C++ API Reference

Manage Lambert shaders. More...

#include <MFnLambertShader.h>

+ Inheritance diagram for MFnLambertShader:

Public Member Functions

virtual MFn::Type type () const
 Function set type. More...
 
virtual ~MFnLambertShader ()
 Destructor.
 
 MFnLambertShader ()
 Default constructor.
 
 MFnLambertShader (MObject &object, MStatus *ReturnStatus=NULL)
 Constructor. More...
 
MObject create (bool UIvisible=true, MStatus *ReturnStatus=NULL)
 Creates a new lambert shader dependency graph node and adds it to the dependency graph. More...
 
short refractedRayDepthLimit (MStatus *ReturnStatus=NULL) const
 Retrieves the value of the "refractedRayDepthLimit" attribute of a lambert shader node. More...
 
MStatus setRefractedRayDepthLimit (const short &new_limit)
 Sets the value of the "refractedRayDepthLimit" attribute of a lambert shader node. More...
 
float refractiveIndex (MStatus *ReturnStatus=NULL) const
 Retrieves the value of the "refractiveIndex" attribute of a lambert shader node. More...
 
MStatus setRefractiveIndex (const float &refractive_index)
 Sets the value of the "refractiveIndex" attribute of a shader node. More...
 
bool rtRefractedColor (MStatus *ReturnStatus=NULL) const
 Retrieves the value of the "rtRefractedColor" attribute of a shader node. More...
 
MStatus setRtRefractedColor (const bool &rt_refracted_color)
 Sets the value of the "rtRefractedColor" attribute of a shader node. More...
 
float diffuseCoeff (MStatus *ReturnStatus=NULL) const
 Retrieves the value of the "diffuseCoeff" attribute of a lambert shader node. More...
 
MStatus setDiffuseCoeff (const float &diffuse_coeff)
 Sets the value of the "diffuseCoeff" attribute of a shader node. More...
 
MColor color (MStatus *ReturnStatus=NULL) const
 Retrieves the value of the "color" attribute of a shader node. More...
 
MStatus setColor (const MColor &col)
 Sets the value of the "color" attribute of a shader node. More...
 
MColor transparency (MStatus *ReturnStatus=NULL) const
 Retrieves the value of the "transparency" attribute of a shader node. More...
 
MStatus setTransparency (const MColor &transp)
 Sets the value of the "transparency" attribute of a shader node. More...
 
MColor ambientColor (MStatus *ReturnStatus=NULL) const
 Retrieves the value of the "ambientColor" attribute of a shader node. More...
 
MStatus setAmbientColor (const MColor &ambient_color)
 Sets the value of the "ambientColor" attribute of a shader node. More...
 
MColor incandescence (MStatus *ReturnStatus=NULL) const
 Retrieves the value of the "incandescence" attribute of a shader node. More...
 
MStatus setIncandescence (const MColor &incand)
 Sets the value of the "incandescence" attribute of a shader node. More...
 
float translucenceCoeff (MStatus *ReturnStatus=NULL) const
 Retrieves the value of the "translucenceCoeff" attribute of a lambert shader node. More...
 
MStatus setTranslucenceCoeff (const float &translucence_coeff)
 Sets the value of the "translucenceCoeff" attribute of a shader node. More...
 
float glowIntensity (MStatus *ReturnStatus=NULL) const
 Retrieves the value of the "glowIntensity" attribute of a shader node. More...
 
MStatus setGlowIntensity (const float &glow_intensity)
 Sets the value of the "glowIntensity" attribute of a shader node. More...
 
bool hideSource (MStatus *ReturnStatus=NULL) const
 Retrieves the value of the "hideSource" attribute of a shader node. More...
 
MStatus setHideSource (const bool &hide_source)
 Sets the value of the "hideSource" attribute of a shader node. More...
 
 MFnLambertShader (const MObject &object, MStatus *ReturnStatus=NULL)
 Constructor. More...
 
- Public Member Functions inherited from MFnDependencyNode
virtual ~MFnDependencyNode ()
 Destructor.
 
 MFnDependencyNode ()
 Default constructor.
 
 MFnDependencyNode (MObject &object, MStatus *ReturnStatus=NULL)
 Constructor. More...
 
MObject create (const MTypeId &typeId, MStatus *ReturnStatus=NULL)
 Creates a new dependency node with the given type tag. More...
 
MObject create (const MTypeId &typeId, const MString &name, MStatus *ReturnStatus=NULL)
 Creates a new dependency node with the given type tag. More...
 
MObject create (const MString &type, MStatus *ReturnStatus=NULL)
 Creates a new dependency node with the given type. More...
 
MObject create (const MString &type, const MString &name, MStatus *ReturnStatus=NULL)
 Creates a new dependency node with the given type. More...
 
MTypeId typeId (MStatus *ReturnStatus=NULL) const
 Returns the type id of this node. More...
 
MString typeName (MStatus *ReturnStatus=NULL) const
 Returns the type name of this node. More...
 
MString name (MStatus *ReturnStatus=NULL) const
 Returns the name of this node. More...
 
MString absoluteName (MStatus *ReturnStatus=NULL) const
 Returns the absolute name of this node. More...
 
MString pluginName (MStatus *ReturnStatus=NULL) const
 Returns the name of the plug-in this MFnDependendencyNode was defined in. More...
 
MString setName (const MString &name, bool createNamespace=false, MStatus *ReturnStatus=NULL)
 Sets the name of this node. More...
 
MUuid uuid (MStatus *ReturnStatus=NULL) const
 Returns the node's UUID. More...
 
void setUuid (const MUuid &uuid, MStatus *ReturnStatus=NULL)
 Sets the node's UUID. More...
 
MStatus getConnections (MPlugArray &array) const
 Get all of the current connections to this node as an array of plugs. More...
 
unsigned int attributeCount (MStatus *ReturnStatus=NULL) const
 Returns the number of attributes that this node has. More...
 
MObject attribute (unsigned int index, MStatus *ReturnStatus=NULL) const
 Finds the attribute of this node at the given index. More...
 
MObject reorderedAttribute (unsigned int index, MStatus *ReturnStatus=NULL) const
 Some nodes, such as the various animCurve nodes, require that their attributes be set in a specific order for proper operation. More...
 
MObject attribute (const MString &attrName, MStatus *ReturnStatus=NULL) const
 Finds the attribute of this node that has the given name. More...
 
MAttrClass attributeClass (const MObject &attr, MStatus *ReturnStatus=NULL) const
 Returns the class (normal, dynamic, extension) of the specified attribute. More...
 
MStatus getAffectedAttributes (const MObject &attr, MObjectArray &affectedAttributes) const
 Returns an array of attributes that are affected by the attribute passed in. More...
 
MStatus getAffectedByAttributes (const MObject &attr, MObjectArray &affectedByAttributes) const
 Returns an array of attributes that affect the attribute passed in, attr. More...
 
MPlug findPlug (const MObject &attr, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const
 Attempt to find a plug for the given attribute. More...
 
MPlug findPlug (const MString &attrName, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const
 Attempt to find a plug for the given attribute. More...
 
MPlug findPlug (const MObject &attr, MStatus *ReturnStatus=NULL) const
 This method is obsolete. More...
 
MPlug findPlug (const MString &attrName, MStatus *ReturnStatus=NULL) const
 This method is obsolete. More...
 
MStatus addAttribute (const MObject &attr)
 Add a new dynamic attibute to this node. More...
 
MStatus removeAttribute (const MObject &attr)
 Remove a dynamic attribute from a node. More...
 
MPxNodeuserNode (MStatus *ReturnStatus=NULL) const
 If the function set's node is a plug-in node, then this method will extract the MPxNode pointer from it. More...
 
bool isFromReferencedFile (MStatus *ReturnStatus=NULL) const
 Indicates whether or not this node came from a referenced file. More...
 
bool isShared (MStatus *ReturnStatus=NULL) const
 Indicates whether or not this node is shared. More...
 
bool isTrackingEdits (MStatus *ReturnStatus=NULL) const
 Returns whether or not edits on the given node are being tracked by the generalized edit system. More...
 
bool hasUniqueName (MStatus *ReturnStatus=NULL) const
 Indicates whether or not this node's name is unique within the scene. More...
 
MString parentNamespace (MStatus *ReturnStatus=NULL) const
 Returns the name of the namespace in which this node resides. More...
 
bool isLocked (MStatus *ReturnStatus=NULL) const
 Indicates whether or not this node is locked. More...
 
MStatus setLocked (bool locked)
 Locks or unlocks this node. More...
 
bool isNewAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const
 Indicates whether or not the specified attribute was added to this node within the current scene. More...
 
MStatus setFlag (unsigned int flag, bool state)
 Sets the state of the specified flag for the node. More...
 
bool isFlagSet (unsigned int flag, MStatus *ReturnStatus=NULL) const
 Retrieves the current state of the specified flag for a node. More...
 
bool isDefaultNode (MStatus *ReturnStatus=NULL) const
 Returns true if the node is a default node. More...
 
MStatus setDoNotWrite (bool flag)
 Use this method to mark the "do not write" state of this node. More...
 
bool canBeWritten (MStatus *ReturnStatus=NULL) const
 Returns the do not write state of the node. More...
 
bool hasAttribute (const MString &name, MStatus *ReturnStatus=NULL) const
 Returns true if the node already has an attribute with the given name. More...
 
MObject getAliasAttr (bool force, MStatus *ReturnStatus=NULL)
 Returns the node's alias attribute, which is a special attribute used to store information about the node's attribute aliases. More...
 
bool setAlias (const MString &alias, const MString &name, const MPlug &plug, bool add=true, MStatus *ReturnStatus=NULL)
 Sets or removes an alias (i.e. More...
 
bool findAlias (const MString &alias, MObject &attrObj, MStatus *ReturnStatus=NULL) const
 Retrieves the attribute with the given alias. More...
 
bool getAliasList (MStringArray &strArray, MStatus *ReturnStatus=NULL)
 Returns a list of all attribute aliases for this node. More...
 
MString plugsAlias (const MPlug &plug, MStatus *ReturnStatus=NULL)
 Returns the alias for the plug's attribute or the empty string if that attribute has no alias. More...
 
MStatus setIcon (const MString &filename)
 Associates a custom icon with the node for display in the Maya UI. More...
 
MString icon (MStatus *ReturnStatus=NULL) const
 Returns the custom icon filename associated with the node. More...
 
MStatus getExternalContent (MExternalContentInfoTable &table) const
 Returns the external content (files) that this node depends on. More...
 
MStatus addExternalContentForFileAttr (MExternalContentInfoTable &table, const MObject &attr) const
 Adds content info to the specified table from a file path attribute. More...
 
MStatus setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &table)
 Sets content info in the specified attribute from the table. More...
 
MStatus setExternalContent (const MExternalContentLocationTable &table)
 Changes the location of external content. More...
 
bool affectsAnimation (MStatus *ReturnStatus=NULL) const
 Indicates whether or not this node is allowed to animate. More...
 
MStatus setAffectsAnimation ()
 Define a node can affect animation. More...
 
MString setName (const MString &name, MStatus *ReturnStatus)
 NO SCRIPT SUPPORT. More...
 
 MFnDependencyNode (const MObject &object, MStatus *ReturnStatus=NULL)
 NO SCRIPT SUPPORT. More...
 
bool getPlugsAlias (const MPlug &plug, MString &aliasName, MStatus *ReturnStatus=NULL)
 NO SCRIPT SUPPORT. More...
 
virtual const adsk::Data::Associationsmetadata (MStatus *ReturnStatus=NULL) const
 This method is not available in Python. More...
 
virtual MStatus setMetadata (const adsk::Data::Associations &)
 This method is not available in Python. More...
 
virtual MStatus deleteMetadata ()
 This method is not available in Python. More...
 
virtual MStatus validateMetadata (MString &errors) const
 This method is not available in Python. More...
 
MStatus dgTimerOn ()
 Indicates that this node should collect DG timing data whenever DG timing is enabled. More...
 
MStatus dgTimerOff ()
 Indicates that this node should no longer collect DG timing data when DG timing is enabled. More...
 
MdgTimerState dgTimerQueryState (MStatus *ReturnStatus=NULL)
 The function returns the current on/off state of the node's timer. More...
 
MStatus dgTimerReset ()
 The function resets the dependency graph timers and counters for this node to zero. More...
 
double dgTimer (const MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus *ReturnStatus=NULL) const
 The function returns the specified timer value for the current node. More...
 
MStatus dgCallbacks (const MdgTimerType type, MStringArray &callbackName, MDoubleArray &value)
 Node callbacks that occur when timing is enabled get logged with the node and can be queried via this method. More...
 
MStatus dgCallbackIds (const MdgTimerType type, const MString &callbackName, MCallbackIdArray &callbackId, MDoubleArray &value)
 This method provides a further breakdown of the per-callback time returned via dgCallbacks() by returning the data on a per-callbackId basis. More...
 
MStatus addAttribute (const MObject &attr, MAttrClass type)
 This method is obsolete. More...
 
MStatus removeAttribute (const MObject &attr, MAttrClass type)
 This method is obsolete. More...
 
- Public Member Functions inherited from MFnBase
virtual ~MFnBase ()
 Class Destructor. More...
 
bool hasObj (MFn::Type) const
 Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More...
 
bool hasObj (const MObject &) const
 Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More...
 
MObject object (MStatus *ReturnStatus=NULL) const
 Returns the MObject that is attached to the Function Set. More...
 
virtual MStatus setObject (MObject &object)
 Attaches the Function Set to the specified Maya Object. More...
 
virtual MStatus setObject (const MObject &object)
 NO SCRIPT SUPPORT. More...
 

Static Public Member Functions

static const char * className ()
 Returns the name of this class. More...
 
- Static Public Member Functions inherited from MFnDependencyNode
static const char * className ()
 Returns the name of this class. More...
 
static MString classification (const MString &nodeTypeName)
 Retrieves the classification string for a node type. More...
 
static unsigned int allocateFlag (const MString pluginName, MStatus *ReturnStatus=NULL)
 Allocates a node flag for sole use by the caller. More...
 
static MStatus deallocateFlag (const MString pluginName, unsigned int flag)
 Deallocates a node flag which was previously allocated by a call to allocateFlag. More...
 
static MStatus deallocateAllFlags (const MString pluginName)
 Deallocates all of the node flags which are currently allocated to the specified plugin. More...
 
static void enableDGTiming (bool enable)
 Globally enables or disables the DG node timing mechanism. More...
 
- Static Public Member Functions inherited from MFnBase
static const char * className ()
 Returns the name of this class. More...
 
static const char * typeString (MFn::Type)
 Returns the type string for a given type. More...
 
static bool isValid (MFn::Type)
 Returns true if type is in the range of valid types. More...
 

Additional Inherited Members

- Public Types inherited from MFnDependencyNode
enum  MAttrClass { kLocalDynamicAttr = 1, kNormalAttr, kExtensionAttr, kInvalidAttr }
 Specifies the scope of the attribute. More...
 
enum  MdgTimerState { kTimerOff, kTimerOn, kTimerUninitialized, kTimerInvalidState }
 Possible states for the node's timer. More...
 
enum  MdgTimerMetric {
  kTimerMetric_callback, kTimerMetric_compute, kTimerMetric_dirty, kTimerMetric_draw,
  kTimerMetric_fetch, kTimerMetric_callbackViaAPI, kTimerMetric_callbackNotViaAPI, kTimerMetric_computeDuringCallback,
  kTimerMetric_computeNotDuringCallback, kTimerMetrics
}
 The different timer metrics which can be queried. More...
 
enum  MdgTimerType { kTimerType_self, kTimerType_inclusive, kTimerType_count, kTimerTypes }
 The types of timers which can be queried. More...
 

Detailed Description

Manage Lambert shaders.

MFnLambertShader facilitates creation and manipulation of dependency graph nodes representing lambertian shaders.

Examples:
gpuCache/gpuCacheCmd.cpp.

Constructor & Destructor Documentation

MFnLambertShader ( MObject object,
MStatus ReturnStatus = NULL 
)

Constructor.

Class constructor that initializes the function set to the given MObject.

Parameters
[in]objectThe MObject to attach the function set to
[out]ReturnStatusthe return status
Status Codes:
  • MS::kSuccess if the function set is successfully attached
  • MS::kInvalidParameter if the MObject does not represent a valid Maya object or if the function set is not allowed to attach to this MObject
MFnLambertShader ( const MObject object,
MStatus ReturnStatus = NULL 
)

Constructor.

Class constructor that initializes the function set to the given MObject.

Parameters
[in]objectThe MObject to attach the function set to
[out]ReturnStatusthe return status
Status Codes:
  • MS::kSuccess if the function set is successfully attached
  • MS::kInvalidParameter if the MObject does not represent a valid Maya object or if the function set is not allowed to attach to this MObject

Member Function Documentation

MFn::Type type ( ) const
virtual

Function set type.

Return the class type : MFn::kLambert.

Returns
the class type.

Reimplemented from MFnDependencyNode.

Reimplemented in MFnReflectShader, MFnBlinnShader, and MFnPhongShader.

OPENMAYA_MAJOR_NAMESPACE_OPEN const char * className ( )
static

Returns the name of this class.

Return the class name : "MFnLambertShader".

Returns
Name of this class.
MObject create ( bool  UIvisible = true,
MStatus ReturnStatus = NULL 
)

Creates a new lambert shader dependency graph node and adds it to the dependency graph.

If the UIvisible parameter is true, the new node will be connected to the shader classification node (which allows the UI to recognize the node as a shader). If UIvisible is false, the node will be created in isolation.

Parameters
[in]UIvisibledetermines whether or not the new node will be connected to the shader classification node.
[out]ReturnStatusreturn status
Returns
MObject representing the new dependency node.
Status Codes:
  • MS::kSuccess operation successful
  • MS::kInsufficientMemory ran out of memory
  • MS::kNoModelActive no model is currently active
  • MS::kLicenseFailure application not licensed for attempted operation
  • MS::kFailure the new node could not be created, or the new node could not be added to the dependency graph, or the new node could not be connected to the classification node.
short refractedRayDepthLimit ( MStatus ReturnStatus = NULL) const

Retrieves the value of the "refractedRayDepthLimit" attribute of a lambert shader node.

This attribute represents the maximum refracted ray depth used in the shading calculation.

Parameters
[out]ReturnStatusreturn status
Returns
The value of the "refractedRayDepthLimit" attribute of the node.
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object.
MStatus setRefractedRayDepthLimit ( const short &  refracted_ray_depth_limit)

Sets the value of the "refractedRayDepthLimit" attribute of a lambert shader node.

Parameters
[in]refracted_ray_depth_limitvalue to which the attribute will be set.
Returns
Return status
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object,
float refractiveIndex ( MStatus ReturnStatus = NULL) const

Retrieves the value of the "refractiveIndex" attribute of a lambert shader node.

This attribute represents the refractive index of the shader.

Parameters
[out]ReturnStatusreturn status
Returns
The value of the "refractiveIndex" attribute of the shader node.
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object.
MStatus setRefractiveIndex ( const float &  refractive_index)

Sets the value of the "refractiveIndex" attribute of a shader node.

Parameters
[in]refractive_indexvalue to which the attribute will be set.
Returns
Return status
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object,
bool rtRefractedColor ( MStatus ReturnStatus = NULL) const

Retrieves the value of the "rtRefractedColor" attribute of a shader node.

This attribute determines whether the shader uses the value of the "refractedColor" attribute for the refracted color or calculated the refracted color itself.

Parameters
[out]ReturnStatusreturn status
Returns
The value of the "rtRefractedColor" attribute of the shader node.
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object.
MStatus setRtRefractedColor ( const bool &  rt_refracted_color)

Sets the value of the "rtRefractedColor" attribute of a shader node.

Parameters
[in]rt_refracted_colorvalue to which the attribute will be set.
Returns
Return status
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object,
float diffuseCoeff ( MStatus ReturnStatus = NULL) const

Retrieves the value of the "diffuseCoeff" attribute of a lambert shader node.

This attribute represents the diffuse reflectivity of the shader.

Parameters
[out]ReturnStatusreturn status
Returns
The value of the "diffuseCoeff" attribute of the shader node.
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object.
Examples:
gpuCache/gpuCacheCmd.cpp.
MStatus setDiffuseCoeff ( const float &  diffuse_coeff)

Sets the value of the "diffuseCoeff" attribute of a shader node.

Parameters
[in]diffuse_coeffvalue to which the attribute will be set.
Returns
Return status
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object,
MColor color ( MStatus ReturnStatus = NULL) const

Retrieves the value of the "color" attribute of a shader node.

This attribute represents the surface color of the shader.

Parameters
[out]ReturnStatusreturn status
Returns
The value of the "color" attribute of the shader node.
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object.
Examples:
gpuCache/gpuCacheCmd.cpp.
MStatus setColor ( const MColor col)

Sets the value of the "color" attribute of a shader node.

Parameters
[in]colvalue to which the attribute will be set.
Returns
Return status
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object,
MColor transparency ( MStatus ReturnStatus = NULL) const

Retrieves the value of the "transparency" attribute of a shader node.

This attribute represents the surface transparency of the shader.

Parameters
[out]ReturnStatusreturn status
Returns
The value of the "transparency" attribute of the shader node.
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object.
Examples:
gpuCache/gpuCacheCmd.cpp.
MStatus setTransparency ( const MColor transp)

Sets the value of the "transparency" attribute of a shader node.

Parameters
[in]transpvalue to which the attribute will be set.
Returns
Return status
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object,
MColor ambientColor ( MStatus ReturnStatus = NULL) const

Retrieves the value of the "ambientColor" attribute of a shader node.

This attribute represents the ambient color of the shader.

Parameters
[out]ReturnStatusreturn status
Returns
The value of the "ambientColor" attribute of the shader node.
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object.
MStatus setAmbientColor ( const MColor ambient_color)

Sets the value of the "ambientColor" attribute of a shader node.

Parameters
[in]ambient_colorvalue to which the attribute will be set.
Returns
Return status
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object,
MColor incandescence ( MStatus ReturnStatus = NULL) const

Retrieves the value of the "incandescence" attribute of a shader node.

This attribute represents the incandescence of the shader.

Parameters
[out]ReturnStatusreturn status
Returns
The value of the "incandescence" attribute of the shader node.
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object.
MStatus setIncandescence ( const MColor incand)

Sets the value of the "incandescence" attribute of a shader node.

Parameters
[in]incandvalue to which the attribute will be set.
Returns
Return status
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object,
float translucenceCoeff ( MStatus ReturnStatus = NULL) const

Retrieves the value of the "translucenceCoeff" attribute of a lambert shader node.

This attribute represents a constant multiplier applied to the transparency attribute of the shader.

Parameters
[out]ReturnStatusreturn status
Returns
The value of the "translucenceCoeff" attribute of the shader node.
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object.
MStatus setTranslucenceCoeff ( const float &  translucence_coeff)

Sets the value of the "translucenceCoeff" attribute of a shader node.

Parameters
[in]translucence_coeffvalue to which the attribute will be set.
Returns
Return status
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object,
float glowIntensity ( MStatus ReturnStatus = NULL) const

Retrieves the value of the "glowIntensity" attribute of a shader node.

This attribute represents the constant multplier applied to the glow color of the shader.

Parameters
[out]ReturnStatusreturn status
Returns
The value of the "glowIntensity" attribute of the shader node.
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object.
MStatus setGlowIntensity ( const float &  glow_intensity)

Sets the value of the "glowIntensity" attribute of a shader node.

Parameters
[in]glow_intensityvalue to which the attribute will be set.
Returns
Return status
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object,
bool hideSource ( MStatus ReturnStatus = NULL) const

Retrieves the value of the "hideSource" attribute of a shader node.

This attribute determines whether or not the computed surface color is used in the shading computation. If hideSource is true, then only the computed shader glow color will be used. Otherwise, both the glow and surface colors will be used.

Parameters
[out]ReturnStatusreturn status
Returns
The value of the "hideSource" attribute of the shader node.
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object.
MStatus setHideSource ( const bool &  hide_source)

Sets the value of the "hideSource" attribute of a shader node.

Parameters
[in]hide_sourcevalue to which the attribute will be set.
Returns
Return status
Status Codes:
  • MS::kSuccess operation successful
  • MS::kFailure function set does not have a valid object,

The documentation for this class was generated from the following files: