Technology components

The 3ds Max Interactive runtime engine and editing tools are designed to be extensible through a plug-in architecture, offering the ability to integrate external tools and technology into the engine and editing environments.

3ds Max Interactive includes standard plug-ins for several middleware game technologies, both from Autodesk and from other companies:

The linked topics in this guide describe how these various technologies are integrated into the 3ds Max Interactive engine and editing tools, and how you can use them in your own games.

Note however that the topics presented here provide a guide for using these technologies within 3ds Max Interactive; they do not represent a full and complete documentation for the external products. To gain a deeper understanding of the concepts, workflows and possibilities offered by these products, you may need to visit links to their original product documentation.

You can also write your own plug-ins in order to integrate other in-house or third-party technologies. For details, read through the pages under The Interactive Plug-in SDK.