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virtual MFn::Type | type () const |
| Function set type. More...
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virtual | ~MFnMotionPath () |
| Destructor.
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| MFnMotionPath () |
| Default constructor.
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| MFnMotionPath (MObject &object, MStatus *ReturnStatus=NULL) |
| Constructor. More...
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MObject | create (const MDagPath &pathObject, const MDagPath &objectToAnimate, MTime &timeStart, MTime &timeEnd, MDGModifier *modifier=NULL, MStatus *ReturnStatus=NULL) |
| Create a new motion path dependency node. More...
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MStatus | setPathObject (const MDagPath &pathObject, MDGModifier *modifier=NULL) |
| Set the curve or surface for this motion path. More...
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MDagPath | pathObject (MStatus *ReturnStatus=NULL) |
| Return a dag path to the motion path object. More...
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MStatus | addAnimatedObject (const MDagPath &objectToAnimate, MDGModifier *modifier=NULL) |
| Add an object to be animated along this motion path. More...
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MStatus | getAnimatedObjects (MDagPathArray &array) |
| Returns an array of dag paths to the animated objects for this motion path. More...
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MStatus | setFollow (bool on, MDGModifier *modifier=NULL) |
| Setting follow on will cause the animated object(s) local axis to be aligned with the tangent of the motion path. More...
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bool | follow (MStatus *ReturnStatus=NULL) const |
| Determines whether follow is set for this motion path node. More...
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MStatus | setFollowAxis (Axis axis) |
| Sets the axis of the animated object that will follow the motion path. More...
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Axis | followAxis (MStatus *ReturnStatus=NULL) |
| Return the follow axis for this motion path. More...
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MStatus | setUpAxis (Axis axis) |
| Set the up-axis for this motion path. More...
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Axis | upAxis (MStatus *ReturnStatus=NULL) |
| Return the up-axis for this motion path. More...
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MStatus | setBank (bool bank) |
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bool | bank (MStatus *ReturnStatus=NULL) const |
| Determines whether bank has been enabled for this motion path. More...
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MStatus | setBankScale (double bankScale) |
| Set the bank scale for this motion path. More...
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double | bankScale (MStatus *ReturnStatus=NULL) |
| Return the bank scale for this motion path. More...
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MStatus | setBankThreshold (double bankThreshold) |
| Set the bank threshold for this motion path. More...
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double | bankThreshold (MStatus *ReturnStatus=NULL) |
| Return the bank threshold for this motion path. More...
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MStatus | setUseNormal (bool use) |
| If true, enables alignment of the up axis of the animated object to the normal vector of the path geometry. More...
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bool | useNormal (MStatus *ReturnStatus=NULL) |
| Determines whether the up-axis of the animated object for this motion path is aligned with the normal vector of the path geometry. More...
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MStatus | setInverseNormal (bool invert) |
| If true, enable alignment of the up axis of the moving object(s) to the opposite direction of the normal vector of the path geometry. More...
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bool | inverseNormal (MStatus *ReturnStatus=NULL) |
| Determines whether the up-axis of the animated object for this motion path is aligned to the opposite direction of the normal vector of the path geometry. More...
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MStatus | setUStart (double start) |
| Sets the starting value of the u parameterization for the animation. More...
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MStatus | setUEnd (double end) |
| Sets the end value of the u parameterization for the animation. More...
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double | uStart (MStatus *ReturnStatus=NULL) |
| Returns the starting value of the u parameterization for the animation. More...
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double | uEnd (MStatus *ReturnStatus=NULL) |
| Returns the end value of the u parameterization for the animation. More...
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MStatus | setUTimeStart (MTime &start) |
| Sets the starting time of the animation for the u parameter. More...
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MStatus | setUTimeEnd (MTime &end) |
| Sets the end time of the animation for the u parameter. More...
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MTime | uTimeStart (MStatus *ReturnStatus=NULL) |
| Returns the start time of the animation for the u parameter. More...
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MTime | uTimeEnd (MStatus *ReturnStatus=NULL) |
| Returns the end time of the animation for the u parameter. More...
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unsigned int | numPositionMarkers (MStatus *ReturnStatus=NULL) |
| Returns the number of position markers on this motion path. More...
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MObject | getPositionMarker (unsigned int, MStatus *ReturnStatus=NULL) |
| Gets the position marker where markerNum is the order in which the marker was created. More...
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unsigned int | numOrientationMarkers (MStatus *ReturnStatus=NULL) |
| Returns the number of orientation markers on this motion path. More...
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MObject | getOrientationMarker (unsigned int, MStatus *ReturnStatus=NULL) |
| Gets the orientation marker where markerNum is the order in which the marker was created. More...
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| MFnMotionPath (const MObject &object, MStatus *ReturnStatus=NULL) |
| Constructor. More...
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virtual | ~MFnDependencyNode () |
| Destructor.
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| MFnDependencyNode () |
| Default constructor.
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| MFnDependencyNode (MObject &object, MStatus *ReturnStatus=NULL) |
| Constructor. More...
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MObject | create (const MTypeId &typeId, MStatus *ReturnStatus=NULL) |
| Creates a new dependency node with the given type tag. More...
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MObject | create (const MTypeId &typeId, const MString &name, MStatus *ReturnStatus=NULL) |
| Creates a new dependency node with the given type tag. More...
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MObject | create (const MString &type, MStatus *ReturnStatus=NULL) |
| Creates a new dependency node with the given type. More...
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MObject | create (const MString &type, const MString &name, MStatus *ReturnStatus=NULL) |
| Creates a new dependency node with the given type. More...
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MTypeId | typeId (MStatus *ReturnStatus=NULL) const |
| Returns the type id of this node. More...
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MString | typeName (MStatus *ReturnStatus=NULL) const |
| Returns the type name of this node. More...
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MString | name (MStatus *ReturnStatus=NULL) const |
| Returns the name of this node. More...
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MString | absoluteName (MStatus *ReturnStatus=NULL) const |
| Returns the absolute name of this node. More...
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MString | pluginName (MStatus *ReturnStatus=NULL) const |
| Returns the name of the plug-in this MFnDependendencyNode was defined in. More...
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MString | setName (const MString &name, bool createNamespace=false, MStatus *ReturnStatus=NULL) |
| Sets the name of this node. More...
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MUuid | uuid (MStatus *ReturnStatus=NULL) const |
| Returns the node's UUID. More...
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void | setUuid (const MUuid &uuid, MStatus *ReturnStatus=NULL) |
| Sets the node's UUID. More...
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MStatus | getConnections (MPlugArray &array) const |
| Get all of the current connections to this node as an array of plugs. More...
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unsigned int | attributeCount (MStatus *ReturnStatus=NULL) const |
| Returns the number of attributes that this node has. More...
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MObject | attribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
| Finds the attribute of this node at the given index. More...
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MObject | reorderedAttribute (unsigned int index, MStatus *ReturnStatus=NULL) const |
| Some nodes, such as the various animCurve nodes, require that their attributes be set in a specific order for proper operation. More...
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MObject | attribute (const MString &attrName, MStatus *ReturnStatus=NULL) const |
| Finds the attribute of this node that has the given name. More...
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MAttrClass | attributeClass (const MObject &attr, MStatus *ReturnStatus=NULL) const |
| Returns the class (normal, dynamic, extension) of the specified attribute. More...
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MStatus | getAffectedAttributes (const MObject &attr, MObjectArray &affectedAttributes) const |
| Returns an array of attributes that are affected by the attribute passed in. More...
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MStatus | getAffectedByAttributes (const MObject &attr, MObjectArray &affectedByAttributes) const |
| Returns an array of attributes that affect the attribute passed in, attr. More...
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MPlug | findPlug (const MObject &attr, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
| Attempt to find a plug for the given attribute. More...
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MPlug | findPlug (const MString &attrName, bool wantNetworkedPlug, MStatus *ReturnStatus=NULL) const |
| Attempt to find a plug for the given attribute. More...
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MPlug | findPlug (const MObject &attr, MStatus *ReturnStatus=NULL) const |
| This method is obsolete. More...
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MPlug | findPlug (const MString &attrName, MStatus *ReturnStatus=NULL) const |
| This method is obsolete. More...
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MStatus | addAttribute (const MObject &attr) |
| Add a new dynamic attibute to this node. More...
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MStatus | removeAttribute (const MObject &attr) |
| Remove a dynamic attribute from a node. More...
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MPxNode * | userNode (MStatus *ReturnStatus=NULL) const |
| If the function set's node is a plug-in node, then this method will extract the MPxNode pointer from it. More...
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bool | isFromReferencedFile (MStatus *ReturnStatus=NULL) const |
| Indicates whether or not this node came from a referenced file. More...
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bool | isShared (MStatus *ReturnStatus=NULL) const |
| Indicates whether or not this node is shared. More...
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bool | isTrackingEdits (MStatus *ReturnStatus=NULL) const |
| Returns whether or not edits on the given node are being tracked by the generalized edit system. More...
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bool | hasUniqueName (MStatus *ReturnStatus=NULL) const |
| Indicates whether or not this node's name is unique within the scene. More...
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MString | parentNamespace (MStatus *ReturnStatus=NULL) const |
| Returns the name of the namespace in which this node resides. More...
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bool | isLocked (MStatus *ReturnStatus=NULL) const |
| Indicates whether or not this node is locked. More...
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MStatus | setLocked (bool locked) |
| Locks or unlocks this node. More...
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bool | isNewAttribute (const MObject &attr, MStatus *ReturnStatus=NULL) const |
| Indicates whether or not the specified attribute was added to this node within the current scene. More...
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MStatus | setFlag (unsigned int flag, bool state) |
| Sets the state of the specified flag for the node. More...
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bool | isFlagSet (unsigned int flag, MStatus *ReturnStatus=NULL) const |
| Retrieves the current state of the specified flag for a node. More...
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bool | isDefaultNode (MStatus *ReturnStatus=NULL) const |
| Returns true if the node is a default node. More...
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MStatus | setDoNotWrite (bool flag) |
| Use this method to mark the "do not write" state of this node. More...
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bool | canBeWritten (MStatus *ReturnStatus=NULL) const |
| Returns the do not write state of the node. More...
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bool | hasAttribute (const MString &name, MStatus *ReturnStatus=NULL) const |
| Returns true if the node already has an attribute with the given name. More...
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MObject | getAliasAttr (bool force, MStatus *ReturnStatus=NULL) |
| Returns the node's alias attribute, which is a special attribute used to store information about the node's attribute aliases. More...
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bool | setAlias (const MString &alias, const MString &name, const MPlug &plug, bool add=true, MStatus *ReturnStatus=NULL) |
| Sets or removes an alias (i.e. More...
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bool | findAlias (const MString &alias, MObject &attrObj, MStatus *ReturnStatus=NULL) const |
| Retrieves the attribute with the given alias. More...
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bool | getAliasList (MStringArray &strArray, MStatus *ReturnStatus=NULL) |
| Returns a list of all attribute aliases for this node. More...
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MString | plugsAlias (const MPlug &plug, MStatus *ReturnStatus=NULL) |
| Returns the alias for the plug's attribute or the empty string if that attribute has no alias. More...
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MStatus | setIcon (const MString &filename) |
| Associates a custom icon with the node for display in the Maya UI. More...
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MString | icon (MStatus *ReturnStatus=NULL) const |
| Returns the custom icon filename associated with the node. More...
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MStatus | getExternalContent (MExternalContentInfoTable &table) const |
| Returns the external content (files) that this node depends on. More...
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MStatus | addExternalContentForFileAttr (MExternalContentInfoTable &table, const MObject &attr) const |
| Adds content info to the specified table from a file path attribute. More...
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MStatus | setExternalContentForFileAttr (const MObject &attr, const MExternalContentLocationTable &table) |
| Sets content info in the specified attribute from the table. More...
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MStatus | setExternalContent (const MExternalContentLocationTable &table) |
| Changes the location of external content. More...
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bool | affectsAnimation (MStatus *ReturnStatus=NULL) const |
| Indicates whether or not this node is allowed to animate. More...
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MStatus | setAffectsAnimation () |
| Define a node can affect animation. More...
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MString | setName (const MString &name, MStatus *ReturnStatus) |
| NO SCRIPT SUPPORT. More...
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| MFnDependencyNode (const MObject &object, MStatus *ReturnStatus=NULL) |
| NO SCRIPT SUPPORT. More...
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bool | getPlugsAlias (const MPlug &plug, MString &aliasName, MStatus *ReturnStatus=NULL) |
| NO SCRIPT SUPPORT. More...
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virtual const adsk::Data::Associations * | metadata (MStatus *ReturnStatus=NULL) const |
| This method is not available in Python. More...
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virtual MStatus | setMetadata (const adsk::Data::Associations &) |
| This method is not available in Python. More...
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virtual MStatus | deleteMetadata () |
| This method is not available in Python. More...
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virtual MStatus | validateMetadata (MString &errors) const |
| This method is not available in Python. More...
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MStatus | dgTimerOn () |
| Indicates that this node should collect DG timing data whenever DG timing is enabled. More...
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MStatus | dgTimerOff () |
| Indicates that this node should no longer collect DG timing data when DG timing is enabled. More...
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MdgTimerState | dgTimerQueryState (MStatus *ReturnStatus=NULL) |
| The function returns the current on/off state of the node's timer. More...
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MStatus | dgTimerReset () |
| The function resets the dependency graph timers and counters for this node to zero. More...
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double | dgTimer (const MdgTimerMetric timerMetric, const MdgTimerType timerType, MStatus *ReturnStatus=NULL) const |
| The function returns the specified timer value for the current node. More...
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MStatus | dgCallbacks (const MdgTimerType type, MStringArray &callbackName, MDoubleArray &value) |
| Node callbacks that occur when timing is enabled get logged with the node and can be queried via this method. More...
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MStatus | dgCallbackIds (const MdgTimerType type, const MString &callbackName, MCallbackIdArray &callbackId, MDoubleArray &value) |
| This method provides a further breakdown of the per-callback time returned via dgCallbacks() by returning the data on a per-callbackId basis. More...
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MStatus | addAttribute (const MObject &attr, MAttrClass type) |
| This method is obsolete. More...
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MStatus | removeAttribute (const MObject &attr, MAttrClass type) |
| This method is obsolete. More...
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virtual | ~MFnBase () |
| Class Destructor. More...
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bool | hasObj (MFn::Type) const |
| Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More...
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bool | hasObj (const MObject &) const |
| Determines whether or not the Function Set is compatible with the specified Maya Object within the API RTTI system. More...
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MObject | object (MStatus *ReturnStatus=NULL) const |
| Returns the MObject that is attached to the Function Set. More...
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virtual MStatus | setObject (MObject &object) |
| Attaches the Function Set to the specified Maya Object. More...
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virtual MStatus | setObject (const MObject &object) |
| NO SCRIPT SUPPORT. More...
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