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| virtual MFn::Type  | type () const  | 
|   | Function set type.  More...
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virtual  | ~MFnAnisotropyShader () | 
|   | Destructor. 
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  | MFnAnisotropyShader () | 
|   | Default constructor. 
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|   | MFnAnisotropyShader (MObject &object, MStatus *ReturnStatus=NULL) | 
|   | Constructor.  More...
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| MObject  | create (bool UIvisible=true, MStatus *ReturnStatus=NULL) | 
|   | Creates a new layered shader dependency graph node and adds it to the dependency graph.  More...
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| MColor  | tangentUCamera (MStatus *ReturnStatus=NULL) const  | 
|   | Retrieves the value of the "color" attribute of a shader node.  More...
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| MStatus  | setTangentUCamera (const MColor &tangu_camera) | 
|   | Sets the value of the "color" attribute of a shader node.  More...
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| MColor  | tangentVCamera (MStatus *ReturnStatus=NULL) const  | 
|   | Retrieves the value of the "transparency" attribute of a shader node.  More...
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| MStatus  | setTangentVCamera (const MColor &tangv_camera) | 
|   | Sets the value of the "transparency" attribute of a shader node.  More...
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| float  | correlationX (MStatus *ReturnStatus=NULL) const  | 
|   | Retrieves the value of the "spreadX" attribute of a shader node.  More...
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| MStatus  | setCorrelationX (const float &correl_x) | 
|   | Sets the value of the "spreadX" attribute of a shader node.  More...
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| float  | correlationY (MStatus *ReturnStatus=NULL) const  | 
|   | Retrieves the value of the "spreadY" attribute of a shader node.  More...
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| MStatus  | setCorrelationY (const float &correl_y) | 
|   | Sets the value of the "spreadY" attribute of a shader node.  More...
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| float  | roughness (MStatus *ReturnStatus=NULL) const  | 
|   | Retrieves the value of the "roughness" attribute of a shader node.  More...
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| MStatus  | setRoughness (const float &roughness) | 
|   | Sets the value of the "roughness" attribute of a shader node.  More...
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| float  | rotateAngle (MStatus *ReturnStatus=NULL) const  | 
|   | Retrieves the value of the "angle" attribute of a layered shader node.  More...
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| MStatus  | setRotateAngle (const float &rotate_angle) | 
|   | Sets the value of the "angle" attribute of a shader node.  More...
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| float  | refractiveIndex (MStatus *ReturnStatus=NULL) const  | 
|   | Retrieves the value of the "fresnelRefractiveIndex" attribute of a layered shader node.  More...
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| MStatus  | setRefractiveIndex (const float &refractive_index) | 
|   | Sets the value of the "fresnelRefractiveIndex" attribute of a shader node.  More...
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| bool  | anisotropicReflectivity (MStatus *ReturnStatus=NULL) const  | 
|   | Retrieves the value of the "anisotropicReflectivity" attribute of a layered shader node.  More...
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| MStatus  | setAnisotropicReflectivity (const bool &anisotropic_reflectivity) | 
|   | Sets the value of the "anisotropicReflectivity" attribute of a shader node.  More...
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|   | MFnAnisotropyShader (const MObject &object, MStatus *ReturnStatus=NULL) | 
|   | NO SCRIPT SUPPORT.  More...
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virtual  | ~MFnDependencyNode () | 
|   | Destructor. 
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  | MFnDependencyNode () | 
|   | Default constructor. 
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|   | MFnDependencyNode (MObject &object, MStatus *ReturnStatus=NULL) | 
|   | Constructor.  More...
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| MObject  | create (const MTypeId &typeId, MStatus *ReturnStatus=NULL) | 
|   | Creates a new dependency node with the given type tag.  More...
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| MObject  | create (const MTypeId &typeId, const MString &name, MStatus *ReturnStatus=NULL) | 
|   | Creates a new dependency node with the given type tag.  More...
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| MObject  | create (const MString &type, MStatus *ReturnStatus=NULL) | 
|   | Creates a new dependency node with the given type.  More...
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| MObject  | create (const MString &type, const MString &name, MStatus *ReturnStatus=NULL) | 
|   | Creates a new dependency node with the given type.  More...
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| MTypeId  | typeId (MStatus *ReturnStatus=NULL) const  | 
|   | Returns the type id of this node.  More...
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| MString  | typeName (MStatus *ReturnStatus=NULL) const  | 
|   | Returns the type name of this node.  More...
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| MString  | name (MStatus *ReturnStatus=NULL) const  | 
|   | Returns the name of this node.  More...
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| MString  | absoluteName (MStatus *ReturnStatus=NULL) const  | 
|   | Returns the absolute name of this node.  More...
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| MString  | pluginName (MStatus *ReturnStatus=NULL) const  | 
|   | Returns the name of the plug-in this MFnDependendencyNode was defined in.  More...
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| MString  | setName (const MString &name, bool createNamespace=false, MStatus *ReturnStatus=NULL) | 
|   | Sets the name of this node.  More...
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| MUuid  | uuid (MStatus *ReturnStatus=NULL) const  | 
|   | Returns the node's UUID.  More...
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| void  | setUuid (const MUuid &uuid, MStatus *ReturnStatus=NULL) | 
|   | Sets the node's UUID.  More...
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| MStatus  | getConnections (MPlugArray &array) const  | 
|   | Get all of the current connections to this node as an array of plugs.  More...
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| unsigned int  | attributeCount (MStatus *ReturnStatus=NULL) const  | 
|   | Returns the number of attributes that this node has.  More...
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| MObject  | attribute (unsigned int index, MStatus *ReturnStatus=NULL) const  | 
|   | Finds the attribute of this node at the given index.  More...
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| MObject  | reorderedAttribute (unsigned int index, MStatus *ReturnStatus=NULL) const  | 
|   | Some nodes, such as the various animCurve nodes, require that their attributes be set in a specific order for proper operation.  More...
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| MObject  | attribute (const MString &attrName, MStatus *ReturnStatus=NULL) const  | 
|   | Finds the attribute of this node that has the given name.  More...
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| MAttrClass  | attributeClass (const MObject &attr, MStatus *ReturnStatus=NULL) const  | 
|   | Returns the class (normal, dynamic, extension) of the specified attribute.  More...
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| MStatus  | getAffectedAttributes (const MObject &attr, MObjectArray &affectedAttributes) const  | 
|   | Returns an array of attributes that are affected by the attribute passed in.  More...
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| MStatus  | getAffectedByAttributes (const MObject &attr, MObjectArray &affectedByAttributes) const  | 
|   | Returns an array of attributes that affect the attribute passed in, attr.  More...
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| MPlug  | findPlug (const MObject &attr, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const  | 
|   | Attempt to find a plug for the given attribute.  More...
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| MPlug  | findPlug (const MString &attrName, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const  | 
|   | Attempt to find a plug for the given attribute.  More...
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| MPlug  | findPlug (const MObject &attr, MStatus *ReturnStatus=NULL) const  | 
|   | This method is obsolete.  More...
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| MPlug  | findPlug (const MString &attrName, MStatus *ReturnStatus=NULL) const  | 
|   | This method is obsolete.  More...
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| MStatus  | addAttribute (const MObject &attr) | 
|   | Add a new dynamic attibute to this node.  More...
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| MStatus  | removeAttribute (const MObject &attr) | 
|   | Remove a dynamic attribute from a node.  More...
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| MPxNode *  | userNode (MStatus *ReturnStatus=NULL) const  | 
|   | If the function set's node is a plug-in node, then this method will extract the MPxNode pointer from it.  More...
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| bool  | isFromReferencedFile (MStatus *ReturnStatus=NULL) const  | 
|   | Indicates whether or not this node came from a referenced file.  More...
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| bool  | isShared (MStatus *ReturnStatus=NULL) const  | 
|   | Indicates whether or not this node is shared.  More...
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| bool  | isTrackingEdits (MStatus *ReturnStatus=NULL) const  | 
|   | Returns whether or not edits on the given node are being tracked by the generalized edit system.  More...
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| bool  | hasUniqueName (MStatus *ReturnStatus=NULL) const  | 
|   | Indicates whether or not this node's name is unique within the scene.  More...
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| MString  | parentNamespace (MStatus *ReturnStatus=NULL) const  | 
|   | Returns the name of the namespace in which this node resides.  More...
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| bool  | isLocked (MStatus *ReturnStatus=NULL) const  | 
|   | Indicates whether or not this node is locked.  More...
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| MStatus  | setLocked (bool locked) | 
|   | Locks or unlocks this node.  More...
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| bool  | isNewAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const  | 
|   | Indicates whether or not the specified attribute was added to this node within the current scene.  More...
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| MStatus  | setFlag (unsigned int flag, bool state) | 
|   | Sets the state of the specified flag for the node.  More...
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| bool  | isFlagSet (unsigned int flag, MStatus *ReturnStatus=NULL) const  | 
|   | Retrieves the current state of the specified flag for a node.  More...
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| bool  | isDefaultNode (MStatus *ReturnStatus=NULL) const  | 
|   | Returns true if the node is a default node.  More...
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| MStatus  | setDoNotWrite (bool flag) | 
|   | Use this method to mark the "do not write" state of this node.  More...
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| bool  | canBeWritten (MStatus *ReturnStatus=NULL) const  | 
|   | Returns the do not write state of the node.  More...
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| bool  | hasAttribute (const MString &name, MStatus *ReturnStatus=NULL) const  | 
|   | Returns true if the node already has an attribute with the given name.  More...
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| MObject  | getAliasAttr (bool force, MStatus *ReturnStatus=NULL) | 
|   | Returns the node's alias attribute, which is a special attribute used to store information about the node's attribute aliases.  More...
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| bool  | setAlias (const MString &alias, const MString &name, const MPlug &plug, bool add=true, MStatus *ReturnStatus=NULL) | 
|   | Sets or removes an alias (i.e.  More...
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| bool  | findAlias (const MString &alias, MObject &attrObj, MStatus *ReturnStatus=NULL) const  | 
|   | Retrieves the attribute with the given alias.  More...
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| bool  | getAliasList (MStringArray &strArray, MStatus *ReturnStatus=NULL) | 
|   | Returns a list of all attribute aliases for this node.  More...
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| MString  | plugsAlias (const MPlug &plug, MStatus *ReturnStatus=NULL) | 
|   | Returns the alias for the plug's attribute or the empty string if that attribute has no alias.  More...
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| MStatus  | setIcon (const MString &filename) | 
|   | Associates a custom icon with the node for display in the Maya UI.  More...
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| MString  | icon (MStatus *ReturnStatus=NULL) const  | 
|   | Returns the custom icon filename associated with the node.  More...
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| MStatus  | getExternalContent (MExternalContentInfoTable &table) const  | 
|   | Returns the external content (files) that this node depends on.  More...
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| MStatus  | addExternalContentForFileAttr (MExternalContentInfoTable &table, const MObject &attr) const  | 
|   | Adds content info to the specified table from a file path attribute.  More...
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| MStatus  | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &table) | 
|   | Sets content info in the specified attribute from the table.  More...
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| MStatus  | setExternalContent (const MExternalContentLocationTable &table) | 
|   | Changes the location of external content.  More...
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| bool  | affectsAnimation (MStatus *ReturnStatus=NULL) const  | 
|   | Indicates whether or not this node is allowed to animate.  More...
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| MStatus  | setAffectsAnimation () | 
|   | Define a node can affect animation.  More...
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| MString  | setName (const MString &name, MStatus *ReturnStatus) | 
|   | NO SCRIPT SUPPORT.  More...
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|   | MFnDependencyNode (const MObject &object, MStatus *ReturnStatus=NULL) | 
|   | NO SCRIPT SUPPORT.  More...
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| bool  | getPlugsAlias (const MPlug &plug, MString &aliasName, MStatus *ReturnStatus=NULL) | 
|   | NO SCRIPT SUPPORT.  More...
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| virtual const adsk::Data::Associations *  | metadata (MStatus *ReturnStatus=NULL) const  | 
|   | This method is not available in Python.  More...
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| virtual MStatus  | setMetadata (const adsk::Data::Associations &) | 
|   | This method is not available in Python.  More...
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| virtual MStatus  | deleteMetadata () | 
|   | This method is not available in Python.  More...
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| virtual MStatus  | validateMetadata (MString &errors) const  | 
|   | This method is not available in Python.  More...
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| MStatus  | dgTimerOn () | 
|   | Indicates that this node should collect DG timing data whenever DG timing is enabled.  More...
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| MStatus  | dgTimerOff () | 
|   | Indicates that this node should no longer collect DG timing data when DG timing is enabled.  More...
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| MdgTimerState  | dgTimerQueryState (MStatus *ReturnStatus=NULL) | 
|   | The function returns the current on/off state of the node's timer.  More...
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| MStatus  | dgTimerReset () | 
|   | The function resets the dependency graph timers and counters for this node to zero.  More...
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| double  | dgTimer (const MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus *ReturnStatus=NULL) const  | 
|   | The function returns the specified timer value for the current node.  More...
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| MStatus  | dgCallbacks (const MdgTimerType type, MStringArray &callbackName, MDoubleArray &value) | 
|   | Node callbacks that occur when timing is enabled get logged with the node and can be queried via this method.  More...
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| MStatus  | dgCallbackIds (const MdgTimerType type, const MString &callbackName, MCallbackIdArray &callbackId, MDoubleArray &value) | 
|   | This method provides a further breakdown of the per-callback time returned via dgCallbacks() by returning the data on a per-callbackId basis.  More...
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| MStatus  | addAttribute (const MObject &attr, MAttrClass type) | 
|   | This method is obsolete.  More...
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| MStatus  | removeAttribute (const MObject &attr, MAttrClass type) | 
|   | This method is obsolete.  More...
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| virtual  | ~MFnBase () | 
|   | Class Destructor.  More...
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| bool  | hasObj (MFn::Type) const  | 
|   | Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system.  More...
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| bool  | hasObj (const MObject &) const  | 
|   | Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system.  More...
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| MObject  | object (MStatus *ReturnStatus=NULL) const  | 
|   | Returns the MObject that is attached to the Function Set.  More...
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| virtual MStatus  | setObject (MObject &object) | 
|   | Attaches the Function Set to the specified Maya Object.  More...
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| virtual MStatus  | setObject (const MObject &object) | 
|   | NO SCRIPT SUPPORT.  More...
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