| FBX C++ API Reference
    | 
#include <fbxcontrolset.h>
This class represents a link between a given character's FK node and the associated node in the character hierarchy.
Definition at line 29 of file fbxcontrolset.h.
| Public Member Functions | |
| FbxControlSetLink () | |
| Default constructor.  More... | |
| FbxControlSetLink (const FbxControlSetLink &pControlSetLink) | |
| Copy constructor.  More... | |
| FbxControlSetLink & | operator= (const FbxControlSetLink &pControlSetLink) | 
| Assignment operator.  More... | |
| void | Reset () | 
| Reset to default values.  More... | |
| Public Attributes | |
| FbxNode * | mNode | 
| The character's node in a hierarchy linked to this control set link.  More... | |
| FbxString | mTemplateName | 
| A template name is a naming convention that is used to automatically map the nodes of other skeletons that use the same naming convention for automatic characterization.  More... | |
Default constructor.
| FbxControlSetLink | ( | const FbxControlSetLink & | pControlSetLink | ) | 
Copy constructor.
| pControlSetLink | Given object. | 
| FbxControlSetLink& operator= | ( | const FbxControlSetLink & | pControlSetLink | ) | 
Assignment operator.
| pControlSetLink | Another FbxControlSetLink object assigned to this one. | 
| void Reset | ( | ) | 
Reset to default values.
Member mNode is set to NULL and member mTemplateName is cleared. 
| FbxNode* mNode | 
The character's node in a hierarchy linked to this control set link.
Definition at line 52 of file fbxcontrolset.h.
| FbxString mTemplateName | 
A template name is a naming convention that is used to automatically map the nodes of other skeletons that use the same naming convention for automatic characterization.
Definition at line 56 of file fbxcontrolset.h.