13 #ifndef _FBXSDK_SCENE_AUDIO_LAYER_H_    14 #define _FBXSDK_SCENE_AUDIO_LAYER_H_    86 #ifndef DOXYGEN_SHOULD_SKIP_THIS #define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject. 
FBX SDK environment definition. 
FbxPropertyT< FbxBool > Lock
This property stores the lock state. 
FbxPropertyT< FbxDouble > Volume
This property stores the volume increment value. 
FbxPropertyT< FbxBool > Solo
This property stores the solo state. 
FbxPropertyT< FbxDouble3 > Color
This property stores the display color. 
A FbxObject derived container for FbxObject. 
The audio layer is a collection of audio clips. 
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.