The Controls menu of the Z-Depth map offers options to control the effect of the map on the surface it is attached to.
- To create occlusion in the scene as if the content of the image was a real 3D object, enable Displace Vertices. You can further refine the effect:
- To support both Z-Depth coming from another Action node or external renderer, you can specify if the input is normalized or absolute. Action renders its depth in a normalized range bringing back the near and far of the camera values between 0 and 1. Most other software renderers express the depth in units from the camera point of view, creating huge value range requiring the use of the Absolute setting.
- By enabling Z-Depth Pass option the Z-Depth texture map provides the Action Output Z-Depth render pass the Surface Z-Depth information: you are no longer limited to having only a single depth for the whole Surface.
To add a z-depth map:
- In the schematic, select the surface or 3D geometry to which you want to apply the z-depth.
- Click Media.
- In the Media menu, select the media you want to use for the z-depth.
- Do one of the following:
- Drag the Z-Depth Map node from the node bin and place it in the schematic.
- Drag the Z-Depth Map node from the node bin and place it where you want it in Result view.
- Double-click the Z-Depth Map node. You do not need to be in Schematic view to add a node in this manner.
The z-depth object is added to the schematic with its own parent axis. The new axis is the child of the selected surface or geometry. In Schematic view, the number in brackets next to the name of the Z-Depth node indicates the media used for the z-depth.
To specify different media as the source, select the media in the Media menu, then click Apply, or use the Read File tab to manage the texture media (see
Working With Textures in Map Nodes).
Note: If you accessed Action as a Timeline FX, you are limited to one front/matte media, and therefore may not get the desired result. In this case, you can access Action from
Batch or
Batch FX, or from the Tools tab.
- Double-click the Z-Depth node in the schematic, or follow the tab population rules for the Object menu (see
Populating Menu Tabs of Selected Objects).
The Z-Depth menu appears.