| FBX C++ API Reference
    | 
#include <fbxbindingoperator.h>
An evaluation operator to get the direction of the node that is bound with this operator via a certain property.
The direction of the node is represented by Euler rotation.
Definition at line 358 of file fbxbindingoperator.h.
 Inheritance diagram for FbxNodeDirectionBOF:
 Inheritance diagram for FbxNodeDirectionBOF:| Public Member Functions | |
| virtual bool | Evaluate (const FbxBindingOperator *pOperator, const FbxObject *pObject, EFbxType *pResultType, void **pResult) const | 
| Evaluate the direction of the node that is bound with this operator via a certain property.  More... | |
| virtual bool | ReverseEvaluate (const FbxBindingOperator *pOperator, const FbxObject *pTarget, const void *pIn, void **pOut, EFbxType *pOutType, bool setObj, int index) const | 
| Inverse evaluation for this binding function is not implemented yet.  More... | |
|  Public Member Functions inherited from FbxBindingOperator::Function | |
| virtual | ~Function () | 
| Destructor.  More... | |
| Static Public Attributes | |
| static const char * | FunctionName | 
| Name of the operation function.  More... | |
| 
 | virtual | 
Evaluate the direction of the node that is bound with this operator via a certain property.
The direction of the node is represented by Euler rotation.
| pOperator | Operator running on the object. | 
| pObject | The object that will be evaluated. | 
| pResultType | The type of the result to be returned, eFbxDouble4 in this case. | 
| pResult | A pointer to a buffer that can hold the result. | 
true on success, false otherwise. Implements FbxBindingOperator::Function.
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 | virtual | 
Inverse evaluation for this binding function is not implemented yet.
Implements FbxBindingOperator::Function.
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 | static | 
Name of the operation function.
Definition at line 362 of file fbxbindingoperator.h.