You can add a vertex color channel to your Interactive network, paint your vertices in 3ds Max, and export your object and its associated Interactive shading network to your game engine as an FBX file.
To add a vertex color channel to your Interactive shader network:
 Vertex Color 0 node (drag and drop from the Node Browser to the work area) and connect it to the Base Color attribute of your Standard Base node. 
	 
Now you can use the tools in the VertexPaint Paintbox to color the model. Try the following:
In the viewport, you can now see the painted areas on your model.

To combine vertex color with a texture map:
This procedure continues from the previous one.
 Sample Texture node to the graph. Add a Vertex Inputs 
 Texcoord0 node to the graph, and connect it to the UV input of the map node. Give the map node a readable name (for example, 
  Skin). 
 Add node to the graph, just to the left of the Standard Base node. 

Now the Add node combines the texture and the VertexPaint colors.
