C++ API Reference
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Manage dependency graph nodes representing lights. More...
#include <MFnLight.h>
Public Member Functions | |
virtual MFn::Type | type () const |
Function set type. More... | |
virtual | ~MFnLight () |
Destructor. More... | |
MFnLight () | |
Default constructor. | |
MFnLight (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MFnLight (const MDagPath &object, MStatus *ret=NULL) | |
Constructor. More... | |
MColor | color (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "color" attribute of a light node. More... | |
MStatus | setColor (const MColor &col) |
Sets the value of the "color" attribute of a light node. More... | |
float | intensity (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "intensity" attribute of a light node. More... | |
MStatus | setIntensity (const float &intens) |
Sets the value of the "intensity" attribute of a light node. More... | |
bool | useRayTraceShadows (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "useRayTraceShadows" attribute of a light node. More... | |
MStatus | setUseRayTraceShadows (const bool &useRayTraceShadows) |
Sets the value of the "useRayTraceShadows" attribute of a light node. More... | |
MColor | shadowColor (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "shadowColor" attribute of a light node. More... | |
MStatus | setShadowColor (const MColor &shadow_color) |
Sets the value of the "shadowColor" attribute of a light node. More... | |
double | centerOfIllumination (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "centerOfIllumination" attribute of a light node. More... | |
MStatus | setCenterOfIllumination (const double &dist) |
Sets the value of the "centerOfIllumination" attribute of a light node. More... | |
short | numShadowSamples (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "numShadowSamples" attribute of a light node. More... | |
MStatus | setNumShadowSamples (const short &num_shadow_samples) |
Sets the value of the "numShadowSamples" attribute of a light node. More... | |
short | rayDepthLimit (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "rayDepthLimit" attribute of a light node. More... | |
MStatus | setRayDepthLimit (const short &rayDepthLimit) |
Sets the value of the "rayDepthLimit" attribute of a light node. More... | |
MColor | opticalFXvisibility (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "opticalFXvisibility" attribute of a light node. More... | |
MStatus | setOpticalFXvisibility (const MColor &visibility) |
Sets the value of the "opticalFXvisibility" attribute of a light node. More... | |
MColor | lightIntensity (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "lightIntensity" attribute of a light node. More... | |
MFloatVector | lightDirection (int instance, MSpace::Space space=MSpace::kWorld, MStatus *ReturnStatus=NULL) const |
Returns the direction in which the light is pointing. More... | |
MFloatVector | lightDirection (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "lightDirection" attribute of a light node. More... | |
bool | lightAmbient (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "lightAmbient" attribute of a light node. More... | |
bool | lightDiffuse (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "lightDiffuse" attribute of a light node. More... | |
bool | lightSpecular (MStatus *ReturnStatus=NULL) const |
Retrieves the value of the "lightSpecular" attribute of a light node. More... | |
MFnLight (const MObject &object, MStatus *ret=NULL) | |
Constructor. More... | |
Public Member Functions inherited from MFnDagNode | |
virtual | ~MFnDagNode () |
Destructor. More... | |
MFnDagNode () | |
Class Constructor. More... | |
MFnDagNode (MObject &object, MStatus *ret=NULL) | |
This method is not available in Python. More... | |
MFnDagNode (const MDagPath &object, MStatus *ret=NULL) | |
Class Constructor. More... | |
MObject | create (const MTypeId &typeId, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
Creates a new DAG node with the given type tag. More... | |
MObject | create (const MTypeId &typeId, const MString &name, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
Creates a new DAG node with the given type tag. More... | |
MObject | create (const MString &type, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
Creates a new DAG node with the given type tag. More... | |
MObject | create (const MString &type, const MString &name, MObject &parent=MObject::kNullObj, MStatus *ReturnStatus=NULL) |
Creates a new DAG node with the given type tag. More... | |
unsigned int | parentCount (MStatus *ReturnStatus=NULL) const |
Determines the number of parent Nodes of the Node. More... | |
MObject | parent (unsigned int i, MStatus *ReturnStatus=NULL) const |
Queries the DAG Node attached to the Function Set for the parent Node corresponding to the given index. More... | |
MStatus | addChild (MObject &child, unsigned int index=kNextPos, bool keepExistingParents=false) |
Makes the given DAG Node a child of the DAG Node to which this instance of the Function Set is attached. More... | |
MStatus | removeChild (MObject &child) |
Removes the given DAG Node from the parent. More... | |
MStatus | removeChildAt (unsigned int index) |
Removes the child at the given index from the parent. More... | |
unsigned int | childCount (MStatus *ReturnStatus=NULL) const |
Determines the number of child Nodes of the Node. More... | |
MObject | child (unsigned int i, MStatus *ReturnStatus=NULL) const |
Queries the DAG Node attached to the Function Set for the child Node corresponding to the given index. More... | |
MObject | dagRoot (MStatus *ReturnStatus=NULL) |
Determines the root of the first DAG Path to the DAG Node attached to the Function Set. More... | |
bool | hasParent (const MObject &node, MStatus *ReturnStatus=NULL) const |
Determines whether or not the given Node is a parent of the DAG Node attached to the Function Set. More... | |
bool | hasChild (const MObject &node, MStatus *ReturnStatus=NULL) const |
Determines whether or not the given Node is a child of the DAG Node attached to the Function Set. More... | |
bool | isChildOf (const MObject &node, MStatus *ReturnStatus=NULL) const |
Determines whether or not the DAG Node attached to the Function Set is a child of the given node. More... | |
bool | isParentOf (const MObject &node, MStatus *ReturnStatus=NULL) const |
Determines whether or not the DAG Node attached to the Function Set is a parent of the given node. More... | |
bool | inUnderWorld (MStatus *ReturnStatus=NULL) const |
Determines whether or not the DAG Node is an underworld node. More... | |
bool | inModel (MStatus *ReturnStatus=NULL) const |
Determines whether or not the DAG Node is in the model. More... | |
bool | isInstanceable (MStatus *ReturnStatus=NULL) const |
Returns true if the DAG node can be instanced, and false otherwise. More... | |
MStatus | setInstanceable (const bool how) |
Sets whether or not the DAG node is instanceable. More... | |
bool | isInstanced (bool indirect=true, MStatus *ReturnStatus=NULL) const |
Determines whether the DAG Node attached to the Function Set is directly or indirectly instanced. More... | |
bool | isInstancedAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const |
Returns true if the specified attribute is instanced. More... | |
unsigned int | instanceCount (bool total, MStatus *ReturnStatus=NULL) const |
Determines the number of times the Node attached to the Function Set is instanced. More... | |
MObject | duplicate (bool instance=false, bool instanceLeaf=false, MStatus *ReturnStatus=NULL) const |
This method duplicates the DAG hierarchy rooted at the current node. More... | |
MStatus | getPath (MDagPath &path) const |
Returns a DAG Path to the DAG Node attached to the Function Set. More... | |
MStatus | getAllPaths (MDagPathArray &paths) const |
Determines all DAG Paths to the DAG Node attached to the Function Set. More... | |
MString | fullPathName (MStatus *ReturnStatus=NULL) const |
Return a string representing the full path from the root of the dag to this object. More... | |
MString | partialPathName (MStatus *ReturnStatus=NULL) const |
Return a string representing the partial path from the root of the dag to this object. More... | |
MMatrix | transformationMatrix (MStatus *ReturnStatus=NULL) const |
Returns the object space transformation matrix for this DAG node. More... | |
bool | isIntermediateObject (MStatus *ReturnStatus=NULL) const |
Returns true if this object is an intermediate in a geometry calculation. More... | |
MStatus | setIntermediateObject (bool isIntermediate) |
Sets whether this object is an intermediate in a geometry calculation. More... | |
int | objectColor (MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MStatus | setObjectColor (int color) |
Sets the index for the current user defined inactive color used by the node. More... | |
bool | usingObjectColor (MStatus *ReturnStatus=NULL) const |
MStatus | setUseObjectColor (bool useObjectColor) |
This method is obsolete. More... | |
MObjectColorType | objectColorType (MStatus *ReturnStatus=NULL) const |
Determines whether or not the user defined inactive color will be used for the node, or whether the default inactive color will be used. More... | |
MStatus | setObjectColorType (MObjectColorType type) |
Sets whether or not the user defined inactive object color will be used. More... | |
MStatus | setObjectColor (const MColor &color) |
Sets the color value for the current user defined inactive color used by the node. More... | |
MColor | objectColorRGB (MStatus *ReturnStatus=NULL) const |
Determines the RGB color for the current user defined inactive color used by the node. More... | |
int | objectColorIndex (MStatus *ReturnStatus=NULL) const |
Determines the index for the current user defined inactive color used by the node. More... | |
MColor | hiliteColor (MStatus *ReturnStatus=NULL) const |
Determines the current hilite color used by the node. More... | |
bool | usingHiliteColor (MStatus *ReturnStatus=NULL) const |
Determines whether or not the hilite color will be used for the node. More... | |
MColor | dormantColor (MStatus *ReturnStatus=NULL) const |
Determines the dormant color used by this node. More... | |
MColor | activeColor (MStatus *ReturnStatus=NULL) const |
Determines the active color used by this node. More... | |
bool | drawOverrideEnabled (MStatus *ReturnStatus=NULL) const |
Determines whether or not draw override is turned on for this node. More... | |
bool | drawOverrideIsReference (MStatus *ReturnStatus=NULL) const |
Determines whether or not Display Type of the draw override is Reference for this node. More... | |
bool | drawOverrideIsTemplate (MStatus *ReturnStatus=NULL) const |
Determines whether or not Display Type of the draw override is Template for this node. More... | |
bool | drawOverrideColor (MColor &color, MStatus *ReturnStatus=NULL) const |
Determines the draw override color used by this node. More... | |
MStatus | getConnectedSetsAndMembers (unsigned int instanceNumber, MObjectArray &sets, MObjectArray &comps, bool renderableSetsOnly) const |
Returns all the sets connected to the specified instance of this DAG object. More... | |
MBoundingBox | boundingBox (MStatus *ReturnStatus=NULL) const |
Returns the bounding box for the dag node in object space. More... | |
MDagPath | dagPath (MStatus *ReturnStatus=NULL) const |
Returns the DagPath to which the Function Set is attached. More... | |
virtual MStatus | setObject (const MDagPath &path) |
Attaches Function Set to the DAG Node that has the given DAG Path. More... | |
virtual MStatus | setObject (MObject &object) |
Attaches Function Set to given DAG Node. More... | |
MObject | model (MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MFnDagNode (const MObject &object, MStatus *ret=NULL) | |
No script support. More... | |
virtual MStatus | setObject (const MObject &object) |
No script support. More... | |
Public Member Functions inherited from MFnDependencyNode | |
virtual | ~MFnDependencyNode () |
Destructor. | |
MFnDependencyNode () | |
Default constructor. | |
MFnDependencyNode (MObject &object, MStatus *ReturnStatus=NULL) | |
Constructor. More... | |
MObject | create (const MTypeId &typeId, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type tag. More... | |
MObject | create (const MTypeId &typeId, const MString &name, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type tag. More... | |
MObject | create (const MString &type, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type. More... | |
MObject | create (const MString &type, const MString &name, MStatus *ReturnStatus=NULL) |
Creates a new dependency node with the given type. More... | |
MTypeId | typeId (MStatus *ReturnStatus=NULL) const |
Returns the type id of this node. More... | |
MString | typeName (MStatus *ReturnStatus=NULL) const |
Returns the type name of this node. More... | |
MString | name (MStatus *ReturnStatus=NULL) const |
Returns the name of this node. More... | |
MString | absoluteName (MStatus *ReturnStatus=NULL) const |
Returns the absolute name of this node. More... | |
MString | pluginName (MStatus *ReturnStatus=NULL) const |
Returns the name of the plug-in this MFnDependendencyNode was defined in. More... | |
MString | setName (const MString &name, bool createNamespace=false, MStatus *ReturnStatus=NULL) |
Sets the name of this node. More... | |
MUuid | uuid (MStatus *ReturnStatus=NULL) const |
Returns the node's UUID. More... | |
void | setUuid (const MUuid &uuid, MStatus *ReturnStatus=NULL) |
Sets the node's UUID. More... | |
MStatus | getConnections (MPlugArray &array) const |
Get all of the current connections to this node as an array of plugs. More... | |
unsigned int | attributeCount (MStatus *ReturnStatus=NULL) const |
Returns the number of attributes that this node has. More... | |
MObject | attribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
Finds the attribute of this node at the given index. More... | |
MObject | reorderedAttribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
Some nodes, such as the various animCurve nodes, require that their attributes be set in a specific order for proper operation. More... | |
MObject | attribute (const MString &attrName, MStatus *ReturnStatus=NULL) const |
Finds the attribute of this node that has the given name. More... | |
MAttrClass | attributeClass (const MObject &attr, MStatus *ReturnStatus=NULL) const |
Returns the class (normal, dynamic, extension) of the specified attribute. More... | |
MStatus | getAffectedAttributes (const MObject &attr, MObjectArray &affectedAttributes) const |
Returns an array of attributes that are affected by the attribute passed in. More... | |
MStatus | getAffectedByAttributes (const MObject &attr, MObjectArray &affectedByAttributes) const |
Returns an array of attributes that affect the attribute passed in, attr. More... | |
MPlug | findPlug (const MObject &attr, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
Attempt to find a plug for the given attribute. More... | |
MPlug | findPlug (const MString &attrName, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
Attempt to find a plug for the given attribute. More... | |
MPlug | findPlug (const MObject &attr, MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MPlug | findPlug (const MString &attrName, MStatus *ReturnStatus=NULL) const |
This method is obsolete. More... | |
MStatus | addAttribute (const MObject &attr) |
Add a new dynamic attibute to this node. More... | |
MStatus | removeAttribute (const MObject &attr) |
Remove a dynamic attribute from a node. More... | |
MPxNode * | userNode (MStatus *ReturnStatus=NULL) const |
If the function set's node is a plug-in node, then this method will extract the MPxNode pointer from it. More... | |
bool | isFromReferencedFile (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node came from a referenced file. More... | |
bool | isShared (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node is shared. More... | |
bool | isTrackingEdits (MStatus *ReturnStatus=NULL) const |
Returns whether or not edits on the given node are being tracked by the generalized edit system. More... | |
bool | hasUniqueName (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node's name is unique within the scene. More... | |
MString | parentNamespace (MStatus *ReturnStatus=NULL) const |
Returns the name of the namespace in which this node resides. More... | |
bool | isLocked (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node is locked. More... | |
MStatus | setLocked (bool locked) |
Locks or unlocks this node. More... | |
bool | isNewAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const |
Indicates whether or not the specified attribute was added to this node within the current scene. More... | |
MStatus | setFlag (unsigned int flag, bool state) |
Sets the state of the specified flag for the node. More... | |
bool | isFlagSet (unsigned int flag, MStatus *ReturnStatus=NULL) const |
Retrieves the current state of the specified flag for a node. More... | |
bool | isDefaultNode (MStatus *ReturnStatus=NULL) const |
Returns true if the node is a default node. More... | |
MStatus | setDoNotWrite (bool flag) |
Use this method to mark the "do not write" state of this node. More... | |
bool | canBeWritten (MStatus *ReturnStatus=NULL) const |
Returns the do not write state of the node. More... | |
bool | hasAttribute (const MString &name, MStatus *ReturnStatus=NULL) const |
Returns true if the node already has an attribute with the given name. More... | |
MObject | getAliasAttr (bool force, MStatus *ReturnStatus=NULL) |
Returns the node's alias attribute, which is a special attribute used to store information about the node's attribute aliases. More... | |
bool | setAlias (const MString &alias, const MString &name, const MPlug &plug, bool add=true, MStatus *ReturnStatus=NULL) |
Sets or removes an alias (i.e. More... | |
bool | findAlias (const MString &alias, MObject &attrObj, MStatus *ReturnStatus=NULL) const |
Retrieves the attribute with the given alias. More... | |
bool | getAliasList (MStringArray &strArray, MStatus *ReturnStatus=NULL) |
Returns a list of all attribute aliases for this node. More... | |
MString | plugsAlias (const MPlug &plug, MStatus *ReturnStatus=NULL) |
Returns the alias for the plug's attribute or the empty string if that attribute has no alias. More... | |
MStatus | setIcon (const MString &filename) |
Associates a custom icon with the node for display in the Maya UI. More... | |
MString | icon (MStatus *ReturnStatus=NULL) const |
Returns the custom icon filename associated with the node. More... | |
MStatus | getExternalContent (MExternalContentInfoTable &table) const |
Returns the external content (files) that this node depends on. More... | |
MStatus | addExternalContentForFileAttr (MExternalContentInfoTable &table, const MObject &attr) const |
Adds content info to the specified table from a file path attribute. More... | |
MStatus | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &table) |
Sets content info in the specified attribute from the table. More... | |
MStatus | setExternalContent (const MExternalContentLocationTable &table) |
Changes the location of external content. More... | |
bool | affectsAnimation (MStatus *ReturnStatus=NULL) const |
Indicates whether or not this node is allowed to animate. More... | |
MStatus | setAffectsAnimation () |
Define a node can affect animation. More... | |
MString | setName (const MString &name, MStatus *ReturnStatus) |
NO SCRIPT SUPPORT. More... | |
MFnDependencyNode (const MObject &object, MStatus *ReturnStatus=NULL) | |
NO SCRIPT SUPPORT. More... | |
bool | getPlugsAlias (const MPlug &plug, MString &aliasName, MStatus *ReturnStatus=NULL) |
NO SCRIPT SUPPORT. More... | |
virtual const adsk::Data::Associations * | metadata (MStatus *ReturnStatus=NULL) const |
This method is not available in Python. More... | |
virtual MStatus | setMetadata (const adsk::Data::Associations &) |
This method is not available in Python. More... | |
virtual MStatus | deleteMetadata () |
This method is not available in Python. More... | |
virtual MStatus | validateMetadata (MString &errors) const |
This method is not available in Python. More... | |
MStatus | dgTimerOn () |
Indicates that this node should collect DG timing data whenever DG timing is enabled. More... | |
MStatus | dgTimerOff () |
Indicates that this node should no longer collect DG timing data when DG timing is enabled. More... | |
MdgTimerState | dgTimerQueryState (MStatus *ReturnStatus=NULL) |
The function returns the current on/off state of the node's timer. More... | |
MStatus | dgTimerReset () |
The function resets the dependency graph timers and counters for this node to zero. More... | |
double | dgTimer (const MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus *ReturnStatus=NULL) const |
The function returns the specified timer value for the current node. More... | |
MStatus | dgCallbacks (const MdgTimerType type, MStringArray &callbackName, MDoubleArray &value) |
Node callbacks that occur when timing is enabled get logged with the node and can be queried via this method. More... | |
MStatus | dgCallbackIds (const MdgTimerType type, const MString &callbackName, MCallbackIdArray &callbackId, MDoubleArray &value) |
This method provides a further breakdown of the per-callback time returned via dgCallbacks() by returning the data on a per-callbackId basis. More... | |
MStatus | addAttribute (const MObject &attr, MAttrClass type) |
This method is obsolete. More... | |
MStatus | removeAttribute (const MObject &attr, MAttrClass type) |
This method is obsolete. More... | |
Public Member Functions inherited from MFnBase | |
virtual | ~MFnBase () |
Class Destructor. More... | |
bool | hasObj (MFn::Type) const |
Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More... | |
bool | hasObj (const MObject &) const |
Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More... | |
MObject | object (MStatus *ReturnStatus=NULL) const |
Returns the MObject that is attached to the Function Set. More... | |
Static Public Member Functions | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Member Functions inherited from MFnDagNode | |
static const char * | className () |
Returns the name of this class. More... | |
Static Public Member Functions inherited from MFnDependencyNode | |
static const char * | className () |
Returns the name of this class. More... | |
static MString | classification (const MString &nodeTypeName) |
Retrieves the classification string for a node type. More... | |
static unsigned int | allocateFlag (const MString pluginName, MStatus *ReturnStatus=NULL) |
Allocates a node flag for sole use by the caller. More... | |
static MStatus | deallocateFlag (const MString pluginName, unsigned int flag) |
Deallocates a node flag which was previously allocated by a call to allocateFlag. More... | |
static MStatus | deallocateAllFlags (const MString pluginName) |
Deallocates all of the node flags which are currently allocated to the specified plugin. More... | |
static void | enableDGTiming (bool enable) |
Globally enables or disables the DG node timing mechanism. More... | |
Static Public Member Functions inherited from MFnBase | |
static const char * | className () |
Returns the name of this class. More... | |
static const char * | typeString (MFn::Type) |
Returns the type string for a given type. More... | |
static bool | isValid (MFn::Type) |
Returns true if type is in the range of valid types. More... | |
Manage dependency graph nodes representing lights.
MFnLight allows the creation and manipulation of dependency graph nodes representing lights. This is the top level of a hierarchy of light node function sets. It permits manipulation of the attributes common to all types of lights.
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virtual |
Destructor.
The class destructor.
|
virtual |
Function set type.
Return the class type : MFn::kLight.
Reimplemented from MFnDagNode.
Reimplemented in MFnSpotLight, MFnNonAmbientLight, MFnNonExtendedLight, MFnAmbientLight, MFnAreaLight, MFnDirectionalLight, MFnPointLight, and MFnVolumeLight.
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static |
Returns the name of this class.
Return the class name : "MFnLight".
Retrieves the value of the "color" attribute of a light node.
This attribute represents the color of the light emitted by the light node.
[out] | ReturnStatus | return status |
Sets the value of the "color" attribute of a light node.
[in] | col | value to which the attribute will be set. |
float intensity | ( | MStatus * | ReturnStatus = NULL | ) | const |
Retrieves the value of the "intensity" attribute of a light node.
This attribute represents a uniform scaling factor applied to the light color.
[out] | ReturnStatus | return status |
MStatus setIntensity | ( | const float & | intens | ) |
Sets the value of the "intensity" attribute of a light node.
[in] | intens | value to which the attribute will be set. |
bool useRayTraceShadows | ( | MStatus * | ReturnStatus = NULL | ) | const |
Retrieves the value of the "useRayTraceShadows" attribute of a light node.
This attribute determines whether or not the light should raytrace it's shadows.
[out] | ReturnStatus | return status |
MStatus setUseRayTraceShadows | ( | const bool & | useRayTraceShadows | ) |
Sets the value of the "useRayTraceShadows" attribute of a light node.
[in] | useRayTraceShadows | value to which the attribute will be set. |
Retrieves the value of the "shadowColor" attribute of a light node.
This attribute represents the color of the shadows cast by the light.
[out] | ReturnStatus | return status |
Sets the value of the "shadowColor" attribute of a light node.
[in] | shadow_color | value to which the attribute will be set. |
double centerOfIllumination | ( | MStatus * | ReturnStatus = NULL | ) | const |
Retrieves the value of the "centerOfIllumination" attribute of a light node.
This attribute represents the distance to the center of illumination of the light.
[out] | ReturnStatus | return status |
MStatus setCenterOfIllumination | ( | const double & | dist | ) |
Sets the value of the "centerOfIllumination" attribute of a light node.
[in] | dist | value to which the attribute will be set. |
short numShadowSamples | ( | MStatus * | ReturnStatus = NULL | ) | const |
Retrieves the value of the "numShadowSamples" attribute of a light node.
This attribute represents the number of shadow samples per point used in occulusion testing.
[out] | ReturnStatus | return status |
MStatus setNumShadowSamples | ( | const short & | num_shadow_samples | ) |
Sets the value of the "numShadowSamples" attribute of a light node.
[in] | num_shadow_samples | value to which the attribute will be set. |
short rayDepthLimit | ( | MStatus * | ReturnStatus = NULL | ) | const |
Retrieves the value of the "rayDepthLimit" attribute of a light node.
This attribute determines a cutoff point for shadow calculations related to the light. Rays whose depth is higher than the value of this attribute will not trigger a shadow calculation for the light.
[out] | ReturnStatus | return status |
MStatus setRayDepthLimit | ( | const short & | ray_depth_limit | ) |
Sets the value of the "rayDepthLimit" attribute of a light node.
[in] | ray_depth_limit | value to which the attribute will be set. |
Retrieves the value of the "opticalFXvisibility" attribute of a light node.
This attribute represents an occlusion scaling factor for light glow effects on this light.
[out] | ReturnStatus | return status |
Sets the value of the "opticalFXvisibility" attribute of a light node.
[in] | visibility | value to which the attribute will be set. |
Retrieves the value of the "lightIntensity" attribute of a light node.
This attribute represents the intensity of the light specified as a color.
[out] | ReturnStatus | return status |
MFloatVector lightDirection | ( | int | instance, |
MSpace::Space | space = MSpace::kWorld , |
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MStatus * | ReturnStatus = NULL |
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) | const |
Returns the direction in which the light is pointing.
This is only valid for lights which are associated with a direction, such as area, directional or spot lights. The vector returned is not normalized.
[in] | instance | The instance of the light for which to return the direction. |
[in] | space | The coordinate space for which the direction vector is returned. If MSpace::kWorld is passed in the vector will be in the lights world space. If any other MSpace::Space value in pass in the vector will be returned in object (or local) space. |
[out] | ReturnStatus | return status |
MFloatVector lightDirection | ( | MStatus * | ReturnStatus = NULL | ) | const |
Retrieves the value of the "lightDirection" attribute of a light node.
This attribute represents the direction from the light to the point being shading.
NOTE: This value is only valid during the rendering phase. See lightDirection method above for actual light direction.
[out] | ReturnStatus | return status |
bool lightAmbient | ( | MStatus * | ReturnStatus = NULL | ) | const |
Retrieves the value of the "lightAmbient" attribute of a light node.
This attribute indicates if the light has an ambient component.
[out] | ReturnStatus | return status |
bool lightDiffuse | ( | MStatus * | ReturnStatus = NULL | ) | const |
Retrieves the value of the "lightDiffuse" attribute of a light node.
This attribute indicates if the light has a diffuse component.
[out] | ReturnStatus | return status |
bool lightSpecular | ( | MStatus * | ReturnStatus = NULL | ) | const |
Retrieves the value of the "lightSpecular" attribute of a light node.
This attribute indicates if the light has a specular component.
[out] | ReturnStatus | return status |