (object)arg2) -> None
C++ Signature:
void SetFocus(bool pState)
| pState | Focus (keyable) state to set for the property. |
| SetMemberMuted | ( | FBPropertyAnimatable | arg1, |
| object | arg2, | ||
| object | arg3 | ||
| ) |
SetMemberMuted.
Python Docstring:
SetMemberMuted( (FBPropertyAnimatable)arg1, (object)arg2, (object)arg3) -> None
C++ Signature:
void SetMemberMuted(int pIndex, bool pMuted)
| pIndex | Index of the sub-member of the property to mute or unmute. |
| pMuted | True if the sub-member is to be muted, false if it is to be unmuted. |
| SetMuted | ( | FBPropertyAnimatable | arg1, |
| object | arg2 | ||
| ) |
SetMuted.
Python Docstring:
SetMuted( (FBPropertyAnimatable)arg1, (object)arg2) -> None
C++ Signature:
void SetMuted(bool pMuted)
| pMuted | True if the property is to be muted, false if it is to be unmuted. |
| Data |
Read Write Property: The property data value. Type of this depends on the subclass of FBPropertyAnimatable (ex: in a FBPropertyAnimatableInt, Data is of type int).