File formats that can be exported from Meshmixer.
Meshmixer can export both ASCII and Binary STL. No colors, though.
We export OBJ, and optionally also OBJ with the color-per-vertex extension. In addition, if your model has texture maps, we will export those too. Note, however, that our image file-naming is a bit buggy, so if you are going to export an OBJ with textures, we strongly recommend you do it in a different folder than your source files!
This is the COLLADA format , which Meshmixer currently can only write. We simply write out the meshes, not any of the other things you might find in a Collada file (cameras, etc).
We write ASCII PLY files with RGBA colors.
Similar to DAE, our AMFs just contain the mesh data, nothing else.
We write Version 2.0 utf8 WRL/VRML files, with per-vertex colors. You might need these for some 3D printing services. We don't support UV-mapped textures in WRL (yet).
This is a pretty obscure format that is used in finite-element simulation, it is basically a concatenated .ele and .node file (if that means anything to you!).
Exporting in 3MF format will export the mesh, vertex colors, UVs, and texture files.