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    C++ API Reference
    
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Camera set node function set. More...
#include <MFnCameraSet.h>
 Inheritance diagram for MFnCameraSet:Public Member Functions | |
| virtual MFn::Type | type () const | 
| Function set type.  More... | |
| virtual | ~MFnCameraSet () | 
| Destructor.  | |
| MFnCameraSet () | |
| Default constructor.  | |
| MFnCameraSet (MObject &object, MStatus *ReturnStatus=NULL) | |
| Constructor.  More... | |
| MObject | create (MStatus *ReturnStatus=NULL) | 
| Creates a new cameraSet dependency node and puts it in the dependency graph.  More... | |
| MObject | create (const MDagPathArray &camList, MStatus *returnStatus=NULL) | 
| Creates a new cameraSet dependency node and puts it in the dependency graph.  More... | |
| MObject | create (const MString &name, MStatus *ReturnStatus=NULL) | 
| Creates a new cameraSet dependency node and puts it in the dependency graph.  More... | |
| MObject | create (const MDagPathArray &camList, const MObjectArray &setList, MStatus *returnStatus=NULL) | 
| Creates a new cameraSet dependency node and puts it in the dependency graph.  More... | |
| MObject | create (const MString &name, const MDagPathArray &camList, const MObjectArray &setList, MStatus *returnStatus=NULL) | 
| Creates a new cameraSet dependency node and puts it in the dependency graph.  More... | |
| MStatus | appendLayer (const MDagPath &camera, const MObject &set) | 
| Appends a layer to the associated cameraSet node.  More... | |
| MStatus | appendLayer (const MDagPath &camera) | 
| Appends a layer to the associated cameraSet node using the given camera.  More... | |
| MStatus | insertLayer (unsigned int index, const MDagPath &camera, const MObject &set) | 
| Inserts a layer at the given index to the associated cameraSet node using the given camera.  More... | |
| MStatus | insertLayer (unsigned int index, const MDagPath &camera) | 
| Inserts a layer at the given index to the associated cameraSet node using the given camera.  More... | |
| MStatus | deleteLayer (unsigned int index) | 
| Deletes the layer denoted by the given index.  More... | |
| MStatus | clear () | 
| Clear all of the camera layers.  More... | |
| unsigned int | getNumLayers (MStatus *returnStatus=NULL) | 
| Return the number of layers in the cameraSet.  More... | |
| MStatus | setLayerCamera (unsigned int index, const MDagPath &camera) | 
| Set the camera to be used for a particular layer.  More... | |
| MStatus | getLayerCamera (unsigned int index, MDagPath &camera) | 
| Get the camera used for a particular layer.  More... | |
| MStatus | setLayerSceneData (unsigned int index, const MObject &set) | 
| Set the scene data to be used for a particular layer.  More... | |
| MStatus | getLayerSceneData (unsigned int index, MObject &set) | 
| Get the scene data used for a particular layer.  More... | |
| MStatus | setLayerActive (unsigned int index, bool isActive) | 
| Set a particular layer to be active.  More... | |
| bool | isLayerActive (unsigned int index, MStatus *returnStatus=NULL) | 
| Get whether a particular layer is active.  More... | |
| MStatus | setLayerOrder (unsigned int index, int order) | 
| Set the processing order of a particular layer.  More... | |
| MStatus | getLayerOrder (unsigned int index, int &order) | 
| Get the processing order of a particular layer.  More... | |
| MStatus | getSortedIndices (MUintArray &sortedIndices) | 
| Get a list of the layer indices, sorted by the order attribute.  More... | |
| MStatus | setLayerClearDepthValue (unsigned int index, bool depth) | 
| This method sets the clearDepth attribute for the specified camera layer.  More... | |
| MStatus | getLayerClearDepthValue (unsigned int index, bool &depth) const | 
| This method gets the clearDepth attribute value for the specified camera layer.  More... | |
| MFnCameraSet (const MObject &object, MStatus *ReturnStatus=NULL) | |
| Constructor.  More... | |
  Public Member Functions inherited from MFnDependencyNode | |
| virtual | ~MFnDependencyNode () | 
| Destructor.  | |
| MFnDependencyNode () | |
| Default constructor.  | |
| MFnDependencyNode (MObject &object, MStatus *ReturnStatus=NULL) | |
| Constructor.  More... | |
| MObject | create (const MTypeId &typeId, MStatus *ReturnStatus=NULL) | 
| Creates a new dependency node with the given type tag.  More... | |
| MObject | create (const MTypeId &typeId, const MString &name, MStatus *ReturnStatus=NULL) | 
| Creates a new dependency node with the given type tag.  More... | |
| MObject | create (const MString &type, MStatus *ReturnStatus=NULL) | 
| Creates a new dependency node with the given type.  More... | |
| MObject | create (const MString &type, const MString &name, MStatus *ReturnStatus=NULL) | 
| Creates a new dependency node with the given type.  More... | |
| MTypeId | typeId (MStatus *ReturnStatus=NULL) const | 
| Returns the type id of this node.  More... | |
| MString | typeName (MStatus *ReturnStatus=NULL) const | 
| Returns the type name of this node.  More... | |
| MString | name (MStatus *ReturnStatus=NULL) const | 
| Returns the name of this node.  More... | |
| MString | absoluteName (MStatus *ReturnStatus=NULL) const | 
| Returns the absolute name of this node.  More... | |
| MString | pluginName (MStatus *ReturnStatus=NULL) const | 
| Returns the name of the plug-in this MFnDependendencyNode was defined in.  More... | |
| MString | setName (const MString &name, bool createNamespace=false, MStatus *ReturnStatus=NULL) | 
| Sets the name of this node.  More... | |
| MUuid | uuid (MStatus *ReturnStatus=NULL) const | 
| Returns the node's UUID.  More... | |
| void | setUuid (const MUuid &uuid, MStatus *ReturnStatus=NULL) | 
| Sets the node's UUID.  More... | |
| MStatus | getConnections (MPlugArray &array) const | 
| Get all of the current connections to this node as an array of plugs.  More... | |
| unsigned int | attributeCount (MStatus *ReturnStatus=NULL) const | 
| Returns the number of attributes that this node has.  More... | |
| MObject | attribute (unsigned int index, MStatus *ReturnStatus=NULL) const | 
| Finds the attribute of this node at the given index.  More... | |
| MObject | reorderedAttribute (unsigned int index, MStatus *ReturnStatus=NULL) const | 
| Some nodes, such as the various animCurve nodes, require that their attributes be set in a specific order for proper operation.  More... | |
| MObject | attribute (const MString &attrName, MStatus *ReturnStatus=NULL) const | 
| Finds the attribute of this node that has the given name.  More... | |
| MAttrClass | attributeClass (const MObject &attr, MStatus *ReturnStatus=NULL) const | 
| Returns the class (normal, dynamic, extension) of the specified attribute.  More... | |
| MStatus | getAffectedAttributes (const MObject &attr, MObjectArray &affectedAttributes) const | 
| Returns an array of attributes that are affected by the attribute passed in.  More... | |
| MStatus | getAffectedByAttributes (const MObject &attr, MObjectArray &affectedByAttributes) const | 
| Returns an array of attributes that affect the attribute passed in, attr.  More... | |
| MPlug | findPlug (const MObject &attr, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const | 
| Attempt to find a plug for the given attribute.  More... | |
| MPlug | findPlug (const MString &attrName, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const | 
| Attempt to find a plug for the given attribute.  More... | |
| MPlug | findPlug (const MObject &attr, MStatus *ReturnStatus=NULL) const | 
| This method is obsolete.  More... | |
| MPlug | findPlug (const MString &attrName, MStatus *ReturnStatus=NULL) const | 
| This method is obsolete.  More... | |
| MStatus | addAttribute (const MObject &attr) | 
| Add a new dynamic attibute to this node.  More... | |
| MStatus | removeAttribute (const MObject &attr) | 
| Remove a dynamic attribute from a node.  More... | |
| MPxNode * | userNode (MStatus *ReturnStatus=NULL) const | 
| If the function set's node is a plug-in node, then this method will extract the MPxNode pointer from it.  More... | |
| bool | isFromReferencedFile (MStatus *ReturnStatus=NULL) const | 
| Indicates whether or not this node came from a referenced file.  More... | |
| bool | isShared (MStatus *ReturnStatus=NULL) const | 
| Indicates whether or not this node is shared.  More... | |
| bool | isTrackingEdits (MStatus *ReturnStatus=NULL) const | 
| Returns whether or not edits on the given node are being tracked by the generalized edit system.  More... | |
| bool | hasUniqueName (MStatus *ReturnStatus=NULL) const | 
| Indicates whether or not this node's name is unique within the scene.  More... | |
| MString | parentNamespace (MStatus *ReturnStatus=NULL) const | 
| Returns the name of the namespace in which this node resides.  More... | |
| bool | isLocked (MStatus *ReturnStatus=NULL) const | 
| Indicates whether or not this node is locked.  More... | |
| MStatus | setLocked (bool locked) | 
| Locks or unlocks this node.  More... | |
| bool | isNewAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const | 
| Indicates whether or not the specified attribute was added to this node within the current scene.  More... | |
| MStatus | setFlag (unsigned int flag, bool state) | 
| Sets the state of the specified flag for the node.  More... | |
| bool | isFlagSet (unsigned int flag, MStatus *ReturnStatus=NULL) const | 
| Retrieves the current state of the specified flag for a node.  More... | |
| bool | isDefaultNode (MStatus *ReturnStatus=NULL) const | 
| Returns true if the node is a default node.  More... | |
| MStatus | setDoNotWrite (bool flag) | 
| Use this method to mark the "do not write" state of this node.  More... | |
| bool | canBeWritten (MStatus *ReturnStatus=NULL) const | 
| Returns the do not write state of the node.  More... | |
| bool | hasAttribute (const MString &name, MStatus *ReturnStatus=NULL) const | 
| Returns true if the node already has an attribute with the given name.  More... | |
| MObject | getAliasAttr (bool force, MStatus *ReturnStatus=NULL) | 
| Returns the node's alias attribute, which is a special attribute used to store information about the node's attribute aliases.  More... | |
| bool | setAlias (const MString &alias, const MString &name, const MPlug &plug, bool add=true, MStatus *ReturnStatus=NULL) | 
| Sets or removes an alias (i.e.  More... | |
| bool | findAlias (const MString &alias, MObject &attrObj, MStatus *ReturnStatus=NULL) const | 
| Retrieves the attribute with the given alias.  More... | |
| bool | getAliasList (MStringArray &strArray, MStatus *ReturnStatus=NULL) | 
| Returns a list of all attribute aliases for this node.  More... | |
| MString | plugsAlias (const MPlug &plug, MStatus *ReturnStatus=NULL) | 
| Returns the alias for the plug's attribute or the empty string if that attribute has no alias.  More... | |
| MStatus | setIcon (const MString &filename) | 
| Associates a custom icon with the node for display in the Maya UI.  More... | |
| MString | icon (MStatus *ReturnStatus=NULL) const | 
| Returns the custom icon filename associated with the node.  More... | |
| MStatus | getExternalContent (MExternalContentInfoTable &table) const | 
| Returns the external content (files) that this node depends on.  More... | |
| MStatus | addExternalContentForFileAttr (MExternalContentInfoTable &table, const MObject &attr) const | 
| Adds content info to the specified table from a file path attribute.  More... | |
| MStatus | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &table) | 
| Sets content info in the specified attribute from the table.  More... | |
| MStatus | setExternalContent (const MExternalContentLocationTable &table) | 
| Changes the location of external content.  More... | |
| bool | affectsAnimation (MStatus *ReturnStatus=NULL) const | 
| Indicates whether or not this node is allowed to animate.  More... | |
| MStatus | setAffectsAnimation () | 
| Define a node can affect animation.  More... | |
| MString | setName (const MString &name, MStatus *ReturnStatus) | 
| NO SCRIPT SUPPORT.  More... | |
| MFnDependencyNode (const MObject &object, MStatus *ReturnStatus=NULL) | |
| NO SCRIPT SUPPORT.  More... | |
| bool | getPlugsAlias (const MPlug &plug, MString &aliasName, MStatus *ReturnStatus=NULL) | 
| NO SCRIPT SUPPORT.  More... | |
| virtual const adsk::Data::Associations * | metadata (MStatus *ReturnStatus=NULL) const | 
| This method is not available in Python.  More... | |
| virtual MStatus | setMetadata (const adsk::Data::Associations &) | 
| This method is not available in Python.  More... | |
| virtual MStatus | deleteMetadata () | 
| This method is not available in Python.  More... | |
| virtual MStatus | validateMetadata (MString &errors) const | 
| This method is not available in Python.  More... | |
| MStatus | dgTimerOn () | 
| Indicates that this node should collect DG timing data whenever DG timing is enabled.  More... | |
| MStatus | dgTimerOff () | 
| Indicates that this node should no longer collect DG timing data when DG timing is enabled.  More... | |
| MdgTimerState | dgTimerQueryState (MStatus *ReturnStatus=NULL) | 
| The function returns the current on/off state of the node's timer.  More... | |
| MStatus | dgTimerReset () | 
| The function resets the dependency graph timers and counters for this node to zero.  More... | |
| double | dgTimer (const MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus *ReturnStatus=NULL) const | 
| The function returns the specified timer value for the current node.  More... | |
| MStatus | dgCallbacks (const MdgTimerType type, MStringArray &callbackName, MDoubleArray &value) | 
| Node callbacks that occur when timing is enabled get logged with the node and can be queried via this method.  More... | |
| MStatus | dgCallbackIds (const MdgTimerType type, const MString &callbackName, MCallbackIdArray &callbackId, MDoubleArray &value) | 
| This method provides a further breakdown of the per-callback time returned via dgCallbacks() by returning the data on a per-callbackId basis.  More... | |
| MStatus | addAttribute (const MObject &attr, MAttrClass type) | 
| This method is obsolete.  More... | |
| MStatus | removeAttribute (const MObject &attr, MAttrClass type) | 
| This method is obsolete.  More... | |
  Public Member Functions inherited from MFnBase | |
| virtual | ~MFnBase () | 
| Class Destructor.  More... | |
| bool | hasObj (MFn::Type) const | 
| Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system.  More... | |
| bool | hasObj (const MObject &) const | 
| Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system.  More... | |
| MObject | object (MStatus *ReturnStatus=NULL) const | 
| Returns the MObject that is attached to the Function Set.  More... | |
| virtual MStatus | setObject (MObject &object) | 
| Attaches the Function Set to the specified Maya Object.  More... | |
| virtual MStatus | setObject (const MObject &object) | 
| NO SCRIPT SUPPORT.  More... | |
Static Public Member Functions | |
| static const char * | className () | 
| Returns the name of this class.  More... | |
  Static Public Member Functions inherited from MFnDependencyNode | |
| static const char * | className () | 
| Returns the name of this class.  More... | |
| static MString | classification (const MString &nodeTypeName) | 
| Retrieves the classification string for a node type.  More... | |
| static unsigned int | allocateFlag (const MString pluginName, MStatus *ReturnStatus=NULL) | 
| Allocates a node flag for sole use by the caller.  More... | |
| static MStatus | deallocateFlag (const MString pluginName, unsigned int flag) | 
| Deallocates a node flag which was previously allocated by a call to allocateFlag.  More... | |
| static MStatus | deallocateAllFlags (const MString pluginName) | 
| Deallocates all of the node flags which are currently allocated to the specified plugin.  More... | |
| static void | enableDGTiming (bool enable) | 
| Globally enables or disables the DG node timing mechanism.  More... | |
  Static Public Member Functions inherited from MFnBase | |
| static const char * | className () | 
| Returns the name of this class.  More... | |
| static const char * | typeString (MFn::Type) | 
| Returns the type string for a given type.  More... | |
| static bool | isValid (MFn::Type) | 
| Returns true if type is in the range of valid types.  More... | |
Additional Inherited Members | |
  Public Types inherited from MFnDependencyNode | |
| enum | MAttrClass { kLocalDynamicAttr = 1, kNormalAttr, kExtensionAttr, kInvalidAttr } | 
| Specifies the scope of the attribute.  More... | |
| enum | MdgTimerState { kTimerOff, kTimerOn, kTimerUninitialized, kTimerInvalidState } | 
| Possible states for the node's timer.  More... | |
| enum | MdgTimerMetric {  kTimerMetric_callback, kTimerMetric_compute, kTimerMetric_dirty, kTimerMetric_draw, kTimerMetric_fetch, kTimerMetric_callbackViaAPI, kTimerMetric_callbackNotViaAPI, kTimerMetric_computeDuringCallback, kTimerMetric_computeNotDuringCallback, kTimerMetrics }  | 
| The different timer metrics which can be queried.  More... | |
| enum | MdgTimerType { kTimerType_self, kTimerType_inclusive, kTimerType_count, kTimerTypes } | 
| The types of timers which can be queried.  More... | |
Camera set node function set.
MFnCameraSet is the function set that is used for manipulating cameraSet nodes.
A cameraSet node defines a list of camera layeres to be processed in order, defining a multi-layer viewing of the scene. A camera layer consists of an object set to be used by the layer, and a camera through which the set is viewed. Individual layers may be marked active or inactive and ordered arbitrarily.
| MFnCameraSet | ( | MObject & | object, | 
| MStatus * | ReturnStatus = NULL  | 
        ||
| ) | 
| MFnCameraSet | ( | const MObject & | object, | 
| MStatus * | ReturnStatus = NULL  | 
        ||
| ) | 
      
  | 
  virtual | 
Function set type.
Return the class type : MFn::kCameraSet.
Reimplemented from MFnDependencyNode.
      
  | 
  static | 
Returns the name of this class.
Return the class name : "MFnCameraSet".
Creates a new cameraSet dependency node and puts it in the dependency graph.
| [out] | returnStatus | return status | 
| MObject create | ( | const MDagPathArray & | camList, | 
| MStatus * | returnStatus = NULL  | 
        ||
| ) | 
Creates a new cameraSet dependency node and puts it in the dependency graph.
The method takes a list of cameras and creates a camera layer for each corresponding camera. Sets are not connected.
| [in] | camList | The list of cameras or stereo rigs | 
| [out] | returnStatus | return status | 
Creates a new cameraSet dependency node and puts it in the dependency graph.
| [in] | name | The name for the new cameraSet node | 
| [out] | returnStatus | return status | 
| MObject create | ( | const MDagPathArray & | camList, | 
| const MObjectArray & | setList, | ||
| MStatus * | returnStatus = NULL  | 
        ||
| ) | 
Creates a new cameraSet dependency node and puts it in the dependency graph.
The method takes a list of cameras and object sets and creates a camera layer for each corresponding camera and object set.
| [in] | camList | The list of cameras or stereo rigs | 
| [in] | setList | The list of sets | 
| [out] | returnStatus | return status | 
| MObject create | ( | const MString & | name, | 
| const MDagPathArray & | camList, | ||
| const MObjectArray & | setList, | ||
| MStatus * | returnStatus = NULL  | 
        ||
| ) | 
Creates a new cameraSet dependency node and puts it in the dependency graph.
The method takes a list of cameras and object sets and creates a camera layer for each corresponding camera and object set.
| [in] | name | The name for the new cameraSet node | 
| [in] | camList | The list of cameras or stereo rigs | 
| [in] | setList | The list of sets | 
| [out] | returnStatus | return status | 
Appends a layer to the associated cameraSet node.
The given camera and object set are used in the layer. If MObject::kNullObj is passed as the set, then the whole scene will be rendered in the layer.
| [in] | camera | The camera or stereo rig for the layer | 
| [in] | set | The set of objects used in the layer | 
Appends a layer to the associated cameraSet node using the given camera.
The whole scene will be used with this layer as no object set is provided.
| [in] | camera | The camera or stereo rig for the layer | 
Inserts a layer at the given index to the associated cameraSet node using the given camera.
The index value must be in the range from 0 to the number of layers currently defined. The given camera and object set are used in the layer. If MObject::kNullObj is passed as the set, then the whole scene will be rendered in the layer.
| [in] | index | The index of the layer | 
| [in] | camera | The camera for the layer | 
| [in] | set | The set of objects used in the layer | 
Inserts a layer at the given index to the associated cameraSet node using the given camera.
The index value must be in the range from 0 to the number of layers currently defined. The whole scene will be used with this layer as no object set is provided.
| [in] | index | The index of the layer | 
| [in] | camera | The camera for the layer | 
| MStatus deleteLayer | ( | unsigned int | index | ) | 
Deletes the layer denoted by the given index.
| [in] | index | The index of the layer | 
| MStatus clear | ( | ) | 
Clear all of the camera layers.
| unsigned int getNumLayers | ( | MStatus * | returnStatus = NULL | ) | 
Return the number of layers in the cameraSet.
| [out] | returnStatus | The return status | 
Set the camera to be used for a particular layer.
| [in] | index | The index of the layer | 
| [in] | camera | The camera for the layer | 
Get the camera used for a particular layer.
| [in] | index | The index of the layer | 
| [out] | camera | The camera for the layer | 
Set the scene data to be used for a particular layer.
| [in] | index | The index of the layer | 
| [in] | set | The object set for the layer | 
Get the scene data used for a particular layer.
The returned scene data could be MObject::kNullObj if no scene data has been set. The operation will still be deemed successful.
| [in] | index | The index of the layer | 
| [out] | set | The object set for the layer | 
| MStatus setLayerActive | ( | unsigned int | index, | 
| bool | isActive | ||
| ) | 
Set a particular layer to be active.
| [in] | index | The index of the layer | 
| [in] | isActive | Whether the layer should be processed | 
| bool isLayerActive | ( | unsigned int | index, | 
| MStatus * | returnStatus = NULL  | 
        ||
| ) | 
Get whether a particular layer is active.
| [in] | index | The index of the layer | 
| [out] | returnStatus | The return status | 
| MStatus setLayerOrder | ( | unsigned int | index, | 
| int | order | ||
| ) | 
Set the processing order of a particular layer.
| [in] | index | The index of the layer | 
| [in] | order | The order number | 
| MStatus getLayerOrder | ( | unsigned int | index, | 
| int & | order | ||
| ) | 
Get the processing order of a particular layer.
| [in] | index | The index of the layer | 
| [out] | order | The processing order | 
| MStatus getSortedIndices | ( | MUintArray & | sortedIndices | ) | 
Get a list of the layer indices, sorted by the order attribute.
| [out] | sortedIndices | The sorted indices | 
| MStatus setLayerClearDepthValue | ( | unsigned int | index, | 
| bool | depth | ||
| ) | 
This method sets the clearDepth attribute for the specified camera layer.
| [in] | index | The index of the layer | 
| [in] | depth | The clear depth value | 
| MStatus getLayerClearDepthValue | ( | unsigned int | index, | 
| bool & | depth | ||
| ) | const | 
This method gets the clearDepth attribute value for the specified camera layer.
| [in] | index | The index of the layer | 
| [out] | depth | The clear depth value |