To morph triangles using the curves:

button to create a curve that is snapped to the mesh.
button to create a curve at the mesh boundary.
button to offset the selected curve.
button to add a point at the centre of gravity.The
changes to a
next to the Outer item and Inner items options to indicate that they have been selected.
button to define a new rotation origin.
buttons to suppress scaling in a specific axis.Click the Reposition
to define a new position for the scale origin.
:


, and a linear blend next to the second transform region
:
, and a tangential curve next to the second transform region
:
button to define a new rotation origin.
buttons to suppress scaling in a specific axis.Click the Reposition
to define a new position for the scale origin.