DocumentUnitsMatrix Class |
Namespace: Autodesk.iLogic.Types
The DocumentUnitsMatrix type exposes the following members.
Name | Description | |
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DocumentUnitsMatrix(InventorServerObject, UnitsOfMeasure) |
Constructor of DocumentUnitsMatrix.
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DocumentUnitsMatrix(InventorServerObject, UnitsOfMeasure, Double) |
Constructor of DocumentUnitsMatrix.
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Name | Description | |
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Determinant |
Gets the determinant of this matrix.
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InDatabaseUnits |
Gets or sets the Inventor matrix in Inventor internal units.
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Item |
Gets or sets the value of a cell in the matrix.
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Translation |
Gets the translation portion of the matrix.
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Name | Description | |
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Copy |
Creates a copy of this Matrix object. The result is entirely independent and can be edited without affecting the original Matrix object.
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GetCoordinateSystem |
Gets the coordinate system that this matrix maps to from the standard coordinate system.
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GetMatrixData |
Gets the data defining this matrix.
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Invert |
Inverts this matrix.
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IsEqualTo |
Compares this matrix for equality with the specified matrix.
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PostMultiplyBy |
Method that post-multiplies this matrix by the specified matrix, setting this matrix to the result.
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PreMultiplyBy |
Method that pre-multiplies this matrix by the specified matrix, setting this matrix to the result.
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PutMatrixData |
Method that sets the data defining this matrix.
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SetCoordinateSystem |
Sets this matrix to be the matrix that maps from the standard coordinate system to the specified coordinate system.
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SetToAlignCoordinateSystems |
Sets this matrix to be the matrix that maps from the 'from' coordinate system to the 'to' coordinate system.
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SetToIdentity |
Sets this matrix to the identity matrix.
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SetToRotateTo |
Sets to the matrix of rotation that would align the 'from' vector with the 'to' vector. The optional Axis argument may be used when the two vectors are parallel and in opposite directions to specify a specific solution, but is otherwise ignored.
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SetToRotation |
Sets this matrix to the matrix of rotation by the specified angle, through the specified origin, around the specified axis.
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SetTranslation |
Sets the translation portion of the matrix. If the optional ResetRotation flag is True, the rotation portion of the matrix is reset to identity.
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TransformBy |
Method that sets this matrix to the result of this transformation followed by the specified transformation (a pre-multiplication of this matrix by the specified matrix).
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