AssetDirectories Class Reference
Asset directory management functions.
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tuple | Add = staticmethod(Add) |
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tuple | AddSession = staticmethod(AddSession) |
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tuple | Delete = staticmethod(Delete) |
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tuple | DeleteSession = staticmethod(DeleteSession) |
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tuple | Get = staticmethod(Get) |
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tuple | GetCount = staticmethod(GetCount) |
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tuple | GetCurrent = staticmethod(GetCurrent) |
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tuple | GetCurrentCount = staticmethod(GetCurrentCount) |
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tuple | GetSession = staticmethod(GetSession) |
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tuple | GetSessionCount = staticmethod(GetSessionCount) |
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tuple | thisown = _swig_property(lambda x: x.this.own(), lambda x, v: x.this.own(v), doc='The membership flag') |
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tuple | UpdateSection = staticmethod(UpdateSection) |
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Add(wchar_t const * dir, Autodesk::Max::AssetType::Type assetType, int update=True) -> bool
Add(wchar_t const * dir, Autodesk::Max::AssetType::Type assetType) -> bool
AddSession(wchar_t const * dir, Autodesk::Max::AssetType::Type assetType, int update=True) -> bool
AddSession(wchar_t const * dir, Autodesk::Max::AssetType::Type assetType) -> bool
Delete(int i, Autodesk::Max::AssetType::Type assetType, int update=True) -> bool
Delete(int i, Autodesk::Max::AssetType::Type assetType) -> bool
def DeleteSession |
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DeleteSession(int i, Autodesk::Max::AssetType::Type assetType, int update=True) -> bool
DeleteSession(int i, Autodesk::Max::AssetType::Type assetType) -> bool
Get(int i, Autodesk::Max::AssetType::Type assetType) -> wchar_t const *
GetCount(Autodesk::Max::AssetType::Type assetType) -> int
GetCurrent(int i, Autodesk::Max::AssetType::Type assetType) -> wchar_t const *
def GetCurrentCount |
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GetCurrentCount(Autodesk::Max::AssetType::Type assetType) -> int
GetSession(int i, Autodesk::Max::AssetType::Type assetType) -> wchar_t const *
def GetSessionCount |
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GetSessionCount(Autodesk::Max::AssetType::Type assetType) -> int
def UpdateSection |
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UpdateSection(Autodesk::Max::AssetType::Type assetType)