line_shapes.h - Engine C API Reference
- #pragma once
- #include "vector.h"
- #include "types.h"
- #include "color.h"
- namespace stingray_plugin_foundation
- {
- namespace line_shapes
- {
- typedef Vector<Vector3> PointList;
- typedef Vector<Color8> ColorList;
- void line(const Vector3 &p1, const Vector3 &p2, Color8 color, PointList & out_starts, PointList & out_ends, ColorList & out_colors);
- void xyz_cross(const Vector3 &pos, float radius, Color8 color, PointList & out_starts, PointList & out_ends, ColorList & out_colors);
- void circle(const Vector3 &pos, float radius, const Vector3 &normal, Color8 color, PointList & out_starts, PointList & out_ends, ColorList & out_colors, int segments=20);
- void cone(const Vector3 &p1, const Vector3 &p2, float radius, Color8 color, PointList & out_starts, PointList & out_ends, ColorList & out_colors, int segments = 20, int bars = 10);
- void arrow(const Vector3 &from, const Vector3 &to, float head_height, float head_radius, Color8 color, PointList & out_starts, PointList & out_ends, ColorList & out_colors);
- void sphere(const Vector3 &pos, float radius, Color8 color, PointList & out_starts, PointList & out_ends, ColorList & out_colors, int segments = 20, int parts = 2);
- } // namespace line_shapes
- } // namespace stingray_plugin_foundation
- #include "line_shapes.inl"