This class describes image mapping on top of geometry.
EMaterialUse
Specify if texture uses model material.
FbxPropertyT< FbxBool > UseMaterial
This property handles the material use.
This class is the base class for textures, ie classes FbxFileTexture, FbxLayeredTexture and FbxProced...
FbxPropertyT< FbxBool > UseMipMap
This property handles the Mipmap use.
virtual void Reset()
Resets the default texture values.