#include <mainpage.h>
Vertex class. Similar in use to FBVector4d
Inheritance diagram for FBVertex:Public Member Functions | |
| __reduce__ () | |
| __init__ (...) | |
| int | __len__ (FBVertex arg1) |
| float | __getitem__ (FBVertex arg1, object arg2) |
| __setitem__ (FBVertex arg1, object arg2, float arg3) | |
| str | __repr__ (FBVertex arg1) |
| object | __str__ (FBVertex arg1) |
| __add__ (...) | |
| __sub__ (...) | |
| __mul__ (...) | |
| __div__ (...) | |
| __iadd__ (...) | |
| __isub__ (...) | |
| __imul__ (...) | |
| __idiv__ (...) | |
| object | __neg__ (FBVertex arg1) |
| CopyFrom (...) | |
| bool | NotEqual (FBVertex arg1, FBVertex arg2) |
| bool | IsEqual (FBVertex arg1, FBVertex arg2) |
| float | Length (FBVertex arg1) |
| float | SquareLength (FBVertex arg1) |
| float | Distance (FBVertex arg1, FBVertex arg2) |
| FBVertex | Normalize (FBVertex arg1) |
| float | DotProduct (FBVertex arg1, FBVertex arg2) |
| FBVertex | CrossProduct (FBVertex arg1, FBVertex arg2) |
| int | GetBufferAddress (FBNormal arg1) |
| list | GetList (FBVertex arg1) |
| __add__ | ( | ... | ) |
Python Docstring:
__add__( (FBVertex)arg1, (FBVertex)arg2) -> object __add__( (FBVertex)arg1, (object)arg2) -> object
| __div__ | ( | ... | ) |
Python Docstring:
__div__( (FBVertex)arg1, (FBVertex)arg2) -> object __div__( (FBVertex)arg1, (object)arg2) -> object
| float __getitem__ | ( | FBVertex | arg1, |
| object | arg2 | ||
| ) |
Python Docstring:
__getitem__( (FBVertex)arg1, (object)arg2) -> float
| __iadd__ | ( | ... | ) |
Python Docstring:
__iadd__( (object)arg1, (FBVertex)arg2) -> object __iadd__( (object)arg1, (object)arg2) -> object
| __idiv__ | ( | ... | ) |
Python Docstring:
__idiv__( (object)arg1, (FBVertex)arg2) -> object __idiv__( (object)arg1, (object)arg2) -> object
| __imul__ | ( | ... | ) |
Python Docstring:
__imul__( (object)arg1, (FBVertex)arg2) -> object __imul__( (object)arg1, (object)arg2) -> object
| __init__ | ( | ... | ) |
Python Docstring:
__init__( (object)arg1) -> None __init__( (object)arg1, (FBVertex)arg2) -> None __init__( (object)arg1, (float)arg2, (float)arg3, (float)arg4, (float)arg5) -> None __init__( (object)arg1, (object)arg2) -> None __init__( (object)arg1, (list)arg2) -> None
| __isub__ | ( | ... | ) |
Python Docstring:
__isub__( (object)arg1, (FBVertex)arg2) -> object __isub__( (object)arg1, (object)arg2) -> object
| int __len__ | ( | FBVertex | arg1 | ) |
Python Docstring:
__len__( (FBVertex)arg1) -> int
| __mul__ | ( | ... | ) |
Python Docstring:
__mul__( (FBVertex)arg1, (FBVertex)arg2) -> object __mul__( (FBVertex)arg1, (object)arg2) -> object
| object __neg__ | ( | FBVertex | arg1 | ) |
Python Docstring:
__neg__( (FBVertex)arg1) -> object
| __reduce__ | ( | ) |
| str __repr__ | ( | FBVertex | arg1 | ) |
Python Docstring:
__repr__( (FBVertex)arg1) -> str
| __setitem__ | ( | FBVertex | arg1, |
| object | arg2, | ||
| float | arg3 | ||
| ) |
Python Docstring:
__setitem__( (FBVertex)arg1, (object)arg2, (float)arg3) -> None
| object __str__ | ( | FBVertex | arg1 | ) |
Python Docstring:
__str__( (FBVertex)arg1) -> object
| __sub__ | ( | ... | ) |
Python Docstring:
__sub__( (FBVertex)arg1, (FBVertex)arg2) -> object __sub__( (FBVertex)arg1, (object)arg2) -> object
| CopyFrom | ( | ... | ) |
Python Docstring:
CopyFrom( (FBVertex)arg1, (FBVertex)arg2) -> FBVertex CopyFrom( (FBVertex)arg1, (list)arg2) -> FBVertex
Python Docstring:
CrossProduct( (FBVertex)arg1, (FBVertex)arg2) -> FBVertex
Python Docstring:
Distance( (FBVertex)arg1, (FBVertex)arg2) -> float
Python Docstring:
DotProduct( (FBVertex)arg1, (FBVertex)arg2) -> float
| int GetBufferAddress | ( | FBNormal | arg1 | ) |
Python Docstring:
GetBufferAddress( (FBNormal)arg1) -> int
| list GetList | ( | FBVertex | arg1 | ) |
Python Docstring:
GetList( (FBVertex)arg1) -> list
Python Docstring:
IsEqual( (FBVertex)arg1, (FBVertex)arg2) -> bool
| float Length | ( | FBVertex | arg1 | ) |
Python Docstring:
Length( (FBVertex)arg1) -> float
Python Docstring:
NotEqual( (FBVertex)arg1, (FBVertex)arg2) -> bool
| float SquareLength | ( | FBVertex | arg1 | ) |
Python Docstring:
SquareLength( (FBVertex)arg1) -> float