13 #ifndef _FBXSDK_SCENE_MEDIACLIP_H_    14 #define _FBXSDK_SCENE_MEDIACLIP_H_    46         virtual bool SetFileName(
const char* pName);
    57         virtual bool SetRelativeFileName(
const char* pName);
    81         void SetPlaySpeed(
double pPlaySpeed);
    86         double GetPlaySpeed() 
const;
   101         void SetClipOut(
FbxTime pTime);
   124         void SetFreeRunning(
bool pState);
   129         bool GetFreeRunning() 
const;
   137         void SetLoop(
bool pLoop);
   142         bool GetLoop() 
const;
   149         void SetMute(
bool pMute);
   154         bool GetMute() 
const;
   168         void SetAccessMode(EAccessMode pAccessMode);
   173         EAccessMode GetAccessMode() 
const;
   179 #ifndef DOXYGEN_SHOULD_SKIP_THIS   189     void SetOriginalFormat(
bool pState);
   190     bool GetOriginalFormat() 
const;
   191     void SetOriginalFilename(
const char* pOriginalFilename);
   192     const char* GetOriginalFilename() 
const;
   209     bool        mOriginalFormat;
 FBX SDK environment definition. 
virtual FbxObject & Copy(const FbxObject &pObject)
Copy an object content into this object. 
Array that stores pairs of FbxString and a pointer. 
Utility class to manipulate strings. 
Class to represent colors in RGBA format using doubles. 
EFbxType
Type identifier constants. 
Class to encapsulate time units. 
The base class of most FBX objects. 
#define FBXSDK_ABSTRACT_OBJECT_DECLARE(Class, Parent)
Macro used to declare a new abstract class derived from FbxObject. 
virtual void Construct(const FbxObject *pFrom)
Optional constructor override, automatically called by default constructor. 
This template class is used to contain user properties of specific data types. 
virtual void ConstructProperties(bool pForceSet)
Optional property constructor override, automatically called by default constructor.