You can use an object's UV coordinates to place hair follicles on its surface. With this method, follicles are added to the entire surface of the object. To specify the location of the hair follicles, use the Paint Follicles tool. See Use the Paint Hair tool.
To create nHair using the object UV coordinates
The Create Hair Options window appears.
When on, Maya converts the selected object surface to a passive collision object. By default, nHair collides with passive collision objects.
If you are adding nHair to a NURBS surface, you must convert the object to a polygon object before the hair collides with a surface object. See Creating nHair on surfaces.
For descriptions of the hair options, see Create Hair Options.
Hair follicles are placed along the UV coordinates of the polygon object. To adjust the placement of follicles after creating the hair system, use nHair > Randomize Follicles to add randomization values to the follicle locations. You can also edit the UV values of individual follicles.
You can use the Paint Hair tool to place hair follicles on specific areas of your surface.
To paint hair follicles
The Paint Hair Follicles Settings window appears.
For information on the Paint Hair Tool options, see Paint Hair Follicles Settings.
By default, nHair collides with passive collision objects. If you are adding nHair to a NURBS surface, you must convert the object to a polygon object before the hair collides with a surface object. See Creating nHair on surfaces.