Rendering/IActiveShadeFragmentManager.h File Reference
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| | MaxSDK |
| | This API is used to support OLE structured storage streams containing user specified string data in 3ds Max scene files or other OLE Structured Storage based files.
|
| |
| #define IACTIVE_SHADE_VIEWPORT_MANAGER_INTERFACE Interface_ID(0x66c54932, 0x68956852) |
- Description:
- IActiveShadeFragmentManager exposes the ActiveShadeFragmentManager.
Usage in MAXScript :
ActiveShadeFragmentManager.ToggleActiveShadeFragmentInCurrentViewport true
or
ActiveShadeFragmentManager.RemoveActiveShadeFragmentFromAllViewports()
or
tabViewPanelAndViewportIndices = ActiveShadeFragmentManager.GetRunningActiveShadeViewportsIndices()
or
bool_Bres = ActiveShadeFragmentManager.IsRunningInActiveViewport()
Usage in C++
ActiveShadeFragmentManager* pActiveShadeFragmentManager = GetCOREInterface(IACTIVE_SHADE_VIEWPORT_MANAGER_INTERFACE);
if (nullptr != pActiveShadeFragmentManager){
pActiveShadeFragmentManager->ToggleActiveShadeFragmentInCurrentViewport(true);
Or
pActiveShadeFragmentManager->RemoveActiveShadeFragmentFromAllViewports();
}