13 #ifndef _FBXSDK_SCENE_AUDIO_LAYER_H_ 14 #define _FBXSDK_SCENE_AUDIO_LAYER_H_ 86 #ifndef DOXYGEN_SHOULD_SKIP_THIS #define FBXSDK_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new class derived from FbxObject.
FBX SDK environment definition.
FbxPropertyT< FbxBool > Lock
This property stores the lock state.
FbxPropertyT< FbxDouble > Volume
This property stores the volume increment value.
FbxPropertyT< FbxBool > Solo
This property stores the solo state.
FbxPropertyT< FbxDouble3 > Color
This property stores the display color.
A FbxObject derived container for FbxObject.
The audio layer is a collection of audio clips.
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.