13 #ifndef _FBXSDK_SCENE_CHECK_UTILITY_H_ 14 #define _FBXSDK_SCENE_CHECK_UTILITY_H_ 33 eCheckAnimationEmptyLayers = 2,
34 eCheckAnimatioCurveData = 4,
35 eCheckAnimationData = 6,
36 eCheckGeometryData = 8,
57 bool Validate(ECheckMode pCheckMode=eCheckCycles);
62 #ifndef DOXYGEN_SHOULD_SKIP_THIS 65 bool HaveInvalidData(
int pCheckMode);
95 int pRestriction = eNoRestriction);
101 bool GlobalSettingsHaveInvalidData();
103 bool AnimationHaveInvalidData(
int pCheckMode);
104 bool AnimationHaveEmptyLayers();
105 bool AnimationHaveInvalidCurveData();
FBX SDK environment definition.
EReferenceMode
Determines how the mapping information is stored in the array of coordinates.
Utility class to manipulate strings.
ESurfaceMode
NURBS and Patches surface modes.
This class facilitates the testing/reporting of errors.
This class complements the FbxLayerElement class.
EMappingMode
Determines how the element is mapped to a surface.
This class contains the description of a 3D scene.
This class defines functions to check the received scene graph for issues.
The base class of geometric objects that support control point deformations (e.g. ...
Class for array of basic elements such as pointers and basic types.