Vector4Box - stingray.Vector4Box object reference - Stingray Lua API Reference
A "box" that stores a Vector4 object across multiple frames.
Normally, vectors are temporary objects that can only be safely used within a single frame. When you need a vector value
to persist across multiple frames, you can call Vector4Box.store() to store the vector in a Vector4Box, and
Vector4Box.unbox() to retrieve the stored values.
For more information, see Object Lifetimes and Userdata Binding.
You can set and retrieve component values by using the [] operator. Use the indices 1 or "x" for the X component, 2 or "y" for the Y
component, 3 or "z" for the Z component, and 4 or "w" for the W component. For example:
yComponentValue = vectorBox[2]
zComponentValue = vectorBox["z"]
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w : number
The W component value last stored in the box.
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x : number
The X component value last stored in the box.
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y : number
The Y component value last stored in the box.
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z : number
The Z component value last stored in the box.
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Stores the specified vector values in the box.
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Parameters Returns | This function does not return any values. |
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store ( self, x, y, z, w )
Stores the specified vector values in the box.
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Parameters self : | stingray.Vector4Box |
Specifies the object instance that this function will act on.
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x : | number |
The X component value to store in the box.
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y : | number |
The Y component value to store in the box.
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z : | number |
The Z component value to store in the box.
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w : | number |
The W component value to store in the box.
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Returns | This function does not return any values. |
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unbox ( self ) : stingray.Vector4
Retrieves the vector last stored in the specified box.
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