13 #ifndef _FBXSDK_SCENE_CHECK_UTILITY_H_    14 #define _FBXSDK_SCENE_CHECK_UTILITY_H_    33         eCheckAnimationEmptyLayers = 2,
    34         eCheckAnimatioCurveData = 4,
    35         eCheckAnimationData = 6,
    36         eCheckGeometryData = 8,
    57     bool Validate(ECheckMode pCheckMode=eCheckCycles);
    62 #ifndef DOXYGEN_SHOULD_SKIP_THIS    65     bool HaveInvalidData(
int pCheckMode);
    95                            int pRestriction = eNoRestriction);
   101     bool GlobalSettingsHaveInvalidData();
   103     bool AnimationHaveInvalidData(
int pCheckMode);
   104     bool AnimationHaveEmptyLayers();
   105     bool AnimationHaveInvalidCurveData();
 FBX SDK environment definition. 
EReferenceMode
Determines how the mapping information is stored in the array of coordinates. 
Utility class to manipulate strings. 
ESurfaceMode
NURBS and Patches surface modes. 
This class facilitates the testing/reporting of errors. 
This class complements the FbxLayerElement class. 
EMappingMode
Determines how the element is mapped to a surface. 
This class contains the description of a 3D scene. 
This class defines functions to check the received scene graph for issues. 
The base class of geometric objects that support control point deformations (e.g. ...
Class for array of basic elements such as pointers and basic types.