This example demonstrates how to use the Vertex Color green channel to control opacity.
Like the example on the page Using Component Swizzle to Provide Different Vertex Color Channels, it assumes you have a model with vertex colors. For these steps, we used the dinosaur with green vertices.

 Base Color input. 
  
 Base Color input. 
  
 Add node. Click its second Value input and change the default string to 
	 0 0.5 0 0. 
	 
 Vertex Color 0 node to the graph, and wire it to the other, 
	 first Value input of the Add node. 
  
In Shaded and Realistic viewports, the dinosaur turns dark.
In viewports, the dinosaur reappears.


The 0.5 value added to the green vertex color channel causes all areas with green to be less transparent than the rest of the creature.
This effect is easiest to see in Shaded viewports.
