IGeometry Interface |
Namespace: Autodesk.iLogic.Interfaces
The IGeometry type exposes the following members.
Name | Description | |
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Matrix |
Creates and returns a new 4x4 DocumentUnitsMatrix. The matrix is initialized as an identity matrix.
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Matrix(Double) |
Creates and returns a new 4x4 DocumentUnitsMatrix. The elements of the matrix are initialized from a double array of size 16.
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Matrix(String) |
Creates and returns a new 4x4 DocumentUnitsMatrix. The matrix is initialized with a matrix from a User Coordinate System (UCS).
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Matrix(ComponentArgument, String) |
Creates and returns a new 4x4 DocumentUnitsMatrix. The matrix is initialized with a UCS matrix from a component.
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Matrix(DocumentUnitsPoint, DocumentUnitsVector, DocumentUnitsVector) |
Creates and returns a new 4x4 DocumentUnitsMatrix. The matrix is initialized with origin point and two vectors.
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Matrix(DocumentUnitsPoint, DocumentUnitsVector, DocumentUnitsVector, Double) |
Creates and returns a new 4x4 DocumentUnitsMatrix.
The matrix is initialized with the origin point, and X and Z axis vectors.
It is rotated counterclockwise around the Z axis by the specified angle.
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Point(String) |
Creates and returns a new 3D DocumentUnitsPoint with the coordinates of a work point or named vertex.
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Point(ComponentArgument, String) |
Creates and returns a new 3D DocumentUnitsPoint with the coordinates of the work point or named vertex in a component.
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Point(Double, Double, Double) |
Creates and returns a new 3D DocumentUnitsPoint with the given coordinate values.
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Vector |
Creates and returns a new 3D DocumentUnitsVector with the given coordinate values.
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