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FBX C++ API Reference
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#include <fbxsdk/fbxsdk_def.h>#include <fbxsdk/scene/shading/fbximplementation.h>#include <fbxsdk/scene/shading/fbxbindingoperator.h>#include <fbxsdk/scene/shading/fbxoperatorentryview.h>#include <fbxsdk/scene/shading/fbxpropertyentryview.h>#include <fbxsdk/fbxsdk_nsbegin.h>#include <fbxsdk/fbxsdk_nsend.h>Functions | |
| const FbxImplementation * | GetImplementation (const FbxObject *pObject, const char *pImplementationTarget) |
| Get FbxImplementation from FbxObject. More... | |
| template<typename T > | |
| bool | GetBoundPropertyValue (const FbxBindingTable *pBindingTable, const char *pEntryName, const FbxImplementation *pImplementation, const FbxObject *pBoundObject, T &pValue) |
| Get bound property value from FbxBindingTable. More... | |
| const FbxImplementation* GetImplementation | ( | const FbxObject * | pObject, |
| const char * | pImplementationTarget | ||
| ) |
Get FbxImplementation from FbxObject.
| pObject | FbxObject to get FbxImplementation. |
| pImplementationTarget | Name of the implementation property to get. |
| bool GetBoundPropertyValue | ( | const FbxBindingTable * | pBindingTable, |
| const char * | pEntryName, | ||
| const FbxImplementation * | pImplementation, | ||
| const FbxObject * | pBoundObject, | ||
| T & | pValue | ||
| ) |
Get bound property value from FbxBindingTable.
| pBindingTable | FbxBindingTable to get bound property value. |
| pEntryName | Name of the Entry type to get. |
| pImplementation | FbxImplementation of the bound property value to get if the Entry type is FbxOperatorEntryView::sEntryType. |
| pBoundObject | FbxObject of the bound property value to get if the Entry type is FbxPropertyEntryView::sEntryType. |
| pValue | Pointer to bound property value from FbxBindingTable. |
Definition at line 40 of file fbximplementationutils.h.