13 #ifndef _FBXSDK_SCENE_CONSTRAINT_HIK_TO_FBXCHARACTER_H_ 14 #define _FBXSDK_SCENE_CONSTRAINT_HIK_TO_FBXCHARACTER_H_ 205 {
"AnkleStabilizationAngularPerimeter" ,
"AnkleStabilizationAngularPerimeterMode",
"AnkleStabilizationAngularPerimeter",0,
FbxCharacter::ePropertyDegree},
209 {
"ContactBehaviour" ,
NULL,
"ContactBehaviour",0},
291 for( lCounter = 0 ; lCounter <
mParamCount; lCounter++ )
293 if(
GetAt(lCounter).mFbxCharacterPropertyName && !strcmp(
GetAt(lCounter).mFbxCharacterPropertyName, pCharacterPropertyName))
295 return &
GetAt(lCounter);
304 for( lCounter = 0 ; lCounter <
mParamCount; lCounter++ )
306 if(!strcmp(
GetAt(lCounter).mHIKPropertyName, pHIKPropertyName))
308 return &
GetAt(lCounter);
FBX SDK environment definition.
const char * mHIKPropertyName
static const FbxCharacterPropertyInfo & GetAt(int i)
static const FbxCharacterPropertyInfo * GetPropertyInfoFromFbxCharacterProperty(const char *pCharacterPropertyName)
const char * mFbxCharacterPropertyName
static const FbxCharacterPropertyInfo * GetPropertyInfoFromHIKProperty(const char *pHIKPropertyName)
FbxCharacter::EPropertyUnit mUnit
static const FbxCharacterPropertyInfo gHIK2FbxCharacterPropertyBridge[]
const char * mFbxCharacterPropertyModeName