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Effects Tab
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MasterGrade
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Creative Tools
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Navigation tips:
indicates a new feature or enhancement that was suggested and voted up by Flame users on the Flame Feedback portal:
http://flamefeedback.autodesk.com (also accessible directly from the
menu).
tag throughout the documentation for sections indicating new or updated 2019 content.
For details on all the new features and enhancements in this release, follow the links to navigate to the sections below:
Motion Warp now has a new mode: Freeze (in addition to Warp and Hold). Freeze allows you to keep the current warp result at the reference frame, and then repeat it up to the next reference frame, without having to update the projection or the GMask's shape.
You now have access to a new set of PBS FBX geometry, included in the FBX home folder.
These FBX load already textured, with a Physically Based shader set to 0.33 roughness. Add an IBL to the camera before loading any PBS geometry to see the proper physically-based rendering on load. The new geometries were subdivided and UV'ed in Maya, to be used right away with a Deform Mesh node and the Projector Motion Warp tracking.
A GMask node now displays its Blend mode and Invert state in the schematic, next to its name.
The Schematic clean-up tool now allows you to tidy up your Schematic one node tree at a time. Select a node and press
Alt+T to tidy it up. Do this on a Surface with Matchbox and Selectives to re-order the nodes in order of processing, from left to right, mirroring the order in the Priority Editor and the HUD.
General Improvements:
You can now convert an archive from previous releases to the current version of the application.
When opening an archive created in a previous version of Flame Family, the archive is read-only. But you now have the option to convert the archive to the current version of the application. Once converted, the archive becomes read/write with the current version of the application but makes it incompatible with previous version of the application, and the conversion cannot be undone.
Tape Device archive (LTO) and VTR archive are not impacted by this change, and cannot be converted.
You can now exclude renders and media cache when archiving using the flame_archive command-line tool. Use the -O switch.
-O, --omit <LIST>
<LIST> is a comma-separated list of at least one of the following:
A log file is saved alongside the archive when using flame_archive.
You can also use flame_archive to migrate an archive. Use the following command to convert an archive to current format:
flame_archive -c <archive>
The log file saved alongside the archive is also updated with the conversion operation status.
New Playback OptionsThe following playback options are now available in Batch, from the Play drop-down button:
Playback Direction
Playback Range
Playback Mode
Playback Speed
Audio Monitoring is a new option that allows you to monitor an audio context while a node is selected.
The Render node can now generate multi-channel content.
Select the Multi-Channel or the Multi-Channel Stereo options from the Format drop-down menu, and define the number of Inputs that the Render creates. The resulting clip can then be exported as a multi-channel OpenEXR file sequence, or added in a sequence for Lustre-Flame Interchange.
Use the Expand/Collapse Current node keyboard shortcut: ALT+C (Smoke Classic) or Shift+C (Flame) to expand the Render node and simplify the connection of channels.
The channels are named Result_1 and Result_1_alpha, etc.
You can also use the new multi-channel capabilities of the Render node to provide mattes for secondary grading or modified beauty. For example, you have a back plate, composite, and content with text. Have the text matte connected to another channel so the colourist can grade the content around the text.
Multi-Channel Write File NodeWhen the Output File Format is set to OpenEXR, the Write File node can be configured to be multi-channel.
Select Multi-Channel or Multi-Channel Stereo from the Format drop-down menu to define the number of inputs for the Render node.
Use the Expand/Collapse Current node keyboard shortcut: ALT+C (Smoke Classic) or Shift+C (Flame) to expand the Render node and simplify the connection of channels.
Stereoscopic 3D content is created as left and right file sequences.
The OpenEXR multi-channel media generated by the node is multi-part, and complies with version 2.0 of the OpenEXR specifications. These files are only supported in third-party applications that support the current version of the OpenEXR SDK.
Drag & Drop Node ReplaceYou can now drag a node from a Batch Node Bin or the Schematic and replace an existing node, within the Batch Schematic, by dropping the new node on top of it.
If a node is replaced by a node of the same type, all the connections are kept intact. If a node is replaced by a different node type, only the default socket is connected.
The replaced node is deleted.
A setting controls the Replace Node function: .
You can also use a keyboard shortcut to temporarily override the preference: use Ctrl+Shift as you drag the node.
The Media / Segment / Timeline Range selection, available in Batch FX Timebar's Options, is independent from the same function in Effects.
Flame 2019 introduces the following changes to colour management.
You can now run Flame Family applications on macOS with the firewall enabled.
Security changes made to macOS 10.12 and 10.13 created issues when Flame Family applications and background services were running: firewall warning messages would appear repeatedly, preventing you from using the application.
But now, once you've survived that initial barrage of firewall exception requests, you won't be bothered any more: the permissions persist until the next installation.
2019 introduces improvements to AAF support, as well as add a new option for CDL support in AAF and EDL sequences.
AAF conform now supports Matte Key effects, and better handles relinking to PSD material.
In Avid Media Composer, importing RGBA media files creates a MatteKey clip that, when added on top of a background, creates a MatteKey effect. In Flame, this effect is now supported, and is converted as a 2D Transform effect on a Matte Container.
The following MatteKey effects cases are supported:
The following cases are not supported:
Before importing the AAF sequence, make sure the Multi-Channel Processing () is set to matte container.
A new Photoshop media file naming option is now available, and makes it easier to conform AAF files with Matte Key segments that reference the layers of a PSD file: Filename.ext: Layer.
With this option, you can use the Name criterion to match media when relinking in Conform.
To conform PSD layers from AAF compositions:
The sequence now shows the event linked to the PSD media files.
A new option handles the Colour Decision List information that is part of an imported EDL or AAF sequence.
To enable CDL-to-Look conversion:
Enabling this option creates a Look Timeline FX on segments where ASC CDL data is available. Disable the option to copy CDL information to segment comments, without creating a Look Timeline FX.
The option is disabled by default.
You can now sync individual or selected Timeline FX across segments when working with Connected Sources or Connected Segments.
Right-click the Timeline FX in the Effects Ribbon, and from the contextual menu, select an option:
As usual, you can Ctrl+click or Shift+click to select more than one Timeline FX to sync.
When syncing with a segment that doesn't have the same Timeline FX, Flame attempts to preserve the sequence of effects in the ribbon. To review the Connected Sources or Segments, use the Jump to Shared Source Segment option from the contextual menu.
Timewarps do not sync.
A connected segment now remains connected even if you copy it to the Desktop or the Freeform, and then add it to another sequence in the same Reel Group.
Update Source Sequences is now more robust when used with sequences that reference media found in multiple locations.
A new tab, Effects, changes the way you work with Timeline FX. Whenever you open a Timeline FX editor, Effects is now displayed. This new tab provides you with an in-context view of the timeline shots.
It also provides you with new effects to augment your timeline-based workflow.
For additional details, see Effects Tab.
See this playlist from the Flame Learning Channel:
The Effects Environment.
Effects integrates the new Image FX, a tool inspired by Action's Selectives, for layered creative work.
See this playlist from the Flame Learning Channel:
Image Timeline FX.
2019 adds Motion Warp tracking to the GMask Tracer tool.
Also, a new Matchbox shader, Matte Viewer, allows you to visualize the matte coverage on the Comp result of the GMask Tracer.
To use the Matte Viewer Matchbox:
You can then change the overlay colour and transparency of the Matte Coverage. You can view the semi-transparent region, or the whole matte output.
2019 adds new keyboard shortcuts, as well as changes some keyboard assignments.
The Duplicate Keep Connections keyboard shortcut available in the Batch or Batch FX Schematic is assigned to Control+Shift+D by default in all user profiles.
Modifications have been made to the rendering functions keyboard shortcuts in Timeline and Tools.
Timeline
Tools
Lustre 2019 sees improvements in the following areas:
These updates are all detailed in the What's New for Lustre.
Lustre is now able to import a sequence with Multi-Channel segments from Flame, and use them for Secondary Grading.
If the Render node in Flame was configured to share the backplate metadata (tape name, source timecode, etc), it is possible to perform a Change Cut in Lustre, to apply grading decisions between a sequence that includes Multi-Channel segments and one that does not. Using Connected Conform and Create Batch Group helps preserve back plate metadata in this workflow.
The following improvements have been made to the multi-channel support in Flame-Lustre Connected Colour Workflow.
2019 introduces a series of powerful new Matchbox shaders, from beauty work-targeted work to lens effects, and including a powerful new colour correction tool.
See this playlist from the Flame Learning Channel:
Retouch with A2 Beauty.
See this playlist from the Flame Learning Channel:
MasterGrade.
Matchbox Rays, RaysSFX, and Rays3DSelective now have the option to use the colours of the input image to define the rays' colours. This option can be turned off and a colour pot is still available to either add to the image's colours, or to override it completely.
Matte Viewer can now preview the Matte over the solid colour of your choice.
By accessing the Pattern Browsing tab in MediaHub, you can now browse content using patterns similar to the ones used to create patterned Open Clips.
In previous releases, you could create an Open Clip to build a multi-channel clip out of multiple files, or create versions out of multiple clips. But now you can do the same without first creating an Open Clip. These clips are then automatically updated when new versions matching the pattern are available on the file system.
For additional information, see To Browse Files Using Patterns
Some LUT or colour transforms change the bit depth of imported clips. You can now preserve the original bit depth of the media, with the option . You can also see the media file bit depth in Metadata tab in the Preview panel.
When you select a Final Cut Pro XML file, the version of the XML is now displayed in the Preview window.
The status of the Background Wire button is now persisted between sessions.
You can now delete folders and their contents from MediaHub if you have the rights to do so.
There is now an option for faster browsing:
By not parsing any metadata, MediaHub displays clips faster.
Flame on macOS joins Flame on Linux to now support GPU debayering for ARRIRAW and RED files:
ARRIRAW:
QuickTime:
You can view the header metadata of Panasonic EVA1 QuickTime media files in the Metadata tab of the MediaHub's Preview. The Panasonic XML section displays additional data such as codecs, audio, device, ISO, and colour temperature.
RED:
SonyRAW and Sony X-OCN:
New options:
The colour space of the clips in MediaHub is Scene-Linear / Rec709 prims. You can override it with the Format Specific Options ().
The clip naming options for both Photoshop and OpenEXR files are changing to reflect the way an imported clip is actually named.
PSD:
A new option, introduced for easier AAF conform using PSD files. See Conform.
OpenEXR:
When importing QuickTime media files, the Colour Space is now read from the COLR/NCLC atom in QuickTime header.
This provides automatic colour space detection for QuickTime files generated by either ARRI or Panasonic EVA1 cameras. Log-C for the former, Rec 709, Rec.2100 HLG, or V-Log for the latter.
This new colour space detection preempts any colour space Input Rules you might have previously defined for QuickTime files. You might need to select a Tagged Colour Space if the colour space metadata of the media files is wrong.
Most media SDK vendors (ARRI, RED, and Sony) remove old options from newer SDK releases. The following options are no longer supported by their vendors and no longer available as an import option:
ARRIRAW
SonyRAW
For media imported in a previous release, one of two things can happen:
You now have the option to export RGBA media as either RGB or RGBA. Use Include Alpha in the Media Export dialog box, an option only available to formats that support RGBA.
You can now use Sequence Publish to create multi-channel OpenEXR media files, as either RGB or RGBA. For this, simply use a Sequence Publish preset for OpenEXR to publish multi-channel media files that can be used in third-party applications for grading and visual effects.
Limitations:
The following presets are updated to publish multi-channel OpenEXR media files:
They differ from the original presets in that they now produce multi-channel OpenEXR files for multi-channel timeline segments, when using Use Original Media.
These presets are also available in the Shotgun Shot Export available in the Shotgun Classic integration. Look for the 16 bit OpenEXR - Multi-Channel preset.
The following presets are new to Flame:
When exporting QuickTime media files, the colour space of the content is now used to set the colour metadata of the file (COLR atom).
For the above colour spaces, the NCLC data (Primaries, Transfer Function, and Matrix) are encoded in the header of the QuickTime files, and available in the Metadata tab of MediaHub's Preview.
Colour spaces not listed above cannot be encoded in the exported media files. If there is no colour space data, the YUV Encoding Colour Matrix is used for default.
When in Auto mode, the resolution specifies the Color Space data if the tagged colour space cannot be mapped:
Timeline FX must be rendered before export to ensure that the alpha channel generated by any Timeline FX is available to the export. If the Timeline FX are not rendered, the resulting alpha channel is a white frame, instead of the one generated by the effect.
Colour-CodingIt is now possible to apply colour coding to clips, using the Colour menu, from a clip's contextual menu. The selected colour fills the background of the clip name in the following areas:
The colour coding of a source clip also appears in its segment representation in the Timeline view. Conversely, the colour of a segment extracted from a timeline applies to the newly created clip. However, setting a colour on the Timeline segment of a source clip doesn't propagate to the clip itself.
Save DesktopSave Desktop is now available from the Desktop Contextual menu.
You can now script the Media Panel.
Scriptable Media Panel components:
The API has also been augmented with additional Batch commands.
Exceptions can now be caught in a Python script. For example, the following will now work:
from flame import batch
try:
batch.import_clip("bad_path", "bad_reel_name")
except Exception,e:
print str(e)
The default names defined for the Render and Write File nodes set using the Preferences or Python Hooks are now respected when one of these nodes is created using <PyBatch>.create_node.
For additional information, see the Python API reference.
There are four new scopes available from the new Vectorscopes submenu in the Scopes contextual menu.
The new vectorscopes are:
There are three new waveform options available from the new Waveforms menu inside the Scopes. The new Waveform options show a wider dynamic range of values than a traditional video waveform monitor.
The new waveforms options are:
A new histogram widget is also available. Available from the Scopes contextual menu, it offers the following options:
The colours displayed within a Vectorscope, Waveform, or Histogram widget set to Luminance - Colours, are now colour managed, to better represent the colours as they are displayed in the image you are monitoring.
The Scopes view can be enabled from any viewport, even the ones that are not showing an image like a Schematic or an Animation view. The result view is then selected by default if Follow Selected Viewport is disabled.
A new preference in the Scope Settings menu allows you to display the information from the image displayed in the selected viewport or the broadcast monitor inside the Scopes view.
For additional information, see Using Scopes.
It is now possible hide the Batch Paint Control Points, in the Edit mode, by using the Paint Stroke or its associated keyboard shortcut:
Ctrl+I.
Alt+click the Save button at the bottom right of the user interface to bypass the
Save Desktop dialog, and save immediately to the current save destination.
The range of the selected stroke is now indicated by white brackets in the Timebar, when the Edit mode is selected .
A Timeline representation of a clip can be displayed by double-clicking on the clip in a Player viewport.
The Custom playback range option is now available in both the Player and the Fullscreen Player.
A new preference allows you to control the behaviour of the positioner after a copy/paste. Move Positioner on Paste is available in the Timeline tab, under the Editing section.