C++ API Reference
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Generic Class for validating MObjects. More...
#include <MObjectHandle.h>
Public Member Functions | |
MObjectHandle () | |
Class Constructor. More... | |
MObjectHandle (const MObject &object) | |
Class Constructor. More... | |
MObjectHandle (const MObjectHandle &handle) | |
Class Copy Constructor. More... | |
~MObjectHandle () | |
The class destructor. | |
MObject | object () const |
Returns the MObject associated with this handle. More... | |
const MObject & | objectRef () const |
Returns the MObject associated with this handle. More... | |
unsigned int | hashCode () const |
Returns a hash code for the internal Maya object referenced by the MObject within this MObjectHandle. More... | |
bool | isValid () const |
Returns the validity of the associated MObject. More... | |
bool | isAlive () const |
Returns the live state of the associated MObject. More... | |
bool | operator== (const MObject &object) const |
Returns true if the MObjectHandle is a handle for the given MObject. More... | |
bool | operator== (const MObjectHandle &object) const |
Returns true if the MObjectHandle handles the same MObject as this MObjectHandle. More... | |
bool | operator!= (const MObject &object) const |
Returns true if the MObjectHandle is not a handle for the given MObject. More... | |
bool | operator!= (const MObjectHandle &object) const |
Returns true if the MObjectHandle does not handle the same MObject as this MObjectHandle. More... | |
MObjectHandle & | operator= (const MObject &object) |
Assigns this MObjectHandle to an MObject instance. More... | |
MObjectHandle & | operator= (const MObjectHandle &other) |
Assigns this MObjectHandle to an instance of another MObjectHandle. More... | |
Static Public Member Functions | |
static unsigned int | objectHashCode (const MObject &) |
Returns a hash code for the provided MObject. More... | |
Generic Class for validating MObjects.
MObjectHandle is a wrapper class for the MObject class. An MObjectHandle will provide a user with added information on the validity of an MObject. Each MObjectHandle that is created registers an entry into a table to maintain state tracking of the MObject that the handle was created for. This will help users track when an MObject is invalid and should be re-retrieved.
MObjectHandle | ( | ) |
Class Constructor.
Creates an empty MObjectHandle
MObjectHandle | ( | const MObject & | object | ) |
Class Constructor.
Creates an MObjectHandle. Initializes it with an MObject. The object must be alive at the time of the call otherwise the subsequent state of the MObjectHandle will be incorrect.
[in] | object | MObject to be tracked by the handle. |
MObjectHandle | ( | const MObjectHandle & | handle | ) |
Class Copy Constructor.
Creates an MObjectHandle. Initializes it with a copy of MObjectHandle.
[in] | handle | MObjectHandle to copy. |
MObject object | ( | ) | const |
Returns the MObject associated with this handle.
The returned MObject will be MObject::kNullObj if the object is invalid.
const MObject & objectRef | ( | ) | const |
Returns the MObject associated with this handle.
This provides read-only access to the MObject that MObjectHandle holds onto. This method will always return the object that belongs to MObjectHandle regardless of its validity. API users should use caution when using MObject data when it is not valid, and should never use the data when MObjectHandle indicates that the MObject is NOT alive.
unsigned int hashCode | ( | ) | const |
Returns a hash code for the internal Maya object referenced by the MObject within this MObjectHandle.
If the MObject is null or no longer alive then 0 will be returned, otherwise the hash code is guaranteed to be non-zero.
The returned hash code is not unique: several internal Maya objects may return the same code. However different MObjectHandles whose MObjects refer to the same internal Maya object will return the same hash code.
This provides a way for using internal Maya objects as keys in hash-based lookups.
For example, Python dictionaries use a hash lookup, based on the key's __hash__() method. If you try to use MObjectHandles as keys in a dictionary you will find that two different MObjectHandles which refer to the same internal Maya object will not match. This is because Python's default __hash__() method is only looking at the MObjectHandles themselves, not what they contain. So different MObjectHandles can produce different __hash__() values even if they refer to the same internal Maya object.
To get around this you can create a container class or a derived class which defines its own __hash__() method which returns the MObjectHandle's hashCode():
An object's hash code is not guaranteed to remain the same from one Maya session to another, nor if it is removed from the scene and subsequently restored in any way, such as deleting a node and then undoing the deletion, reloading the scene file, etc.
bool isValid | ( | ) | const |
bool isAlive | ( | ) | const |
bool operator== | ( | const MObject & | obj | ) | const |
Returns true if the MObjectHandle is a handle for the given MObject.
[in] | obj | MObject to test. |
bool operator== | ( | const MObjectHandle & | handle | ) | const |
Returns true if the MObjectHandle handles the same MObject as this MObjectHandle.
[in] | handle | MObjectHandle to test. |
bool operator!= | ( | const MObject & | obj | ) | const |
Returns true if the MObjectHandle is not a handle for the given MObject.
[in] | obj | MObject to test. |
bool operator!= | ( | const MObjectHandle & | handle | ) | const |
Returns true if the MObjectHandle does not handle the same MObject as this MObjectHandle.
[in] | handle | MObjectHandle to test. |
MObjectHandle & operator= | ( | const MObject & | other | ) |
Assigns this MObjectHandle to an MObject instance.
The MObject must be alive at the time of assignment, otherwise the subsequent state of the handle will be incorrect.
[in] | other | MObject to copy. |
MObjectHandle & operator= | ( | const MObjectHandle & | other | ) |
Assigns this MObjectHandle to an instance of another MObjectHandle.
[in] | other | MObjectHandle to copy. |
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static |
Returns a hash code for the provided MObject.
The user is responsible for the validity of the provided MObject when using this method.
The returned hash code may not be unique: several internal Maya objects may return the same code. However different MObjectHandles whose MObjects refer to the same internal Maya object will return the same hash code.
This provides a way for using internal Maya objects as keys in hash-based lookups.
Note: The construction and destruction of MObjectHandle is not thread safe. If your plug-in requires threading, you should use MObjectHandle::objectHashCode() instead.
[in] | obj | MObject whose hash code is requested. |